wip: refactor controller

This commit is contained in:
Ilia Denisov
2026-01-14 22:17:24 +02:00
parent 1bfc9242af
commit fe8a8d4150
43 changed files with 4710 additions and 2188 deletions
+74
View File
@@ -0,0 +1,74 @@
package controller_test
import (
"slices"
"testing"
e "github.com/iliadenisov/galaxy/internal/error"
"github.com/iliadenisov/galaxy/internal/model/game"
"github.com/stretchr/testify/assert"
)
func TestSendFleet(t *testing.T) {
c, g := newCache()
// group #1 - in_orbit Planet_0
assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 1))
// group #2 - in_space (later)
assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 3))
// group #3 - in_orbit Planet_0, unmovable
g.CreateShipType(Race_0.Name, "Fortress", 0, 50, 30, 100, 0)
assert.NoError(t, c.CreateShips(Race_0_idx, "Fortress", R0_Planet_0_num, 1))
// group #4 - in_orbit Planet_0
assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 2))
// ensure race has no Fleets
assert.Len(t, slices.Collect(c.ListFleets(Race_0_idx)), 0)
fleetSending := "R0_Fleet_one"
fleetInSpace := "R0_Fleet_inSpace"
fleetUnmovable := "R0_Fleet_unmovable"
assert.NoError(t, g.JoinShipGroupToFleet(Race_0.Name, fleetSending, 1, 0))
assert.NoError(t, g.JoinShipGroupToFleet(Race_0.Name, fleetSending, 3, 0))
assert.NoError(t, g.JoinShipGroupToFleet(Race_0.Name, fleetInSpace, 2, 0))
assert.NoError(t, g.JoinShipGroupToFleet(Race_0.Name, fleetUnmovable, 3, 0))
// group #2 - in_space
c.ShipGroup(1).StateInSpace = &game.InSpace{Origin: 2, Range: 1.23}
// g.ShipGroups[1].StateInSpace = &game.InSpace{Origin: 2, Range: 1.23}
assert.ErrorContains(t,
g.SendFleet("UnknownRace", fleetSending, 2),
e.GenericErrorText(e.ErrInputUnknownRace))
assert.ErrorContains(t,
g.SendFleet(Race_0.Name, "UnknownFleet", 2),
e.GenericErrorText(e.ErrInputEntityNotExists))
assert.ErrorContains(t,
g.SendFleet(Race_0.Name, fleetInSpace, 2),
e.GenericErrorText(e.ErrShipsBusy))
assert.ErrorContains(t,
g.SendFleet(Race_0.Name, fleetSending, 200),
e.GenericErrorText(e.ErrInputEntityNotExists))
assert.ErrorContains(t,
g.SendFleet(Race_0.Name, fleetSending, 3),
e.GenericErrorText(e.ErrSendUnreachableDestination))
assert.ErrorContains(t,
g.SendFleet(Race_0.Name, fleetUnmovable, 2),
e.GenericErrorText(e.ErrSendShipHasNoDrives))
assert.NoError(t, g.SendFleet(Race_0.Name, fleetSending, 2))
// fi := slices.IndexFunc(slices.Collect(c.ListFleets(Race_0_idx)), func(f *game.Fleet) bool { return f.Name == fleetSending })
state, _, _ := c.FleetState(c.MustFleetID(Race_0_idx, fleetSending))
assert.Equal(t, game.StateLaunched, state)
for sg := range c.FleetGroups(Race_0_idx, c.MustFleetIndex(c.MustFleetID(Race_0_idx, fleetSending))) {
assert.Equal(t, game.StateLaunched, sg.State())
}
assert.NoError(t, g.SendFleet(Race_0.Name, fleetSending, 0))
// fi = slices.IndexFunc(slices.Collect(c.ListFleets(Race_0_idx)), func(f *game.Fleet) bool { return f.Name == fleetSending })
state, _, _ = c.FleetState(c.MustFleetID(Race_0_idx, fleetSending))
assert.Equal(t, game.StateInOrbit, state)
for sg := range c.FleetGroups(Race_0_idx, c.MustFleetIndex(c.MustFleetID(Race_0_idx, fleetSending))) {
assert.Equal(t, game.StateInOrbit, sg.State())
}
}