fast background
This commit is contained in:
@@ -101,6 +101,8 @@ type GGDrawer struct {
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// scratch is a reusable buffer for CopyShift to avoid allocations.
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scratch *image.RGBA
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bgCache bgTileCache
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}
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// Save stores the current gg state and the current logical clip stack.
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@@ -0,0 +1,149 @@
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package world
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import (
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"image"
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"image/color"
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"testing"
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"github.com/fogleman/gg"
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)
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type benchBgTheme struct {
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img image.Image
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anchor BackgroundAnchorMode
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tileMode BackgroundTileMode
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scaleMode BackgroundScaleMode
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}
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func (t benchBgTheme) ID() string { return "benchbg" }
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func (t benchBgTheme) Name() string { return "benchbg" }
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func (t benchBgTheme) BackgroundColor() color.Color { return color.RGBA{A: 255} }
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func (t benchBgTheme) BackgroundImage() image.Image { return t.img }
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func (t benchBgTheme) BackgroundTileMode() BackgroundTileMode { return t.tileMode }
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func (t benchBgTheme) BackgroundScaleMode() BackgroundScaleMode { return t.scaleMode }
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func (t benchBgTheme) BackgroundAnchorMode() BackgroundAnchorMode { return t.anchor }
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func (t benchBgTheme) PointStyle() Style {
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return Style{FillColor: color.RGBA{A: 255}, PointRadiusPx: 2}
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}
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func (t benchBgTheme) LineStyle() Style {
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return Style{StrokeColor: color.RGBA{A: 255}, StrokeWidthPx: 1}
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}
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func (t benchBgTheme) CircleStyle() Style {
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return Style{FillColor: color.RGBA{A: 255}, StrokeColor: color.RGBA{A: 255}, StrokeWidthPx: 1}
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}
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func (t benchBgTheme) PointClassOverride(PointClassID) (StyleOverride, bool) {
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return StyleOverride{}, false
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}
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func (t benchBgTheme) LineClassOverride(LineClassID) (StyleOverride, bool) {
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return StyleOverride{}, false
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}
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func (t benchBgTheme) CircleClassOverride(CircleClassID) (StyleOverride, bool) {
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return StyleOverride{}, false
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}
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func BenchmarkRender_IncrementalPan_NoBackground(b *testing.B) {
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w := NewWorld(600, 600)
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w.IndexOnViewportChange(1200, 800, 1.0)
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// Some primitives to keep it realistic but not dominant.
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for i := 0; i < 200; i++ {
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_, _ = w.AddPoint(float64(i%600), float64((i*7)%600))
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}
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w.Reindex()
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dc := gg.NewContext(1200, 800)
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drawer := &GGDrawer{DC: dc}
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params := RenderParams{
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ViewportWidthPx: 1000,
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ViewportHeightPx: 700,
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MarginXPx: 250,
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MarginYPx: 175,
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CameraXWorldFp: 300 * SCALE,
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CameraYWorldFp: 300 * SCALE,
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CameraZoom: 1.0,
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Options: &RenderOptions{
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Incremental: &IncrementalPolicy{
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AllowShiftOnly: false,
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CoalesceUpdates: false,
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MaxCatchUpAreaPx: 0,
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RenderBudgetMs: 0,
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},
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},
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}
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// Initial render (commit state).
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_ = w.Render(drawer, params)
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b.ResetTimer()
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for i := 0; i < b.N; i++ {
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params.CameraXWorldFp += 1 * SCALE
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_ = w.Render(drawer, params)
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}
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}
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func BenchmarkRender_IncrementalPan_BackgroundRepeat_WorldAnchor_ScaleNone(b *testing.B) {
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benchRenderBg(b, BackgroundAnchorWorld, BackgroundTileRepeat, BackgroundScaleNone)
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}
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func BenchmarkRender_IncrementalPan_BackgroundRepeat_WorldAnchor_ScaleFit(b *testing.B) {
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benchRenderBg(b, BackgroundAnchorWorld, BackgroundTileRepeat, BackgroundScaleFit)
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}
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func BenchmarkRender_IncrementalPan_BackgroundRepeat_ViewportAnchor_ScaleNone(b *testing.B) {
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benchRenderBg(b, BackgroundAnchorViewport, BackgroundTileRepeat, BackgroundScaleNone)
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}
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func benchRenderBg(b *testing.B, anchor BackgroundAnchorMode, tile BackgroundTileMode, scale BackgroundScaleMode) {
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w := NewWorld(600, 600)
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w.IndexOnViewportChange(1200, 800, 1.0)
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for i := 0; i < 200; i++ {
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_, _ = w.AddPoint(float64(i%600), float64((i*7)%600))
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}
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w.Reindex()
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// Background tile (RGBA) — typical texture size.
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bg := image.NewRGBA(image.Rect(0, 0, 96, 96))
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// Make it semi-transparent so draw.Over has real work.
