fast background

This commit is contained in:
IliaDenisov
2026-03-08 15:58:57 +02:00
parent 1c2fc30127
commit fdcbb5d6f4
4 changed files with 411 additions and 0 deletions
+2
View File
@@ -101,6 +101,8 @@ type GGDrawer struct {
// scratch is a reusable buffer for CopyShift to avoid allocations.
scratch *image.RGBA
bgCache bgTileCache
}
// Save stores the current gg state and the current logical clip stack.
@@ -0,0 +1,149 @@
package world
import (
"image"
"image/color"
"testing"
"github.com/fogleman/gg"
)
type benchBgTheme struct {
img image.Image
anchor BackgroundAnchorMode
tileMode BackgroundTileMode
scaleMode BackgroundScaleMode
}
func (t benchBgTheme) ID() string { return "benchbg" }
func (t benchBgTheme) Name() string { return "benchbg" }
func (t benchBgTheme) BackgroundColor() color.Color { return color.RGBA{A: 255} }
func (t benchBgTheme) BackgroundImage() image.Image { return t.img }
func (t benchBgTheme) BackgroundTileMode() BackgroundTileMode { return t.tileMode }
func (t benchBgTheme) BackgroundScaleMode() BackgroundScaleMode { return t.scaleMode }
func (t benchBgTheme) BackgroundAnchorMode() BackgroundAnchorMode { return t.anchor }
func (t benchBgTheme) PointStyle() Style {
return Style{FillColor: color.RGBA{A: 255}, PointRadiusPx: 2}
}
func (t benchBgTheme) LineStyle() Style {
return Style{StrokeColor: color.RGBA{A: 255}, StrokeWidthPx: 1}
}
func (t benchBgTheme) CircleStyle() Style {
return Style{FillColor: color.RGBA{A: 255}, StrokeColor: color.RGBA{A: 255}, StrokeWidthPx: 1}
}
func (t benchBgTheme) PointClassOverride(PointClassID) (StyleOverride, bool) {
return StyleOverride{}, false
}
func (t benchBgTheme) LineClassOverride(LineClassID) (StyleOverride, bool) {
return StyleOverride{}, false
}
func (t benchBgTheme) CircleClassOverride(CircleClassID) (StyleOverride, bool) {
return StyleOverride{}, false
}
func BenchmarkRender_IncrementalPan_NoBackground(b *testing.B) {
w := NewWorld(600, 600)
w.IndexOnViewportChange(1200, 800, 1.0)
// Some primitives to keep it realistic but not dominant.
for i := 0; i < 200; i++ {
_, _ = w.AddPoint(float64(i%600), float64((i*7)%600))
}
w.Reindex()
dc := gg.NewContext(1200, 800)
drawer := &GGDrawer{DC: dc}
params := RenderParams{
ViewportWidthPx: 1000,
ViewportHeightPx: 700,
MarginXPx: 250,
MarginYPx: 175,
CameraXWorldFp: 300 * SCALE,
CameraYWorldFp: 300 * SCALE,
CameraZoom: 1.0,
Options: &RenderOptions{
Incremental: &IncrementalPolicy{
AllowShiftOnly: false,
CoalesceUpdates: false,
MaxCatchUpAreaPx: 0,
RenderBudgetMs: 0,
},
},
}
// Initial render (commit state).
_ = w.Render(drawer, params)
b.ResetTimer()
for i := 0; i < b.N; i++ {
params.CameraXWorldFp += 1 * SCALE
_ = w.Render(drawer, params)
}
}
func BenchmarkRender_IncrementalPan_BackgroundRepeat_WorldAnchor_ScaleNone(b *testing.B) {
benchRenderBg(b, BackgroundAnchorWorld, BackgroundTileRepeat, BackgroundScaleNone)
}
func BenchmarkRender_IncrementalPan_BackgroundRepeat_WorldAnchor_ScaleFit(b *testing.B) {
benchRenderBg(b, BackgroundAnchorWorld, BackgroundTileRepeat, BackgroundScaleFit)
}
func BenchmarkRender_IncrementalPan_BackgroundRepeat_ViewportAnchor_ScaleNone(b *testing.B) {
benchRenderBg(b, BackgroundAnchorViewport, BackgroundTileRepeat, BackgroundScaleNone)
}
func benchRenderBg(b *testing.B, anchor BackgroundAnchorMode, tile BackgroundTileMode, scale BackgroundScaleMode) {
w := NewWorld(600, 600)
w.IndexOnViewportChange(1200, 800, 1.0)
for i := 0; i < 200; i++ {
_, _ = w.AddPoint(float64(i%600), float64((i*7)%600))
}
w.Reindex()
// Background tile (RGBA) — typical texture size.
