wip: refactor controller
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@@ -0,0 +1,137 @@
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package controller_test
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import (
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"slices"
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"testing"
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e "github.com/iliadenisov/galaxy/internal/error"
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"github.com/iliadenisov/galaxy/internal/model/game"
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"github.com/stretchr/testify/assert"
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)
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func TestJoinShipGroupToFleet(t *testing.T) {
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c, g := newCache()
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var groupIndex uint = 1
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assert.ErrorContains(t,
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g.JoinShipGroupToFleet(Race_0.Name, " ", groupIndex, 0),
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e.GenericErrorText(e.ErrInputEntityTypeNameInvalid))
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assert.ErrorContains(t,
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g.JoinShipGroupToFleet(Race_0.Name, "Unnamed", groupIndex, 0),
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e.GenericErrorText(e.ErrInputEntityNotExists))
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// creating ShipGroup
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assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 5))
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assert.ErrorContains(t,
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g.JoinShipGroupToFleet(Race_0.Name, "Unnamed", groupIndex, 6),
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e.GenericErrorText(e.ErrJoinFleetGroupNumberNotEnough))
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// ensure race has no Fleets
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assert.Len(t, slices.Collect(c.ListFleets(Race_0_idx)), 0)
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fleetOne := "R0_Fleet_one"
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fleetTwo := "R0_Fleet_two"
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assert.NoError(t, g.JoinShipGroupToFleet(Race_0.Name, fleetOne, groupIndex, 0))
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fleets := slices.Collect(c.ListFleets(Race_0_idx))
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groups := slices.Collect(c.ListShipGroups(Race_0_idx))
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assert.Len(t, groups, 1)
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gi := 0
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assert.Len(t, fleets, 1)
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assert.Equal(t, fleets[0].Name, fleetOne)
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state, _, _ := c.FleetState(fleets[0].ID)
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assert.Equal(t, game.StateInOrbit, state)
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assert.NotNil(t, groups[gi].FleetID)
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assert.Equal(t, fleets[0].ID, *groups[gi].FleetID)
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// create another ShipGroup
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assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 3))
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groupIndex = 2
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assert.NoError(t, g.JoinShipGroupToFleet(Race_0.Name, fleetTwo, groupIndex, 2))
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fleets = slices.Collect(c.ListFleets(Race_0_idx))
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groups = slices.Collect(c.ListShipGroups(Race_0_idx))
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assert.Len(t, groups, 3)
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assert.Len(t, fleets, 2)
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assert.Equal(t, fleets[1].Name, fleetTwo)
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state, _, _ = c.FleetState(fleets[1].ID)
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assert.Equal(t, game.StateInOrbit, state)
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gi = 2
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assert.Len(t, groups, 3)
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assert.NotNil(t, groups[gi].FleetID)
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assert.Equal(t, fleets[1].ID, *groups[gi].FleetID)
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assert.Equal(t, uint(2), groups[gi].Number)
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assert.Equal(t, uint(3), groups[gi].Index)
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gi = 1
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assert.Nil(t, groups[gi].FleetID)
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assert.Equal(t, uint(1), groups[gi].Number)
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assert.Equal(t, uint(2), groups[gi].Index)
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groupIndex = groups[gi].Index
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assert.NoError(t, g.JoinShipGroupToFleet(Race_0.Name, fleetOne, groupIndex, 0))
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fleets = slices.Collect(c.ListFleets(Race_0_idx))
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assert.Len(t, fleets, 2)
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groups = slices.Collect(c.ListShipGroups(Race_0_idx))
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assert.NotNil(t, groups[gi].FleetID)
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assert.Equal(t, fleets[0].ID, *groups[gi].FleetID)
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state, _, _ = c.FleetState(fleets[0].ID)
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assert.Equal(t, game.StateInOrbit, state)
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// group not In_Orbit
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assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 7))
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gi = 3
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c.ShipGroup(gi).StateInSpace = &game.InSpace{
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Origin: 2,
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Range: 1,
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}
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assert.ErrorContains(t,
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g.JoinShipGroupToFleet(Race_0.Name, fleetOne, c.ShipGroup(gi).Index, 0),
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e.GenericErrorText(e.ErrShipsBusy))
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c.ShipGroup(gi).StateInSpace = nil
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// existing fleet not on the same planet or in_orbit
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c.ShipGroup(0).StateInSpace = &game.InSpace{
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Origin: 2,
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Range: 1,
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}
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c.ShipGroup(2).StateInSpace = c.ShipGroup(0).StateInSpace
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assert.ErrorContains(t,
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g.JoinShipGroupToFleet(Race_0.Name, fleetOne, c.ShipGroup(gi).Index, 0),
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e.GenericErrorText(e.ErrShipsNotOnSamePlanet))
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}
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func TestJoinFleets(t *testing.T) {
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c, g := newCache()
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// creating ShipGroup #1 at Planet_0
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assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 1)) // group #1
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// creating ShipGroup #2 at Planet_2
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assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_2_num, 2)) // group #2
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// creating ShipGroup #3 at Planet_0
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assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 3)) // group #3
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// ensure race has no Fleets
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assert.Len(t, slices.Collect(c.ListFleets(Race_0_idx)), 0)
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fleetPlanet2 := "R0_Fleet_On_Planet_2"
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fleetSource := "R0_Fleet_one"
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fleetTarget := "R0_Fleet_two"
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assert.ErrorContains(t,
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g.JoinFleets(Race_0.Name, fleetSource, fleetTarget),
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e.GenericErrorText(e.ErrInputEntityNotExists))
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assert.NoError(t, g.JoinShipGroupToFleet(Race_0.Name, fleetSource, 1, 0))
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assert.ErrorContains(t,
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g.JoinFleets(Race_0.Name, fleetSource, fleetTarget),
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e.GenericErrorText(e.ErrInputEntityNotExists))
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assert.NoError(t, g.JoinShipGroupToFleet(Race_0.Name, fleetTarget, 3, 0))
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assert.NoError(t, g.JoinFleets(Race_0.Name, fleetSource, fleetTarget))
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assert.NoError(t, g.JoinShipGroupToFleet(Race_0.Name, fleetPlanet2, 2, 0))
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assert.ErrorContains(t,
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g.JoinFleets(Race_0.Name, fleetPlanet2, fleetTarget),
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e.GenericErrorText(e.ErrShipsNotOnSamePlanet))
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}
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