wip: refactor controller

This commit is contained in:
Ilia Denisov
2026-01-14 22:17:24 +02:00
parent 1bfc9242af
commit fe8a8d4150
43 changed files with 4710 additions and 2188 deletions
+4 -4
View File
@@ -7,20 +7,20 @@ import (
func DeclareWar(configure func(*controller.Param), from, to string) (err error) {
control(configure, func(c *controller.Controller) {
c.ExecuteGame(func(r controller.Repo, g *game.Game) { err = updateRelation(r, g, from, to, game.RelationWar) })
c.ExecuteGame(func(r controller.Repo, g *game.Game) { err = updateRelation(c, r, g, from, to, game.RelationWar) })
})
return
}
func DeclarePeace(configure func(*controller.Param), from, to string) (err error) {
control(configure, func(c *controller.Controller) {
c.ExecuteGame(func(r controller.Repo, g *game.Game) { err = updateRelation(r, g, from, to, game.RelationPeace) })
c.ExecuteGame(func(r controller.Repo, g *game.Game) { err = updateRelation(c, r, g, from, to, game.RelationPeace) })
})
return
}
func updateRelation(r controller.Repo, g *game.Game, hostRace, opponentRace string, rel game.Relation) error {
if err := g.UpdateRelation(hostRace, opponentRace, rel); err != nil {
func updateRelation(c *controller.Controller, r controller.Repo, g *game.Game, hostRace, opponentRace string, rel game.Relation) error {
if err := c.UpdateRelation(hostRace, opponentRace, rel); err != nil {
return err
}
return r.SaveState(g)