wip: refactor controller
This commit is contained in:
@@ -8,14 +8,14 @@ import (
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func JoinEqualGroups(configure func(*controller.Param), race string) (err error) {
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control(configure, func(c *controller.Controller) {
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c.ExecuteGame(func(r controller.Repo, g *game.Game) {
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err = joinEqualGroups(r, g, race)
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err = joinEqualGroups(c, r, g, race)
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})
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})
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return
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}
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func joinEqualGroups(r controller.Repo, g *game.Game, race string) error {
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if err := g.JoinEqualGroups(race); err != nil {
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func joinEqualGroups(c *controller.Controller, r controller.Repo, g *game.Game, race string) error {
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if err := c.JoinEqualGroups(race); err != nil {
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return err
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}
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return r.SaveState(g)
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@@ -5,12 +5,11 @@ import (
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"github.com/iliadenisov/galaxy/internal/controller"
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"github.com/iliadenisov/galaxy/internal/game"
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mg "github.com/iliadenisov/galaxy/internal/model/game"
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"github.com/stretchr/testify/assert"
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)
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func TestJoinEqualGroups(t *testing.T) {
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g(t, func(p func(*controller.Param), g func() *mg.Game) {
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c(t, func(p func(*controller.Param), g func() *controller.Controller) {
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err := game.JoinEqualGroups(p, "race_01")
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assert.NoError(t, err)
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})
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@@ -5,17 +5,17 @@ import (
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"github.com/iliadenisov/galaxy/internal/model/game"
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)
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func CreateShipType(configure func(*controller.Param), race, typeName string, drive, weapons, shields, cargo float64, armament int) (err error) {
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func CreateShipType(configure func(*controller.Param), race, typeName string, drive float64, ammo int, weapons, shields, cargo float64) (err error) {
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control(configure, func(c *controller.Controller) {
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c.ExecuteGame(func(r controller.Repo, g *game.Game) {
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err = createShipType(r, g, race, typeName, drive, weapons, shields, cargo, armament)
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err = createShipType(c, r, g, race, typeName, drive, ammo, weapons, shields, cargo)
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})
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})
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return
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}
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func createShipType(r controller.Repo, g *game.Game, race, typeName string, d, w, s, c float64, a int) error {
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if err := g.CreateShipType(race, typeName, d, w, s, c, a); err != nil {
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func createShipType(c *controller.Controller, r controller.Repo, g *game.Game, race, typeName string, drive float64, ammo int, weapons, shields, cargo float64) error {
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if err := c.CreateShipType(race, typeName, drive, ammo, weapons, shields, cargo); err != nil {
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return err
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}
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return r.SaveState(g)
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@@ -24,14 +24,14 @@ func createShipType(r controller.Repo, g *game.Game, race, typeName string, d, w
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func MergeShipType(configure func(*controller.Param), race, source, target string) (err error) {
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control(configure, func(c *controller.Controller) {
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c.ExecuteGame(func(r controller.Repo, g *game.Game) {
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err = mergeShipType(r, g, race, source, target)
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err = mergeShipType(c, r, g, race, source, target)
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})
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})
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return
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}
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func mergeShipType(r controller.Repo, g *game.Game, race, source, target string) error {
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if err := g.MergeShipType(race, source, target); err != nil {
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func mergeShipType(c *controller.Controller, r controller.Repo, g *game.Game, race, source, target string) error {
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if err := c.MergeShipType(race, source, target); err != nil {
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return err
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}
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return r.SaveState(g)
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@@ -40,14 +40,14 @@ func mergeShipType(r controller.Repo, g *game.Game, race, source, target string)
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func DeleteShipType(configure func(*controller.Param), race, typeName string) (err error) {
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control(configure, func(c *controller.Controller) {
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c.ExecuteGame(func(r controller.Repo, g *game.Game) {
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err = deleteShipType(r, g, race, typeName)
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err = deleteShipType(c, r, g, race, typeName)
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})
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})
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return
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}
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func deleteShipType(r controller.Repo, g *game.Game, race, typeName string) error {
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if err := g.DeleteShipType(race, typeName); err != nil {
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func deleteShipType(c *controller.Controller, r controller.Repo, g *game.Game, race, typeName string) error {
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if err := c.DeleteShipType(race, typeName); err != nil {
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return err
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}
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return r.SaveState(g)
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@@ -15,14 +15,14 @@ import (
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func TestCreateShipType(t *testing.T) {
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race := "race_01"
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typeName := "Drone"
