wip: refactor controller
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@@ -0,0 +1,74 @@
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package controller_test
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import (
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"slices"
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"testing"
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e "github.com/iliadenisov/galaxy/internal/error"
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"github.com/iliadenisov/galaxy/internal/model/game"
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"github.com/stretchr/testify/assert"
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)
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func TestSendFleet(t *testing.T) {
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c, g := newCache()
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// group #1 - in_orbit Planet_0
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assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 1))
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// group #2 - in_space (later)
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assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 3))
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// group #3 - in_orbit Planet_0, unmovable
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g.CreateShipType(Race_0.Name, "Fortress", 0, 50, 30, 100, 0)
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assert.NoError(t, c.CreateShips(Race_0_idx, "Fortress", R0_Planet_0_num, 1))
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// group #4 - in_orbit Planet_0
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assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 2))
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// ensure race has no Fleets
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assert.Len(t, slices.Collect(c.ListFleets(Race_0_idx)), 0)
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fleetSending := "R0_Fleet_one"
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fleetInSpace := "R0_Fleet_inSpace"
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fleetUnmovable := "R0_Fleet_unmovable"
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assert.NoError(t, g.JoinShipGroupToFleet(Race_0.Name, fleetSending, 1, 0))
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assert.NoError(t, g.JoinShipGroupToFleet(Race_0.Name, fleetSending, 3, 0))
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assert.NoError(t, g.JoinShipGroupToFleet(Race_0.Name, fleetInSpace, 2, 0))
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assert.NoError(t, g.JoinShipGroupToFleet(Race_0.Name, fleetUnmovable, 3, 0))
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// group #2 - in_space
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c.ShipGroup(1).StateInSpace = &game.InSpace{Origin: 2, Range: 1.23}
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// g.ShipGroups[1].StateInSpace = &game.InSpace{Origin: 2, Range: 1.23}
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assert.ErrorContains(t,
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g.SendFleet("UnknownRace", fleetSending, 2),
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e.GenericErrorText(e.ErrInputUnknownRace))
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assert.ErrorContains(t,
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g.SendFleet(Race_0.Name, "UnknownFleet", 2),
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e.GenericErrorText(e.ErrInputEntityNotExists))
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assert.ErrorContains(t,
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g.SendFleet(Race_0.Name, fleetInSpace, 2),
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e.GenericErrorText(e.ErrShipsBusy))
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assert.ErrorContains(t,
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g.SendFleet(Race_0.Name, fleetSending, 200),
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e.GenericErrorText(e.ErrInputEntityNotExists))
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assert.ErrorContains(t,
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g.SendFleet(Race_0.Name, fleetSending, 3),
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e.GenericErrorText(e.ErrSendUnreachableDestination))
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assert.ErrorContains(t,
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g.SendFleet(Race_0.Name, fleetUnmovable, 2),
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e.GenericErrorText(e.ErrSendShipHasNoDrives))
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assert.NoError(t, g.SendFleet(Race_0.Name, fleetSending, 2))
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// fi := slices.IndexFunc(slices.Collect(c.ListFleets(Race_0_idx)), func(f *game.Fleet) bool { return f.Name == fleetSending })
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state, _, _ := c.FleetState(c.MustFleetID(Race_0_idx, fleetSending))
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assert.Equal(t, game.StateLaunched, state)
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for sg := range c.FleetGroups(Race_0_idx, c.MustFleetIndex(c.MustFleetID(Race_0_idx, fleetSending))) {
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assert.Equal(t, game.StateLaunched, sg.State())
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}
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assert.NoError(t, g.SendFleet(Race_0.Name, fleetSending, 0))
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// fi = slices.IndexFunc(slices.Collect(c.ListFleets(Race_0_idx)), func(f *game.Fleet) bool { return f.Name == fleetSending })
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state, _, _ = c.FleetState(c.MustFleetID(Race_0_idx, fleetSending))
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assert.Equal(t, game.StateInOrbit, state)
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for sg := range c.FleetGroups(Race_0_idx, c.MustFleetIndex(c.MustFleetID(Race_0_idx, fleetSending))) {
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assert.Equal(t, game.StateInOrbit, sg.State())
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}
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}
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