ui/phase-14: rename planet end-to-end + order read-back
Wires the first end-to-end command through the full pipeline:
inspector rename action → local order draft → user.games.order
submit → optimistic overlay on map / inspector → server hydration
on cache miss via the new user.games.order.get message type.
Backend: GET /api/v1/user/games/{id}/orders forwards to engine
GET /api/v1/order. Gateway parses the engine PUT response into the
extended UserGamesOrderResponse FBS envelope and adds
executeUserGamesOrderGet for the read-back path. Frontend ports
ValidateTypeName to TS, lands the inline rename editor + Submit
button, and exposes a renderedReport context so consumers see the
overlay-applied snapshot.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,101 @@
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// FlatBuffers payload builders for the Phase 14 Playwright suite.
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// Mirrors what `pkg/transcoder/order.go` produces in production for
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// the `user.games.order` POST response and the
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// `user.games.order.get` GET response.
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import { Builder } from "flatbuffers";
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import { uuidToHiLo } from "../../../src/api/game-state";
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import { UUID } from "../../../src/proto/galaxy/fbs/common";
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import {
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CommandItem,
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CommandPayload,
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CommandPlanetRename,
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UserGamesOrder,
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UserGamesOrderGetResponse,
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UserGamesOrderResponse,
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} from "../../../src/proto/galaxy/fbs/order";
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export interface CommandResultFixture {
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cmdId: string;
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planetNumber: number;
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name: string;
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applied: boolean | null;
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errorCode: number | null;
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}
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export function buildOrderResponsePayload(
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gameId: string,
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commands: CommandResultFixture[],
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updatedAt: number,
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): Uint8Array {
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const builder = new Builder(256);
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const itemOffsets = commands.map((c) => encodeItem(builder, c));
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const commandsVec = UserGamesOrderResponse.createCommandsVector(
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builder,
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itemOffsets,
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);
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const [hi, lo] = uuidToHiLo(gameId);
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const gameIdOffset = UUID.createUUID(builder, hi, lo);
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UserGamesOrderResponse.startUserGamesOrderResponse(builder);
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UserGamesOrderResponse.addGameId(builder, gameIdOffset);
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UserGamesOrderResponse.addUpdatedAt(builder, BigInt(updatedAt));
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UserGamesOrderResponse.addCommands(builder, commandsVec);
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const offset = UserGamesOrderResponse.endUserGamesOrderResponse(builder);
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builder.finish(offset);
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return builder.asUint8Array();
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}
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export function buildOrderGetResponsePayload(
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gameId: string,
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commands: CommandResultFixture[],
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updatedAt: number,
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found = true,
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): Uint8Array {
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const builder = new Builder(256);
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let orderOffset = 0;
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if (found) {
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const itemOffsets = commands.map((c) => encodeItem(builder, c));
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const commandsVec = UserGamesOrder.createCommandsVector(
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builder,
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itemOffsets,
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);
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const [hi, lo] = uuidToHiLo(gameId);
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const gameIdOffset = UUID.createUUID(builder, hi, lo);
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UserGamesOrder.startUserGamesOrder(builder);
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UserGamesOrder.addGameId(builder, gameIdOffset);
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UserGamesOrder.addUpdatedAt(builder, BigInt(updatedAt));
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UserGamesOrder.addCommands(builder, commandsVec);
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orderOffset = UserGamesOrder.endUserGamesOrder(builder);
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}
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UserGamesOrderGetResponse.startUserGamesOrderGetResponse(builder);
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UserGamesOrderGetResponse.addFound(builder, found);
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if (orderOffset !== 0) {
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UserGamesOrderGetResponse.addOrder(builder, orderOffset);
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}
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const offset =
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UserGamesOrderGetResponse.endUserGamesOrderGetResponse(builder);
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builder.finish(offset);
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return builder.asUint8Array();
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}
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function encodeItem(builder: Builder, c: CommandResultFixture): number {
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const cmdIdOffset = builder.createString(c.cmdId);
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const nameOffset = builder.createString(c.name);
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const inner = CommandPlanetRename.createCommandPlanetRename(
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builder,
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BigInt(c.planetNumber),
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nameOffset,
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);
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CommandItem.startCommandItem(builder);
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CommandItem.addCmdId(builder, cmdIdOffset);
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if (c.applied !== null) CommandItem.addCmdApplied(builder, c.applied);
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if (c.errorCode !== null) {
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CommandItem.addCmdErrorCode(builder, BigInt(c.errorCode));
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}
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CommandItem.addPayloadType(builder, CommandPayload.CommandPlanetRename);
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CommandItem.addPayload(builder, inner);
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return CommandItem.endCommandItem(builder);
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}
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@@ -0,0 +1,315 @@
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// Phase 14 end-to-end coverage for the rename-planet flow. Boots an
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// authenticated session, mocks the lobby + report + order routes,
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// drives a click into the renderer to select a planet, opens the
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// Rename action, types a new name, submits, and verifies the
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// optimistic overlay (inspector + map label). A second test covers
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// the rejected path: the engine answers `cmdApplied: false` and the
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// inspector keeps the original name while the order tab row reads
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// `rejected`.
