ui/phase-14: rename planet end-to-end + order read-back
Wires the first end-to-end command through the full pipeline:
inspector rename action → local order draft → user.games.order
submit → optimistic overlay on map / inspector → server hydration
on cache miss via the new user.games.order.get message type.
Backend: GET /api/v1/user/games/{id}/orders forwards to engine
GET /api/v1/order. Gateway parses the engine PUT response into the
extended UserGamesOrderResponse FBS envelope and adds
executeUserGamesOrderGet for the read-back path. Frontend ports
ValidateTypeName to TS, lands the inline rename editor + Submit
button, and exposes a renderedReport context so consumers see the
overlay-applied snapshot.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,151 @@
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// Vitest unit coverage for `sync/order-load.ts`. Builds FBS
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// `UserGamesOrderGetResponse` payloads by hand and verifies the
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// decoder produces the expected `OrderCommand[]`.
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import { Builder } from "flatbuffers";
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import { describe, expect, test, vi } from "vitest";
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import type { GalaxyClient } from "../src/api/galaxy-client";
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import { uuidToHiLo } from "../src/api/game-state";
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import { UUID } from "../src/proto/galaxy/fbs/common";
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import {
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CommandItem,
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CommandPayload,
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CommandPlanetRename,
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UserGamesOrder,
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UserGamesOrderGet,
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UserGamesOrderGetResponse,
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} from "../src/proto/galaxy/fbs/order";
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import { fetchOrder, OrderLoadError } from "../src/sync/order-load";
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const GAME_ID = "11111111-2222-3333-4444-555555555555";
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function mockClient(
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executeCommand: (
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messageType: string,
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payload: Uint8Array,
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) => Promise<{ resultCode: string; payloadBytes: Uint8Array }>,
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): GalaxyClient {
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return { executeCommand } as unknown as GalaxyClient;
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}
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function buildResponse(
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commands: { id: string; planetNumber: number; name: string }[],
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updatedAt: number,
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found = true,
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): Uint8Array {
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const builder = new Builder(256);
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let orderOffset = 0;
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if (found) {
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const itemOffsets = commands.map((c) => {
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const cmdIdOffset = builder.createString(c.id);
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const nameOffset = builder.createString(c.name);
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const inner = CommandPlanetRename.createCommandPlanetRename(
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builder,
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BigInt(c.planetNumber),
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nameOffset,
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);
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CommandItem.startCommandItem(builder);
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CommandItem.addCmdId(builder, cmdIdOffset);
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CommandItem.addPayloadType(builder, CommandPayload.CommandPlanetRename);
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CommandItem.addPayload(builder, inner);
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return CommandItem.endCommandItem(builder);
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});
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const commandsVec = UserGamesOrder.createCommandsVector(builder, itemOffsets);
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const [hi, lo] = uuidToHiLo(GAME_ID);
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const gameIdOffset = UUID.createUUID(builder, hi, lo);
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UserGamesOrder.startUserGamesOrder(builder);
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UserGamesOrder.addGameId(builder, gameIdOffset);
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UserGamesOrder.addUpdatedAt(builder, BigInt(updatedAt));
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UserGamesOrder.addCommands(builder, commandsVec);
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orderOffset = UserGamesOrder.endUserGamesOrder(builder);
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}
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UserGamesOrderGetResponse.startUserGamesOrderGetResponse(builder);
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UserGamesOrderGetResponse.addFound(builder, found);
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if (orderOffset !== 0) {
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UserGamesOrderGetResponse.addOrder(builder, orderOffset);
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}
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const offset = UserGamesOrderGetResponse.endUserGamesOrderGetResponse(builder);
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builder.finish(offset);
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return builder.asUint8Array();
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}
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describe("fetchOrder", () => {
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test("decodes a found response into typed commands", async () => {
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const responsePayload = buildResponse(
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[{ id: "cmd-1", planetNumber: 7, name: "Earth" }],
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42,
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);
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const exec = vi.fn(async (messageType: string) => {
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expect(messageType).toBe("user.games.order.get");
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return { resultCode: "ok", payloadBytes: responsePayload };
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});
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const result = await fetchOrder(mockClient(exec), GAME_ID, 5);
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expect(result.commands).toHaveLength(1);
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const cmd = result.commands[0]!;
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expect(cmd.kind).toBe("planetRename");
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if (cmd.kind !== "planetRename") return;
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expect(cmd.id).toBe("cmd-1");
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expect(cmd.planetNumber).toBe(7);
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expect(cmd.name).toBe("Earth");
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expect(result.updatedAt).toBe(42);
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});
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test("found=false surfaces as an empty draft", async () => {
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const responsePayload = buildResponse([], 0, false);
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const exec = vi.fn(async () => ({
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resultCode: "ok",
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payloadBytes: responsePayload,
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}));
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const result = await fetchOrder(mockClient(exec), GAME_ID, 5);
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expect(result.commands).toEqual([]);
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expect(result.updatedAt).toBe(0);
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});
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test("rejects negative turn before issuing a request", async () => {
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const exec = vi.fn(async () => ({
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resultCode: "ok",
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payloadBytes: new Uint8Array(),
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}));
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await expect(fetchOrder(mockClient(exec), GAME_ID, -1)).rejects.toBeInstanceOf(
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OrderLoadError,
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);
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expect(exec).not.toHaveBeenCalled();
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});
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test("throws OrderLoadError on non-ok resultCode", async () => {
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const exec = vi.fn(async () => ({
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resultCode: "internal_error",
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payloadBytes: new TextEncoder().encode(
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JSON.stringify({ code: "boom", message: "down" }),
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),
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}));
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await expect(fetchOrder(mockClient(exec), GAME_ID, 5)).rejects.toMatchObject({
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name: "OrderLoadError",
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resultCode: "internal_error",
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code: "boom",
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});
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});
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test("posts a well-formed UserGamesOrderGet payload", async () => {
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let captured: Uint8Array | null = null;
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const exec = vi.fn(async (_messageType, payload: Uint8Array) => {
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captured = payload;
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return {
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resultCode: "ok",
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payloadBytes: buildResponse([], 0, false),
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};
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});
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await fetchOrder(mockClient(exec), GAME_ID, 9);
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expect(captured).not.toBeNull();
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const decoded = UserGamesOrderGet.getRootAsUserGamesOrderGet(
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new (await import("flatbuffers")).ByteBuffer(captured!),
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);
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expect(Number(decoded.turn())).toBe(9);
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const id = decoded.gameId();
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expect(id).not.toBeNull();
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});
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});
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