feat: use postgres

This commit is contained in:
Ilia Denisov
2026-04-26 20:34:39 +02:00
committed by GitHub
parent 48b0056b49
commit fe829285a6
365 changed files with 29223 additions and 24049 deletions
@@ -0,0 +1,194 @@
package applicationstore_test
import (
"context"
"testing"
"time"
"galaxy/lobby/internal/adapters/postgres/applicationstore"
"galaxy/lobby/internal/adapters/postgres/gamestore"
"galaxy/lobby/internal/adapters/postgres/internal/pgtest"
"galaxy/lobby/internal/domain/application"
"galaxy/lobby/internal/domain/common"
"galaxy/lobby/internal/domain/game"
"galaxy/lobby/internal/ports"
"github.com/stretchr/testify/assert"
"github.com/stretchr/testify/require"
)
func TestMain(m *testing.M) { pgtest.RunMain(m) }
func newStores(t *testing.T) (*gamestore.Store, *applicationstore.Store) {
t.Helper()
pgtest.TruncateAll(t)
gs, err := gamestore.New(gamestore.Config{
DB: pgtest.Ensure(t).Pool(), OperationTimeout: pgtest.OperationTimeout,
})
require.NoError(t, err)
as, err := applicationstore.New(applicationstore.Config{
DB: pgtest.Ensure(t).Pool(), OperationTimeout: pgtest.OperationTimeout,
})
require.NoError(t, err)
return gs, as
}
func seedGame(t *testing.T, gs *gamestore.Store, id string) game.Game {
t.Helper()
now := time.Date(2026, 4, 23, 12, 0, 0, 0, time.UTC)
g, err := game.New(game.NewGameInput{
GameID: common.GameID(id),
GameName: "Game " + id,
GameType: game.GameTypePublic,
MinPlayers: 2,
MaxPlayers: 8,
StartGapHours: 12,
StartGapPlayers: 2,
EnrollmentEndsAt: now.Add(7 * 24 * time.Hour),
TurnSchedule: "0 18 * * *",
TargetEngineVersion: "v1.0.0",
Now: now,
})
require.NoError(t, err)
require.NoError(t, gs.Save(context.Background(), g))
return g
}
func newApplication(t *testing.T, id, gameID, userID string) application.Application {
t.Helper()
a, err := application.New(application.NewApplicationInput{
ApplicationID: common.ApplicationID(id),
GameID: common.GameID(gameID),
ApplicantUserID: userID,
RaceName: "Pilot " + id,
Now: time.Date(2026, 4, 23, 12, 0, 0, 0, time.UTC),
})
require.NoError(t, err)
return a
}
func TestSaveAndGet(t *testing.T) {
ctx := context.Background()
gs, as := newStores(t)
seedGame(t, gs, "game-001")
rec := newApplication(t, "application-001", "game-001", "user-a")
require.NoError(t, as.Save(ctx, rec))
got, err := as.Get(ctx, rec.ApplicationID)
require.NoError(t, err)
assert.Equal(t, rec.ApplicationID, got.ApplicationID)
assert.Equal(t, application.StatusSubmitted, got.Status)
assert.Equal(t, "user-a", got.ApplicantUserID)
assert.Nil(t, got.DecidedAt)
}
func TestSaveRejectsNonSubmittedRecord(t *testing.T) {
ctx := context.Background()
gs, as := newStores(t)
seedGame(t, gs, "game-001")
rec := newApplication(t, "application-001", "game-001", "user-a")
rec.Status = application.StatusApproved
require.Error(t, as.Save(ctx, rec))
}
func TestSavePartialUniqueRejectsSecondActiveForSameUserGame(t *testing.T) {
ctx := context.Background()
gs, as := newStores(t)
seedGame(t, gs, "game-001")
a1 := newApplication(t, "application-001", "game-001", "user-a")
require.NoError(t, as.Save(ctx, a1))
// second submission by the same user against the same game must fail.
a2 := newApplication(t, "application-002", "game-001", "user-a")
err := as.Save(ctx, a2)
require.ErrorIs(t, err, application.ErrConflict)
}
func TestSavePartialUniqueAllowsResubmitAfterRejection(t *testing.T) {
ctx := context.Background()
gs, as := newStores(t)
seedGame(t, gs, "game-001")
a1 := newApplication(t, "application-001", "game-001", "user-a")
require.NoError(t, as.Save(ctx, a1))
require.NoError(t, as.UpdateStatus(ctx, ports.UpdateApplicationStatusInput{
ApplicationID: a1.ApplicationID,
ExpectedFrom: application.StatusSubmitted,
To: application.StatusRejected,
At: a1.CreatedAt.Add(time.Minute),
}))
// after rejection a new submission for the same (user, game) is allowed.
a2 := newApplication(t, "application-002", "game-001", "user-a")
require.NoError(t, as.Save(ctx, a2))
}
func TestUpdateStatusReturnsConflictOnExpectedFromMismatch(t *testing.T) {
ctx := context.Background()
gs, as := newStores(t)
seedGame(t, gs, "game-001")
rec := newApplication(t, "application-001", "game-001", "user-a")
require.NoError(t, as.Save(ctx, rec))
// First, transition the row to approved.
require.NoError(t, as.UpdateStatus(ctx, ports.UpdateApplicationStatusInput{
ApplicationID: rec.ApplicationID,
ExpectedFrom: application.StatusSubmitted,
To: application.StatusApproved,
At: rec.CreatedAt.Add(time.Minute),
}))
// Second attempt claims status is still submitted: (submitted, rejected)
// is a valid domain transition, but the row is already approved, so the
// adapter must surface ErrConflict on the row-level mismatch.
err := as.UpdateStatus(ctx, ports.UpdateApplicationStatusInput{
ApplicationID: rec.ApplicationID,
ExpectedFrom: application.StatusSubmitted,
To: application.StatusRejected,
At: rec.CreatedAt.Add(2 * time.Minute),
})
require.ErrorIs(t, err, application.ErrConflict)
}
func TestUpdateStatusReturnsNotFoundForMissing(t *testing.T) {
ctx := context.Background()
_, as := newStores(t)
err := as.UpdateStatus(ctx, ports.UpdateApplicationStatusInput{
ApplicationID: common.ApplicationID("application-missing"),
ExpectedFrom: application.StatusSubmitted,
To: application.StatusApproved,
At: time.Now().UTC(),
})
require.ErrorIs(t, err, application.ErrNotFound)
}
func TestGetByGameAndGetByUser(t *testing.T) {
ctx := context.Background()
gs, as := newStores(t)
seedGame(t, gs, "game-001")
seedGame(t, gs, "game-002")
require.NoError(t, as.Save(ctx, newApplication(t, "application-001", "game-001", "user-a")))
require.NoError(t, as.Save(ctx, newApplication(t, "application-002", "game-001", "user-b")))
require.NoError(t, as.Save(ctx, newApplication(t, "application-003", "game-002", "user-a")))
g1, err := as.GetByGame(ctx, common.GameID("game-001"))
require.NoError(t, err)
assert.Len(t, g1, 2)
userA, err := as.GetByUser(ctx, "user-a")
require.NoError(t, err)
assert.Len(t, userA, 2)
}
func TestGetMissingReturnsNotFound(t *testing.T) {
ctx := context.Background()
_, as := newStores(t)
_, err := as.Get(ctx, common.ApplicationID("application-missing"))
require.ErrorIs(t, err, application.ErrNotFound)
}