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for y := 0; y < 96; y++ {
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for x := 0; x < 96; x++ {
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bg.SetRGBA(x, y, color.RGBA{R: 255, G: 255, B: 255, A: 18})
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}
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}
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w.SetTheme(benchBgTheme{img: bg, anchor: anchor, tileMode: tile, scaleMode: scale})
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dc := gg.NewContext(1200, 800)
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drawer := &GGDrawer{DC: dc}
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params := RenderParams{
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ViewportWidthPx: 1000,
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ViewportHeightPx: 700,
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MarginXPx: 250,
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MarginYPx: 175,
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CameraXWorldFp: 300 * SCALE,
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CameraYWorldFp: 300 * SCALE,
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CameraZoom: 1.0,
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Options: &RenderOptions{
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Incremental: &IncrementalPolicy{
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AllowShiftOnly: false,
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CoalesceUpdates: false,
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MaxCatchUpAreaPx: 0,
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RenderBudgetMs: 0,
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},
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},
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}
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_ = w.Render(drawer, params)
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b.ResetTimer()
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for i := 0; i < b.N; i++ {
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params.CameraXWorldFp += 1 * SCALE
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_ = w.Render(drawer, params)
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}
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}
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@@ -0,0 +1,255 @@
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package world
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import (
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"image"
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"image/draw"
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"reflect"
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)
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type bgTileCacheKey struct {
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imgPtr uintptr
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scaleMode BackgroundScaleMode
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canvasW int
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canvasH int
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srcW int
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srcH int
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}
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type bgTileCache struct {
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key bgTileCacheKey
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valid bool
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scaledTile *image.RGBA
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tileW int
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tileH int
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}
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func (g *GGDrawer) drawBackgroundFast(w *World, params RenderParams, rect RectPx) bool {
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th := w.Theme()
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bgImg := th.BackgroundImage()
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if bgImg == nil {
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return false
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}
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dst, ok := g.DC.Image().(*image.RGBA)
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if !ok || dst == nil {
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return false
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}
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canvasW := params.CanvasWidthPx()
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canvasH := params.CanvasHeightPx()
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// Clamp rect to canvas.
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if rect.W <= 0 || rect.H <= 0 {
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return true
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}
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if rect.X < 0 {
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rect.W += rect.X
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rect.X = 0
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}
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if rect.Y < 0 {
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rect.H += rect.Y
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rect.Y = 0
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}
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if rect.X+rect.W > canvasW {
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rect.W = canvasW - rect.X
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}
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if rect.Y+rect.H > canvasH {
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rect.H = canvasH - rect.Y
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}
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if rect.W <= 0 || rect.H <= 0 {
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return true
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}
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imgB := bgImg.Bounds()
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srcW := imgB.Dx()
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srcH := imgB.Dy()
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if srcW <= 0 || srcH <= 0 {
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return true
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}
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tileMode := th.BackgroundTileMode()
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anchor := th.BackgroundAnchorMode()
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scaleMode := th.BackgroundScaleMode()
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// Compute scaled tile size in pixels (scale depends on canvas size).
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tileW, tileH := backgroundScaledSize(srcW, srcH, canvasW, canvasH, scaleMode)
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if tileW <= 0 || tileH <= 0 {
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return true
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}
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// Prepare the tile image (possibly scaled) from cache.
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tile := bgImg
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if scaleMode != BackgroundScaleNone || tileW != srcW || tileH != srcH {
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rgbaTile := g.getOrBuildScaledTile(bgImg, srcW, srcH, tileW, tileH, scaleMode, canvasW, canvasH)
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if rgbaTile == nil {
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// Fallback to slow path if we cannot scale (non-RGBA weirdness).
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return false
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}
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tile = rgbaTile
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}
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offX, offY := w.backgroundAnchorOffsetPx(params, tileW, tileH, anchor)
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switch tileMode {
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case BackgroundTileNone:
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// Draw single image centered in full canvas, then clipped by rect.
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x := (canvasW-tileW)/2 + offX
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y := (canvasH-tileH)/2 + offY
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w.drawOneTileRGBA(dst, tile, rect, x, y)
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case BackgroundTileRepeat:
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originX := offX
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originY := offY
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startX := floorDiv(rect.X-originX, tileW)*tileW + originX
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startY := floorDiv(rect.Y-originY, tileH)*tileH + originY
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for yy := startY; yy < rect.Y+rect.H; yy += tileH {
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for xx := startX; xx < rect.X+rect.W; xx += tileW {
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w.drawOneTileRGBA(dst, tile, rect, xx, yy)
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}
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}
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default:
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// Treat unknown as none.
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x := (canvasW-tileW)/2 + offX
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y := (canvasH-tileH)/2 + offY
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w.drawOneTileRGBA(dst, tile, rect, x, y)
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}
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return true
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}
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func (g *GGDrawer) getOrBuildScaledTile(img image.Image, srcW, srcH, dstW, dstH int, mode BackgroundScaleMode, canvasW, canvasH int) *image.RGBA {
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// Identify image pointer (themes typically provide *image.RGBA).