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g(t, func(p func(*controller.Param), g func() *mg.Game) {
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c(t, func(p func(*controller.Param), ctrl func() *controller.Controller) {
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err := game.DeleteShipType(p, race, typeName)
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assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputEntityNotExists))
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err = game.CreateShipType(p, unknownRaceName, " "+typeName+" ", 1, 0, 0, 0, 0) // TODO: test on dead race
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assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputUnknownRace))
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err = game.CreateShipType(p, race, " "+typeName+" ", 1, 0, 0, 0, 0)
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assert.NoError(t, err)
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st, err := g().ShipTypes(race)
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st, err := ctrl().ShipTypes(race)
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assert.NoError(t, err)
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assert.Len(t, st, 1)
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assert.Equal(t, st[0].Name, typeName)
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@@ -36,7 +36,7 @@ func TestCreateShipType(t *testing.T) {
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assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputUnknownRace))
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err = game.DeleteShipType(p, race, typeName)
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assert.NoError(t, err)
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st, err = g().ShipTypes(race)
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st, err = ctrl().ShipTypes(race)
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assert.NoError(t, err)
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assert.Len(t, st, 0)
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})
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@@ -82,12 +82,12 @@ func TestCreateShipTypeValidation(t *testing.T) {
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g(t, func(p func(*controller.Param), g func() *mg.Game) {
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for i, tc := range table {
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if tc.err == "" {
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err := game.CreateShipType(p, race, tc.name+strconv.Itoa(i), tc.d, tc.w, tc.s, tc.c, tc.a)
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err := game.CreateShipType(p, race, tc.name+strconv.Itoa(i), tc.d, tc.a, tc.w, tc.s, tc.c)
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assert.NoError(t, err)
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err = game.CreateShipType(p, race, tc.name+strconv.Itoa(i), tc.d, tc.w, tc.s, tc.c, tc.a)
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err = game.CreateShipType(p, race, tc.name+strconv.Itoa(i), tc.d, tc.a, tc.w, tc.s, tc.c)
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assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputEntityTypeNameDuplicate))
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} else {
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err := game.CreateShipType(p, race, tc.name, tc.d, tc.w, tc.s, tc.c, tc.a)
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err := game.CreateShipType(p, race, tc.name, tc.d, tc.a, tc.w, tc.s, tc.c)
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assert.ErrorContains(t, err, tc.err)
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}
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}
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@@ -96,7 +96,7 @@ func TestCreateShipTypeValidation(t *testing.T) {
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func TestMergeShipType(t *testing.T) {
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race := "race_01"
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g(t, func(p func(*controller.Param), g func() *mg.Game) {
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c(t, func(p func(*controller.Param), ctrl func() *controller.Controller) {
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err := game.CreateShipType(p, race, "Drone", 1, 0, 0, 0, 0)
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assert.NoError(t, err)
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err = game.CreateShipType(p, race, "Spy", 1, 0, 0, 0, 0)
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@@ -109,7 +109,7 @@ func TestMergeShipType(t *testing.T) {
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assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputEntityNotExists))
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err = game.MergeShipType(p, race, "Spy", "Drone")
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assert.NoError(t, err)
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st, err := g().ShipTypes(race)
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st, err := ctrl().ShipTypes(race)
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assert.NoError(t, err)
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assert.Len(t, st, 2)
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err = game.MergeShipType(p, race, "Drone", "Cruiser")
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@@ -7,20 +7,20 @@ import (
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func DeclareWar(configure func(*controller.Param), from, to string) (err error) {
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control(configure, func(c *controller.Controller) {
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c.ExecuteGame(func(r controller.Repo, g *game.Game) { err = updateRelation(r, g, from, to, game.RelationWar) })
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c.ExecuteGame(func(r controller.Repo, g *game.Game) { err = updateRelation(c, r, g, from, to, game.RelationWar) })
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})
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return
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}
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func DeclarePeace(configure func(*controller.Param), from, to string) (err error) {
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control(configure, func(c *controller.Controller) {
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c.ExecuteGame(func(r controller.Repo, g *game.Game) { err = updateRelation(r, g, from, to, game.RelationPeace) })
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c.ExecuteGame(func(r controller.Repo, g *game.Game) { err = updateRelation(c, r, g, from, to, game.RelationPeace) })
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})
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return
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}
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func updateRelation(r controller.Repo, g *game.Game, hostRace, opponentRace string, rel game.Relation) error {
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if err := g.UpdateRelation(hostRace, opponentRace, rel); err != nil {
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func updateRelation(c *controller.Controller, r controller.Repo, g *game.Game, hostRace, opponentRace string, rel game.Relation) error {
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if err := c.UpdateRelation(hostRace, opponentRace, rel); err != nil {
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return err
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}
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return r.SaveState(g)
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@@ -12,33 +12,33 @@ import (
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)
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func TestDeclarePeaceAndWarSingle(t *testing.T) {
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g(t, func(f func(*controller.Param), g func() *mg.Game) {
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c(t, func(f func(*controller.Param), ctrl func() *controller.Controller) {
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hostRace := "race_05"
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opponentRace := "race_01"