bg := image.NewRGBA(image.Rect(0, 0, 96, 96))
// Make it semi-transparent so draw.Over has real work.
for y := 0; y < 96; y++ {
for x := 0; x < 96; x++ {
bg.SetRGBA(x, y, color.RGBA{R: 255, G: 255, B: 255, A: 18})
}
}
w.SetTheme(benchBgTheme{img: bg, anchor: anchor, tileMode: tile, scaleMode: scale})
dc := gg.NewContext(1200, 800)
drawer := &GGDrawer{DC: dc}
params := RenderParams{
ViewportWidthPx: 1000,
ViewportHeightPx: 700,
MarginXPx: 250,
MarginYPx: 175,
CameraXWorldFp: 300 * SCALE,
CameraYWorldFp: 300 * SCALE,
CameraZoom: 1.0,
Options: &RenderOptions{
Incremental: &IncrementalPolicy{
AllowShiftOnly: false,
CoalesceUpdates: false,
MaxCatchUpAreaPx: 0,
RenderBudgetMs: 0,
},
},
}
_ = w.Render(drawer, params)
b.ResetTimer()
for i := 0; i < b.N; i++ {
params.CameraXWorldFp += 1 * SCALE
_ = w.Render(drawer, params)
}
}
+255
View File
@@ -0,0 +1,255 @@
package world
import (
"image"
"image/draw"
"reflect"
)
type bgTileCacheKey struct {
imgPtr uintptr
scaleMode BackgroundScaleMode
canvasW int
canvasH int
srcW int
srcH int
}
type bgTileCache struct {
key bgTileCacheKey
valid bool
scaledTile *image.RGBA
tileW int
tileH int
}
func (g *GGDrawer) drawBackgroundFast(w *World, params RenderParams, rect RectPx) bool {
th := w.Theme()
bgImg := th.BackgroundImage()
if bgImg == nil {
return false
}
dst, ok := g.DC.Image().(*image.RGBA)
if !ok || dst == nil {
return false
}
canvasW := params.CanvasWidthPx()
canvasH := params.CanvasHeightPx()
// Clamp rect to canvas.
if rect.W <= 0 || rect.H <= 0 {
return true
}
if rect.X < 0 {
rect.W += rect.X
rect.X = 0
}
if rect.Y < 0 {
rect.H += rect.Y
rect.Y = 0
}
if rect.X+rect.W > canvasW {
rect.W = canvasW - rect.X
}
if rect.Y+rect.H > canvasH {
rect.H = canvasH - rect.Y
}
if rect.W <= 0 || rect.H <= 0 {
return true
}
imgB := bgImg.Bounds()
srcW := imgB.Dx()
srcH := imgB.Dy()
if srcW <= 0 || srcH <= 0 {
return true
}
tileMode := th.BackgroundTileMode()
anchor := th.BackgroundAnchorMode()
scaleMode := th.BackgroundScaleMode()
// Compute scaled tile size in pixels (scale depends on canvas size).
tileW, tileH := backgroundScaledSize(srcW, srcH, canvasW, canvasH, scaleMode)
if tileW <= 0 || tileH <= 0 {
return true
}
// Prepare the tile image (possibly scaled) from cache.
tile := bgImg
if scaleMode != BackgroundScaleNone || tileW != srcW || tileH != srcH {
rgbaTile := g.getOrBuildScaledTile(bgImg, srcW, srcH, tileW, tileH, scaleMode, canvasW, canvasH)
if rgbaTile == nil {
// Fallback to slow path if we cannot scale (non-RGBA weirdness).
return false
}
tile = rgbaTile
}
offX, offY := w.backgroundAnchorOffsetPx(params, tileW, tileH, anchor)
switch tileMode {
case BackgroundTileNone:
// Draw single image centered in full canvas, then clipped by rect.
x := (canvasW-tileW)/2 + offX
y := (canvasH-tileH)/2 + offY
w.drawOneTileRGBA(dst, tile, rect, x, y)
case BackgroundTileRepeat:
originX := offX
originY := offY
startX := floorDiv(rect.X-originX, tileW)*tileW + originX
startY := floorDiv(rect.Y-originY, tileH)*tileH + originY
for yy := startY; yy < rect.Y+rect.H; yy += tileH {
for xx := startX; xx < rect.X+rect.W; xx += tileW {
w.drawOneTileRGBA(dst, tile, rect, xx, yy)
}
}
default:
// Treat unknown as none.
x := (canvasW-tileW)/2 + offX
y := (canvasH-tileH)/2 + offY
w.drawOneTileRGBA(dst, tile, rect, x, y)
}
return true
}
func (g *GGDrawer) getOrBuildScaledTile(img image.Image, srcW, srcH, dstW, dstH int, mode BackgroundScaleMode, canvasW, canvasH int) *image.RGBA {
// Identify image pointer (themes typically provide *image.RGBA).
