ui/phase-10: in-game shell with view-replacement skeleton
Wraps every in-game route under `/games/:id/*` in a responsive shell
with a header (race / turn placeholders, view-menu dropdown or mobile
hamburger, account menu), a three-tab sidebar (Calculator, Inspector,
Order), an active-view slot, and a mobile-only bottom-tabs row
`[Map, Calc, Order, More]`. Every view in the IA section
(`map`, `table/:entity`, `report`, `battle/:battleId?`, `mail`,
`designer/{ship-class,science}/:id?`) ships as a thin SvelteKit route
that mounts a `lib/active-view/<name>.svelte` stub rendering a
localised `coming soon` body. The lobby's `gotoGame` path now actually
lands on a rendered shell instead of a 404.
The "view router" mentioned in the plan is implemented as the file
system plus two-line route wrappers — no separate dispatch component.
Sidebar tab state lives as a `$state` rune inside `sidebar.svelte`,
which sits in the layout that SvelteKit keeps mounted across child
route swaps, so tab choice survives every active-view navigation for
free. A `?sidebar=calc|inspector|order` URL param seeds the initial
tab on first mount; the mobile bottom-tabs use a layout-owned
`mobileTool` rune with a URL-gated `effectiveTool` derivation so the
Calc / Order tool overlay only applies on `/map` and naturally drops
when the user navigates elsewhere.
Tablet ships with a click-toggle drawer for the sidebar rather than
the IA section's swipe-from-right gesture; the structural breakpoint
satisfies Phase 10's acceptance criterion and Phase 35 polish lands
the swipe. The mobile More drawer mirrors the header view-menu
content; the IA's narrower More list (Mail, Battle, Tables, History,
Settings, Logout) is also a Phase 35 polish target once History
exists.
Topic doc `ui/docs/navigation.md` captures the active-view model, the
sidebar state-preservation rule, the `?sidebar=` and `mobileTool`
conventions, and the transient map-overlay back-stack concept (with
the implementation deferred to Phase 34 alongside its first user).
i18n catalogues for `en` and `ru` add the full `game.shell.*`,
`game.view.*`, `game.sidebar.*`, `game.bottom_tabs.*` namespaces.
Tests: Vitest covers the header view-menu (every IA destination
including the Tables sub-list), the account-menu Logout / Language
wiring, the sidebar default tab / switching / `?sidebar=` seed /
close button, and every active-view stub. Playwright e2e boots an
authenticated session via `__galaxyDebug.setDeviceSessionId` (no
gateway calls — the shell makes none in Phase 10), exercises every
view through both the desktop dropdown and the mobile More drawer,
verifies sidebar tab survival across navigation, and uses
`setViewportSize` to validate the breakpoint switches at 768 px and
1024 px.
Phase 10 status stays `pending` in `ui/PLAN.md` until the local-ci
run lands green; flipping to `done` follows in the next commit per
the per-stage CI gate in `CLAUDE.md`.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,254 @@
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<!--
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Active-view picker that drives navigation between every in-game view.
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The trigger swaps icon between desktop dropdown (▾) and mobile
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hamburger (☰) at the 1024 px breakpoint via CSS only; the surface
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itself is identical. The same component is reused for the mobile
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"More" drawer entry of `bottom-tabs.svelte`.
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Lists the seven IA destinations: map, tables (sub-list of six
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entities), report, battle, mail, ship-class designer, science
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designer. Closes on Escape, on outside click, and after a
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navigation. Phase 26 introduces the history-mode entry; Phase 35
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polishes microcopy.