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ptr := imagePointer(img)
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key := bgTileCacheKey{
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imgPtr: ptr,
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scaleMode: mode,
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canvasW: canvasW,
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canvasH: canvasH,
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srcW: srcW,
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srcH: srcH,
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}
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if g.bgCache.valid && g.bgCache.key == key && g.bgCache.scaledTile != nil &&
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g.bgCache.tileW == dstW && g.bgCache.tileH == dstH {
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return g.bgCache.scaledTile
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}
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// Scale only from *image.RGBA fast; otherwise, try a generic slow path.
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var scaled *image.RGBA
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if srcRGBA, ok := img.(*image.RGBA); ok {
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scaled = scaleNearestRGBA(srcRGBA, dstW, dstH)
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} else {
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scaled = scaleNearestGeneric(img, dstW, dstH)
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}
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g.bgCache.key = key
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g.bgCache.valid = true
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g.bgCache.scaledTile = scaled
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g.bgCache.tileW = dstW
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g.bgCache.tileH = dstH
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return scaled
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}
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func imagePointer(img image.Image) uintptr {
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// Works well when img is a pointer type (e.g. *image.RGBA).
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// If not pointer, Pointer() returns 0; cache will be less effective but still correct.
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v := reflect.ValueOf(img)
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if v.Kind() == reflect.Pointer || v.Kind() == reflect.UnsafePointer {
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return v.Pointer()
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}
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return 0
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}
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// scaleNearestRGBA scales src -> dst with nearest-neighbor sampling.
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// This is intended for background textures; performance > quality.
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func scaleNearestRGBA(src *image.RGBA, dstW, dstH int) *image.RGBA {
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if dstW <= 0 || dstH <= 0 {
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return nil
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}
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sb := src.Bounds()
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sw := sb.Dx()
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sh := sb.Dy()
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if sw <= 0 || sh <= 0 {
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return nil
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}
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dst := image.NewRGBA(image.Rect(0, 0, dstW, dstH))
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for y := 0; y < dstH; y++ {
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sy := (y * sh) / dstH
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srcOff := (sy+sb.Min.Y)*src.Stride + sb.Min.X*4
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dstOff := y * dst.Stride
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for x := 0; x < dstW; x++ {
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sx := (x * sw) / dstW
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si := srcOff + sx*4
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di := dstOff + x*4
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dst.Pix[di+0] = src.Pix[si+0]
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dst.Pix[di+1] = src.Pix[si+1]
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dst.Pix[di+2] = src.Pix[si+2]
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dst.Pix[di+3] = src.Pix[si+3]
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}
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}
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return dst
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}
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func scaleNearestGeneric(src image.Image, dstW, dstH int) *image.RGBA {
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if dstW <= 0 || dstH <= 0 {
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return nil
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}
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sb := src.Bounds()
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sw := sb.Dx()
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sh := sb.Dy()
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if sw <= 0 || sh <= 0 {
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return nil
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}
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dst := image.NewRGBA(image.Rect(0, 0, dstW, dstH))
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for y := 0; y < dstH; y++ {
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sy := sb.Min.Y + (y*sh)/dstH
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for x := 0; x < dstW; x++ {
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sx := sb.Min.X + (x*sw)/dstW
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dst.Set(x, y, src.At(sx, sy))
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}
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}
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return dst
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}
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// drawOneTileRGBA draws tile at (x,y) into dst, but only the portion that intersects rect.
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// Uses draw.Over (alpha compositing), assuming caller already cleared rect to background color.
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func (w *World) drawOneTileRGBA(dst *image.RGBA, tile image.Image, rect RectPx, x, y int) {
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tileB := tile.Bounds()
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tw := tileB.Dx()
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th := tileB.Dy()
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if tw <= 0 || th <= 0 {
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return
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}
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// Intersection of tile rect and target rect.
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tx0 := x
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ty0 := y
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tx1 := x + tw
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ty1 := y + th
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rx0 := rect.X
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ry0 := rect.Y
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rx1 := rect.X + rect.W
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ry1 := rect.Y + rect.H
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ix0 := max(tx0, rx0)
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iy0 := max(ty0, ry0)
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ix1 := min(tx1, rx1)
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iy1 := min(ty1, ry1)
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if ix0 >= ix1 || iy0 >= iy1 {
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return
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}
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dstR := image.Rect(ix0, iy0, ix1, iy1)
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srcPt := image.Point{X: tileB.Min.X + (ix0 - tx0), Y: tileB.Min.Y + (iy0 - ty0)}
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draw.Draw(dst, dstR, tile, srcPt, draw.Over)
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}
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@@ -5,6 +5,11 @@ import (
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)
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func (w *World) drawBackground(drawer PrimitiveDrawer, params RenderParams, rect RectPx) {
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if gd, ok := drawer.(*GGDrawer); ok {
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if gd.drawBackgroundFast(w, params, rect) {
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return
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}
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}
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th := w.Theme()
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bgImg := th.BackgroundImage()
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if bgImg == nil {
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Reference in New Issue
Block a user