wip: refactor controller
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@@ -90,12 +90,12 @@ func newGame() *game.Game {
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},
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},
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}
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assertNoError(g.CreateShipType(Race_0.Name, Race_0_Gunship, 60, 30, 100, 0, 3))
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assertNoError(g.CreateShipType(Race_0.Name, Race_0_Freighter, 8, 0, 2, 10, 0))
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assertNoError(g.CreateShipType(Race_0.Name, ShipType_Cruiser, Cruiser.Drive, Cruiser.Weapons, Cruiser.Shields, Cruiser.Cargo, int(Cruiser.Armament)))
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// assertNoError(g.CreateShipType(Race_0.Name, Race_0_Gunship, 60, 30, 100, 0, 3))
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// assertNoError(g.CreateShipType(Race_0.Name, Race_0_Freighter, 8, 0, 2, 10, 0))
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// assertNoError(g.CreateShipType(Race_0.Name, ShipType_Cruiser, Cruiser.Drive, Cruiser.Weapons, Cruiser.Shields, Cruiser.Cargo, int(Cruiser.Armament)))
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assertNoError(g.CreateShipType(Race_1.Name, Race_1_Gunship, 60, 30, 100, 0, 3))
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assertNoError(g.CreateShipType(Race_1.Name, Race_1_Freighter, 8, 0, 2, 10, 0))
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assertNoError(g.CreateShipType(Race_1.Name, ShipType_Cruiser, 15, 15, 15, 0, 2)) // same name - different type (why.)
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// assertNoError(g.CreateShipType(Race_1.Name, Race_1_Gunship, 60, 30, 100, 0, 3))
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// assertNoError(g.CreateShipType(Race_1.Name, Race_1_Freighter, 8, 0, 2, 10, 0))
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// assertNoError(g.CreateShipType(Race_1.Name, ShipType_Cruiser, 15, 15, 15, 0, 2)) // same name - different type (why.)
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return g
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}
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