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-->
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<script lang="ts">
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import { onMount } from "svelte";
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import { goto } from "$app/navigation";
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import { i18n, type TranslationKey } from "$lib/i18n/index.svelte";
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type Props = { gameId: string };
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let { gameId }: Props = $props();
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let open = $state(false);
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let rootEl: HTMLDivElement | null = $state(null);
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const tableEntities: ReadonlyArray<{ slug: string; key: TranslationKey }> = [
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{ slug: "planets", key: "game.view.table.planets" },
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{ slug: "ship-classes", key: "game.view.table.ship_classes" },
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{ slug: "ship-groups", key: "game.view.table.ship_groups" },
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{ slug: "fleets", key: "game.view.table.fleets" },
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{ slug: "sciences", key: "game.view.table.sciences" },
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{ slug: "races", key: "game.view.table.races" },
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];
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function toggleOpen(): void {
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open = !open;
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}
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function go(path: string): void {
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open = false;
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void goto(path);
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}
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function onKeyDown(event: KeyboardEvent): void {
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if (event.key === "Escape" && open) {
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open = false;
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}
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}
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onMount(() => {
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const handleClick = (event: MouseEvent): void => {
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if (!open || rootEl === null) return;
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const target = event.target;
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if (target instanceof Node && rootEl.contains(target)) return;
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open = false;
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};
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document.addEventListener("click", handleClick, true);
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document.addEventListener("keydown", onKeyDown);
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return () => {
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document.removeEventListener("click", handleClick, true);
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document.removeEventListener("keydown", onKeyDown);
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};
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});
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</script>
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<div class="view-menu" bind:this={rootEl}>
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<button
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type="button"
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class="trigger"
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data-testid="view-menu-trigger"
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aria-haspopup="menu"
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aria-expanded={open}
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aria-label={open
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? i18n.t("game.shell.menu.close_views")
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: i18n.t("game.shell.menu.open_views")}
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onclick={toggleOpen}
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>
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<span class="icon-dropdown" aria-hidden="true">▾</span>
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<span class="icon-hamburger" aria-hidden="true">☰</span>
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</button>
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{#if open}
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<div class="surface" role="menu" data-testid="view-menu-list">
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<button
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type="button"
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role="menuitem"
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data-testid="view-menu-item-map"
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onclick={() => go(`/games/${gameId}/map`)}
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>
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{i18n.t("game.view.map")}
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</button>
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<details data-testid="view-menu-tables">
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<summary>{i18n.t("game.view.table")}</summary>
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<div class="sub">
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{#each tableEntities as entry (entry.slug)}
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<button
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type="button"
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role="menuitem"
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data-testid="view-menu-item-table-{entry.slug}"
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onclick={() => go(`/games/${gameId}/table/${entry.slug}`)}
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>
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{i18n.t(entry.key)}
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</button>
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{/each}
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</div>
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</details>
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<button
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type="button"
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role="menuitem"
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data-testid="view-menu-item-report"
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onclick={() => go(`/games/${gameId}/report`)}
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>
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{i18n.t("game.view.report")}
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</button>
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<button
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type="button"
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role="menuitem"
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data-testid="view-menu-item-battle"
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onclick={() => go(`/games/${gameId}/battle`)}
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>
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{i18n.t("game.view.battle")}
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</button>
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<button
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type="button"
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role="menuitem"
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data-testid="view-menu-item-mail"
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onclick={() => go(`/games/${gameId}/mail`)}
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>
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{i18n.t("game.view.mail")}
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</button>
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<button
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type="button"
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role="menuitem"
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data-testid="view-menu-item-designer-ship-class"
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onclick={() => go(`/games/${gameId}/designer/ship-class`)}
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>
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{i18n.t("game.view.designer.ship_class")}
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</button>
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<button
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type="button"
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role="menuitem"
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data-testid="view-menu-item-designer-science"
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onclick={() => go(`/games/${gameId}/designer/science`)}
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>
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{i18n.t("game.view.designer.science")}
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</button>
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</div>
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{/if}
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</div>
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<style>
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.view-menu {
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position: relative;
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}
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.trigger {
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font: inherit;
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font-size: 1.1rem;
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padding: 0.25rem 0.6rem;
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background: transparent;
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color: inherit;
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border: 1px solid #2a3150;
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border-radius: 4px;
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cursor: pointer;
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}
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.trigger:hover {
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background: #1c2238;
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}
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.icon-dropdown {
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display: inline;
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}
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.icon-hamburger {
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display: none;
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}
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@media (max-width: 767.98px) {
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.icon-dropdown {
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display: none;
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}
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.icon-hamburger {
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display: inline;
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}
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}
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.surface {
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position: absolute;
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top: calc(100% + 0.25rem);
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right: 0;
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min-width: 14rem;
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display: flex;
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flex-direction: column;
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background: #14182a;
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border: 1px solid #2a3150;
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border-radius: 6px;
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box-shadow: 0 6px 18px rgba(0, 0, 0, 0.4);
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z-index: 50;
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}
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.surface > button,
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.surface > details > summary {
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text-align: left;
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font: inherit;
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padding: 0.45rem 0.75rem;
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background: transparent;
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color: inherit;
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border: 0;
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cursor: pointer;
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}
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.surface > button:hover,
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.surface > details > summary:hover {
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background: #1c2238;
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}
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.surface > details > summary {
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list-style: none;
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}
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.surface > details > summary::-webkit-details-marker {
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display: none;
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}
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.surface > details > summary::after {
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content: "▸";
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float: right;
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opacity: 0.7;
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}
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.surface > details[open] > summary::after {
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content: "▾";
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}
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.sub {
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display: flex;
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flex-direction: column;
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padding-left: 0.5rem;
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border-left: 1px solid #2a3150;
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margin: 0 0.5rem 0.25rem;
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}
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.sub > button {
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text-align: left;
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font: inherit;
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padding: 0.35rem 0.5rem;
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background: transparent;
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color: inherit;
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border: 0;
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cursor: pointer;
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}
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.sub > button:hover {
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background: #1c2238;
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}
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@media (max-width: 767.98px) {
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.surface {
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position: fixed;
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top: 3rem;
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right: 0;
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left: 0;
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min-width: 0;
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border-radius: 0;
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border-left: 0;
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border-right: 0;
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max-height: calc(100vh - 3rem);
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overflow-y: auto;
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}
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}
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</style>
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