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r, err := g().Relation(hostRace, opponentRace)
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r, err := ctrl().Relation(hostRace, opponentRace)
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assert.NoError(t, err)
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assert.Equal(t, mg.RelationWar, r.Relation)
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assert.Equal(t, mg.RelationWar, r)
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r, err = g().Relation(unknownRaceName, opponentRace) // TODO: test on dead race
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r, err = ctrl().Relation(unknownRaceName, opponentRace) // TODO: test on dead race
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assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputUnknownRace))
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r, err = g().Relation(hostRace, unknownRaceName) // TODO: test on dead race
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r, err = ctrl().Relation(hostRace, unknownRaceName) // TODO: test on dead race
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assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputUnknownRace))
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assert.NoError(t, game.DeclarePeace(f, hostRace, opponentRace))
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r, err = g().Relation(hostRace, opponentRace)
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r, err = ctrl().Relation(hostRace, opponentRace)
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assert.NoError(t, err)
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assert.Equal(t, mg.RelationPeace, r.Relation)
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assert.Equal(t, mg.RelationPeace, r)
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assert.NoError(t, game.DeclareWar(f, hostRace, opponentRace))
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r, err = g().Relation(hostRace, opponentRace)
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r, err = ctrl().Relation(hostRace, opponentRace)
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assert.NoError(t, err)
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assert.Equal(t, mg.RelationWar, r.Relation)
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assert.Equal(t, mg.RelationWar, r)
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})
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}
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func TestDeclarePeaceAndWarAll(t *testing.T) {
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g(t, func(f func(*controller.Param), g func() *mg.Game) {
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c(t, func(f func(*controller.Param), ctrl func() *controller.Controller) {
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hostRace := "race_07"
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for i := range testRaceCount {
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@@ -46,9 +46,9 @@ func TestDeclarePeaceAndWarAll(t *testing.T) {
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if opponentRace == hostRace {
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continue
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}
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r, err := g().Relation(hostRace, opponentRace)
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r, err := ctrl().Relation(hostRace, opponentRace)
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assert.NoError(t, err)
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assert.Equal(t, mg.RelationWar, r.Relation)
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assert.Equal(t, mg.RelationWar, r)
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}
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assert.NoError(t, game.DeclarePeace(f, hostRace, hostRace))
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@@ -58,9 +58,9 @@ func TestDeclarePeaceAndWarAll(t *testing.T) {
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if opponentRace == hostRace {
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continue
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}
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r, err := g().Relation(hostRace, opponentRace)
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r, err := ctrl().Relation(hostRace, opponentRace)
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assert.NoError(t, err)
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assert.Equal(t, mg.RelationPeace, r.Relation)
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assert.Equal(t, mg.RelationPeace, r)
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}
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assert.NoError(t, game.DeclareWar(f, hostRace, hostRace))
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@@ -70,9 +70,9 @@ func TestDeclarePeaceAndWarAll(t *testing.T) {
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if opponentRace == hostRace {
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continue
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}
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r, err := g().Relation(hostRace, opponentRace)
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r, err := ctrl().Relation(hostRace, opponentRace)
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assert.NoError(t, err)
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assert.Equal(t, mg.RelationWar, r.Relation)
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assert.Equal(t, mg.RelationWar, r)
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}
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})
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}
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@@ -52,3 +52,33 @@ func g(t *testing.T, f func(p func(*controller.Param), g func() *mg.Game)) {
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}
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f(p, g)
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}
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func c(t *testing.T, f func(p func(*controller.Param), g func() *controller.Controller)) {
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root, cleanup := util.CreateWorkDir(t)
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defer cleanup()
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races := make([]string, testRaceCount)
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for i := range testRaceCount {
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races[i] = raceNum(i)
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}
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p := func(p *controller.Param) { p.StoragePath = root }
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_, err := game.GenerateGame(p, races)
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if err != nil {
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assert.FailNow(t, "c: GenerateGame", err)
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return
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}
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g := func() *controller.Controller {
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c, err := controller.NewController(p)
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if err != nil {
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assert.FailNow(t, "c: NewController", err)
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return nil
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}
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g, err := game.LoadState(p)
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if err != nil {
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assert.FailNow(t, "c: LoadState", err)
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return nil
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}
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c.Cache = controller.NewCache(g)
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return c
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}
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f(p, g)
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}
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