wip: refactor controller

This commit is contained in:
Ilia Denisov
2026-01-14 22:17:24 +02:00
parent 1bfc9242af
commit fe8a8d4150
43 changed files with 4710 additions and 2188 deletions
@@ -0,0 +1,170 @@
package controller_test
import (
"slices"
"testing"
e "github.com/iliadenisov/galaxy/internal/error"
"github.com/iliadenisov/galaxy/internal/model/game"
"github.com/stretchr/testify/assert"
)
func TestBlockUpgradeCost(t *testing.T) {
assert.Equal(t, 00.0, game.BlockUpgradeCost(1, 1.0, 1.0))
assert.Equal(t, 25.0, game.BlockUpgradeCost(5, 1.0, 2.0))
assert.Equal(t, 50.0, game.BlockUpgradeCost(10, 1.0, 2.0))
}
func TestGroupUpgradeCost(t *testing.T) {
sg := game.ShipGroup{
Tech: map[game.Tech]float64{
game.TechDrive: 1.0,
game.TechWeapons: 1.0,
game.TechShields: 1.0,
game.TechCargo: 1.0,
},
Number: 1,
}
assert.Equal(t, 225.0, game.GroupUpgradeCost(sg, Cruiser, 2.0, 2.0, 2.0, 2.0).UpgradeCost(1))
}
func TestUpgradeMaxShips(t *testing.T) {
sg := game.ShipGroup{
Tech: map[game.Tech]float64{
game.TechDrive: 1.0,
game.TechWeapons: 1.0,
game.TechShields: 1.0,
game.TechCargo: 1.0,
},
Number: 10,
}
uc := game.GroupUpgradeCost(sg, Cruiser, 2.0, 2.0, 2.0, 2.0)
assert.Equal(t, uint(4), uc.UpgradeMaxShips(1000))
}
func TestCurrentUpgradingLevel(t *testing.T) {
sg := &game.ShipGroup{
StateUpgrade: nil,
}
assert.Equal(t, 0.0, game.CurrentUpgradingLevel(*sg, game.TechDrive))
assert.Equal(t, 0.0, game.CurrentUpgradingLevel(*sg, game.TechWeapons))
assert.Equal(t, 0.0, game.CurrentUpgradingLevel(*sg, game.TechShields))
assert.Equal(t, 0.0, game.CurrentUpgradingLevel(*sg, game.TechCargo))
sg.StateUpgrade = &game.InUpgrade{
UpgradeTech: []game.UpgradePreference{
{Tech: game.TechDrive, Level: 1.5, Cost: 100.1},
},
}
assert.Equal(t, 1.5, game.CurrentUpgradingLevel(*sg, game.TechDrive))
assert.Equal(t, 0.0, game.CurrentUpgradingLevel(*sg, game.TechWeapons))
assert.Equal(t, 0.0, game.CurrentUpgradingLevel(*sg, game.TechShields))
assert.Equal(t, 0.0, game.CurrentUpgradingLevel(*sg, game.TechCargo))
sg.StateUpgrade.UpgradeTech = append(sg.StateUpgrade.UpgradeTech, game.UpgradePreference{Tech: game.TechCargo, Level: 2.2, Cost: 200.2})
assert.Equal(t, 1.5, game.CurrentUpgradingLevel(*sg, game.TechDrive))
assert.Equal(t, 0.0, game.CurrentUpgradingLevel(*sg, game.TechWeapons))
assert.Equal(t, 0.0, game.CurrentUpgradingLevel(*sg, game.TechShields))
assert.Equal(t, 2.2, game.CurrentUpgradingLevel(*sg, game.TechCargo))
}
func TestFutureUpgradeLevel(t *testing.T) {
assert.Equal(t, 0.0, game.FutureUpgradeLevel(2.0, 2.0, 2.0))
assert.Equal(t, 0.0, game.FutureUpgradeLevel(2.0, 2.0, 3.0))
assert.Equal(t, 1.5, game.FutureUpgradeLevel(1.5, 2.0, 3.0))
assert.Equal(t, 2.0, game.FutureUpgradeLevel(2.5, 1.0, 2.0))
assert.Equal(t, 2.5, game.FutureUpgradeLevel(2.5, 1.0, 0.0))
}
// func TestUpgradeGroupPreference(t *testing.T) {
// sg := game.ShipGroup{
// Number: 4,
// Tech: game.TechSet{
// game.TechDrive: 1.0,
// game.TechWeapons: 1.0,
// game.TechShields: 1.0,
// game.TechCargo: 1.0,
// },
// }
// assert.Nil(t, sg.StateUpgrade)
// sg = game.UpgradeGroupPreference(sg, Cruiser, game.TechDrive, 0)
// assert.Nil(t, sg.StateUpgrade)
// sg = game.UpgradeGroupPreference(sg, Cruiser, game.TechDrive, 2.0)