ptr := imagePointer(img)
key := bgTileCacheKey{
imgPtr: ptr,
scaleMode: mode,
canvasW: canvasW,
canvasH: canvasH,
srcW: srcW,
srcH: srcH,
}
if g.bgCache.valid && g.bgCache.key == key && g.bgCache.scaledTile != nil &&
g.bgCache.tileW == dstW && g.bgCache.tileH == dstH {
return g.bgCache.scaledTile
}
// Scale only from *image.RGBA fast; otherwise, try a generic slow path.
var scaled *image.RGBA
if srcRGBA, ok := img.(*image.RGBA); ok {
scaled = scaleNearestRGBA(srcRGBA, dstW, dstH)
} else {
scaled = scaleNearestGeneric(img, dstW, dstH)
}
g.bgCache.key = key
g.bgCache.valid = true
g.bgCache.scaledTile = scaled
g.bgCache.tileW = dstW
g.bgCache.tileH = dstH
return scaled
}
func imagePointer(img image.Image) uintptr {
// Works well when img is a pointer type (e.g. *image.RGBA).
// If not pointer, Pointer() returns 0; cache will be less effective but still correct.
v := reflect.ValueOf(img)
if v.Kind() == reflect.Pointer || v.Kind() == reflect.UnsafePointer {
return v.Pointer()
}
return 0
}
// scaleNearestRGBA scales src -> dst with nearest-neighbor sampling.
// This is intended for background textures; performance > quality.
func scaleNearestRGBA(src *image.RGBA, dstW, dstH int) *image.RGBA {
if dstW <= 0 || dstH <= 0 {
return nil
}
sb := src.Bounds()
sw := sb.Dx()
sh := sb.Dy()
if sw <= 0 || sh <= 0 {
return nil
}
dst := image.NewRGBA(image.Rect(0, 0, dstW, dstH))
for y := 0; y < dstH; y++ {
sy := (y * sh) / dstH
srcOff := (sy+sb.Min.Y)*src.Stride + sb.Min.X*4
dstOff := y * dst.Stride
for x := 0; x < dstW; x++ {
sx := (x * sw) / dstW
si := srcOff + sx*4
di := dstOff + x*4
dst.Pix[di+0] = src.Pix[si+0]
dst.Pix[di+1] = src.Pix[si+1]
dst.Pix[di+2] = src.Pix[si+2]
dst.Pix[di+3] = src.Pix[si+3]
}
}
return dst
}
func scaleNearestGeneric(src image.Image, dstW, dstH int) *image.RGBA {
if dstW <= 0 || dstH <= 0 {
return nil
}
sb := src.Bounds()
sw := sb.Dx()
sh := sb.Dy()
if sw <= 0 || sh <= 0 {
return nil
}
dst := image.NewRGBA(image.Rect(0, 0, dstW, dstH))
for y := 0; y < dstH; y++ {
sy := sb.Min.Y + (y*sh)/dstH
for x := 0; x < dstW; x++ {
sx := sb.Min.X + (x*sw)/dstW
dst.Set(x, y, src.At(sx, sy))
}
}
return dst
}
// drawOneTileRGBA draws tile at (x,y) into dst, but only the portion that intersects rect.
// Uses draw.Over (alpha compositing), assuming caller already cleared rect to background color.
func (w *World) drawOneTileRGBA(dst *image.RGBA, tile image.Image, rect RectPx, x, y int) {
tileB := tile.Bounds()
tw := tileB.Dx()
th := tileB.Dy()
if tw <= 0 || th <= 0 {
return
}
// Intersection of tile rect and target rect.
tx0 := x
ty0 := y
tx1 := x + tw
ty1 := y + th
rx0 := rect.X
ry0 := rect.Y
rx1 := rect.X + rect.W
ry1 := rect.Y + rect.H
ix0 := max(tx0, rx0)
iy0 := max(ty0, ry0)
ix1 := min(tx1, rx1)
iy1 := min(ty1, ry1)
if ix0 >= ix1 || iy0 >= iy1 {
return
}
dstR := image.Rect(ix0, iy0, ix1, iy1)
srcPt := image.Point{X: tileB.Min.X + (ix0 - tx0), Y: tileB.Min.Y + (iy0 - ty0)}
draw.Draw(dst, dstR, tile, srcPt, draw.Over)
}
+5
View File
@@ -5,6 +5,11 @@ import (
)
func (w *World) drawBackground(drawer PrimitiveDrawer, params RenderParams, rect RectPx) {
if gd, ok := drawer.(*GGDrawer); ok {
if gd.drawBackgroundFast(w, params, rect) {
return
}
}
th := w.Theme()
bgImg := th.BackgroundImage()
if bgImg == nil {