ui/phase-14: rename planet end-to-end + order read-back

Wires the first end-to-end command through the full pipeline:
inspector rename action → local order draft → user.games.order
submit → optimistic overlay on map / inspector → server hydration
on cache miss via the new user.games.order.get message type.

Backend: GET /api/v1/user/games/{id}/orders forwards to engine
GET /api/v1/order. Gateway parses the engine PUT response into the
extended UserGamesOrderResponse FBS envelope and adds
executeUserGamesOrderGet for the read-back path. Frontend ports
ValidateTypeName to TS, lands the inline rename editor + Submit
button, and exposes a renderedReport context so consumers see the
overlay-applied snapshot.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
Ilia Denisov
2026-05-09 11:50:09 +02:00
parent 381e41b325
commit f80c623a74
86 changed files with 7505 additions and 138 deletions
+14 -1
View File
@@ -23,6 +23,14 @@ import {
SELECTION_CONTEXT_KEY,
SelectionStore,
} from "../src/lib/selection.svelte";
import {
RENDERED_REPORT_CONTEXT_KEY,
createRenderedReportSource,
} from "../src/lib/rendered-report.svelte";
import {
ORDER_DRAFT_CONTEXT_KEY,
OrderDraftStore,
} from "../src/sync/order-draft.svelte";
import type { GameReport, ReportPlanet } from "../src/api/game-state";
const pageMock = vi.hoisted(() => ({
@@ -70,17 +78,22 @@ function makeReport(planets: ReportPlanet[]): GameReport {
function withStores(report: GameReport | null): {
gameState: GameStateStore;
selection: SelectionStore;
orderDraft: OrderDraftStore;
context: Map<unknown, unknown>;
} {
const gameState = new GameStateStore();
gameState.report = report;
gameState.status = report === null ? "idle" : "ready";
const selection = new SelectionStore();
const orderDraft = new OrderDraftStore();
const renderedReport = createRenderedReportSource(gameState, orderDraft);
const context = new Map<unknown, unknown>([
[GAME_STATE_CONTEXT_KEY, gameState],
[SELECTION_CONTEXT_KEY, selection],
[ORDER_DRAFT_CONTEXT_KEY, orderDraft],
[RENDERED_REPORT_CONTEXT_KEY, renderedReport],
]);
return { gameState, selection, context };
return { gameState, selection, orderDraft, context };
}
beforeEach(() => {