// assert.NotNil(t, sg.StateUpgrade)
// assert.Equal(t, 300., sg.StateUpgrade.TechCost(game.TechDrive))
// assert.Equal(t, 300., sg.StateUpgrade.Cost())
// sg = game.UpgradeGroupPreference(sg, Cruiser, game.TechWeapons, 2.0)
// assert.NotNil(t, sg.StateUpgrade)
// assert.Equal(t, 300., sg.StateUpgrade.TechCost(game.TechWeapons))
// assert.Equal(t, 600., sg.StateUpgrade.Cost())
// sg = game.UpgradeGroupPreference(sg, Cruiser, game.TechShields, 2.0)
// assert.NotNil(t, sg.StateUpgrade)
// assert.Equal(t, 300., sg.StateUpgrade.TechCost(game.TechShields))
// assert.Equal(t, 900., sg.StateUpgrade.Cost())
// sg = game.UpgradeGroupPreference(sg, Cruiser, game.TechCargo, 2.0)
// assert.NotNil(t, sg.StateUpgrade)
// assert.Equal(t, 0., sg.StateUpgrade.TechCost(game.TechCargo))
// assert.Equal(t, 900., sg.StateUpgrade.Cost())
// }
func TestUpgradeGroup(t *testing.T) {
c, g := newCache()
// group #1 - in_orbit, free to upgrade
assert.NoError(t, c.CreateShips(Race_0_idx, ShipType_Cruiser, R0_Planet_0_num, 10))
// group #2 - in_space
assert.NoError(t, c.CreateShips(Race_0_idx, ShipType_Cruiser, R0_Planet_0_num, 1))
c.ShipGroup(1).StateInSpace = &game.InSpace{Origin: 2, Range: 1.23}
// group #3 - in_orbit, foreign planet
assert.NoError(t, c.CreateShips(Race_0_idx, ShipType_Cruiser, R0_Planet_0_num, 1))
c.ShipGroup(2).Destination = R1_Planet_1_num
assert.ErrorContains(t,
g.UpgradeGroup("UnknownRace", 1, "DRIVE", 0, 0),
e.GenericErrorText(e.ErrInputUnknownRace))
assert.ErrorContains(t,
g.UpgradeGroup(Race_0.Name, 555, "DRIVE", 0, 0),
e.GenericErrorText(e.ErrInputEntityNotExists))
assert.ErrorContains(t,
g.UpgradeGroup(Race_0.Name, 2, "DRIVE", 0, 0),
e.GenericErrorText(e.ErrShipsBusy))
assert.ErrorContains(t,
g.UpgradeGroup(Race_0.Name, 3, "DRIVE", 0, 0),
e.GenericErrorText(e.ErrInputEntityNotOwned))
assert.ErrorContains(t,
g.UpgradeGroup(Race_0.Name, 1, "GUN", 0, 0),
e.GenericErrorText(e.ErrInputTechUnknown))
assert.ErrorContains(t,
g.UpgradeGroup(Race_0.Name, 1, "CARGO", 0, 0),
e.GenericErrorText(e.ErrInputUpgradeShipTechNotUsed))
assert.ErrorContains(t,
g.UpgradeGroup(Race_0.Name, 1, "ALL", 0, 2.0),
e.GenericErrorText(e.ErrInputUpgradeParameterNotAllowed))
assert.ErrorContains(t,
g.UpgradeGroup(Race_0.Name, 1, "DRIVE", 0, 2.0),
e.GenericErrorText(e.ErrInputUpgradeTechLevelInsufficient))
assert.ErrorContains(t,
g.UpgradeGroup(Race_0.Name, 1, "DRIVE", 0, 1.1),
e.GenericErrorText(e.ErrInputUpgradeShipsAlreadyUpToDate))
// g.Race[Race_0_idx].SetTechLevel(game.TechDrive, 10.0)
c.RacetTechLevel(Race_0_idx, game.TechDrive, 10.0)
assert.Equal(t, 10.0, c.Race(Race_0_idx).TechLevel(game.TechDrive))
assert.ErrorContains(t,
g.UpgradeGroup(Race_0.Name, 1, "DRIVE", 0, 10.0),
e.GenericErrorText(e.ErrUpgradeInsufficientResources))
assert.NoError(t, g.UpgradeGroup(Race_0.Name, 1, "DRIVE", 2, 1.2))
assert.Len(t, slices.Collect(c.ListShipGroups(Race_0_idx)), 4)
assert.Equal(t, uint(8), c.ShipGroup(0).Number)
assert.Equal(t, uint(2), c.ShipGroup(3).Number)
assert.Equal(t, game.StateInOrbit, c.ShipGroup(0).State())
assert.Equal(t, game.StateUpgrade, c.ShipGroup(3).State())
assert.ErrorContains(t,
g.UpgradeGroup(Race_0.Name, 4, "DRIVE", 1, 1.3),
e.GenericErrorText(e.ErrInputUpgradeGroupBreakNotAllowed))
}