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import { fromJson, type JsonValue } from "@bufbuild/protobuf";
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import { expect, test, type Page } from "@playwright/test";
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import { ByteBuffer } from "flatbuffers";
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import { ExecuteCommandRequestSchema } from "../../src/proto/galaxy/gateway/v1/edge_gateway_pb";
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import { UUID } from "../../src/proto/galaxy/fbs/common";
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import {
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UserGamesOrder,
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UserGamesOrderGet,
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} from "../../src/proto/galaxy/fbs/order";
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import { GameReportRequest } from "../../src/proto/galaxy/fbs/report";
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import { forgeExecuteCommandResponseJson } from "./fixtures/sign-response";
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import {
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buildMyGamesListPayload,
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type GameFixture,
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} from "./fixtures/lobby-fbs";
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import { buildReportPayload } from "./fixtures/report-fbs";
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import {
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buildOrderGetResponsePayload,
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buildOrderResponsePayload,
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type CommandResultFixture,
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} from "./fixtures/order-fbs";
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const SESSION_ID = "phase-14-rename-session";
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const GAME_ID = "14141414-1414-1414-1414-141414141414";
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const WORLD = 4000;
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const CENTRE = WORLD / 2;
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const TURN = 4;
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interface MockOpts {
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storedOrder: CommandResultFixture[];
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submitOutcome: "applied" | "rejected";
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}
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interface MockHandle {
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get submittedRenameName(): string | null;
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}
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async function mockGateway(page: Page, opts: MockOpts): Promise<MockHandle> {
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const game: GameFixture = {
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gameId: GAME_ID,
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gameName: "Phase 14 Game",
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gameType: "private",
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status: "running",
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ownerUserId: "user-1",
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minPlayers: 2,
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maxPlayers: 8,
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enrollmentEndsAtMs: BigInt(Date.now() + 86_400_000),
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createdAtMs: BigInt(Date.now() - 86_400_000),
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updatedAtMs: BigInt(Date.now()),
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currentTurn: TURN,
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};
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let storedOrder = opts.storedOrder.slice();
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let lastSubmittedName: string | null = null;
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let lastReportName = "Earth";
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await page.route(
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"**/galaxy.gateway.v1.EdgeGateway/ExecuteCommand",
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async (route) => {
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const reqText = route.request().postData();
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if (reqText === null) {
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await route.fulfill({ status: 400 });
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return;
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}
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const req = fromJson(
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ExecuteCommandRequestSchema,
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JSON.parse(reqText) as JsonValue,
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);
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let resultCode = "ok";
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let payload: Uint8Array;
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switch (req.messageType) {
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case "lobby.my.games.list":
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payload = buildMyGamesListPayload([game]);
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break;
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case "user.games.report": {
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GameReportRequest.getRootAsGameReportRequest(
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new ByteBuffer(req.payloadBytes),
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).gameId(new UUID());
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payload = buildReportPayload({
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turn: TURN,
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mapWidth: WORLD,
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mapHeight: WORLD,
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localPlanets: [
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{
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number: 17,
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name: lastReportName,
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x: CENTRE,
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y: CENTRE,
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size: 1000,
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resources: 10,
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capital: 0,
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material: 0,
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population: 850,
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colonists: 25,
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industry: 700,
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production: "drive",
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freeIndustry: 175,
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},
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],
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});
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break;
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}
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case "user.games.order": {
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const decoded = UserGamesOrder.getRootAsUserGamesOrder(
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new ByteBuffer(req.payloadBytes),
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);
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const length = decoded.commandsLength();
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const fixtures: CommandResultFixture[] = [];
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for (let i = 0; i < length; i++) {
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const item = decoded.commands(i);
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if (item === null) continue;
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const cmdId = item.cmdId() ?? "";
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// Decode the embedded planetRename payload to mirror it back
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// in the response.
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const inner = new (await import(
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"../../src/proto/galaxy/fbs/order"
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)).CommandPlanetRename();
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item.payload(inner);
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const submittedName = inner.name() ?? "";
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lastSubmittedName = submittedName;
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const applied = opts.submitOutcome === "applied";
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fixtures.push({
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cmdId,
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planetNumber: Number(inner.number()),
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name: submittedName,
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applied,
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errorCode: applied ? null : 1,
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});
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}
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if (opts.submitOutcome === "applied") {
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storedOrder = fixtures;
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lastReportName = fixtures[0]?.name ?? lastReportName;
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}
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payload = buildOrderResponsePayload(GAME_ID, fixtures, Date.now());
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break;
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}
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case "user.games.order.get": {
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UserGamesOrderGet.getRootAsUserGamesOrderGet(
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new ByteBuffer(req.payloadBytes),
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);
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payload = buildOrderGetResponsePayload(
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GAME_ID,
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storedOrder,
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Date.now(),
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storedOrder.length > 0,
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);
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break;
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}
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default:
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resultCode = "internal_error";
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payload = new Uint8Array();
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}
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const body = await forgeExecuteCommandResponseJson({
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requestId: req.requestId,
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timestampMs: BigInt(Date.now()),
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resultCode,
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payloadBytes: payload,
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});
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await route.fulfill({
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status: 200,
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contentType: "application/json",
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body,
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});
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},
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);
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await page.route(
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"**/galaxy.gateway.v1.EdgeGateway/SubscribeEvents",
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async () => {
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await new Promise<void>(() => {});
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},
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);
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return {
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get submittedRenameName(): string | null {
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return lastSubmittedName;
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},
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};
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}
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async function bootSession(page: Page): Promise<void> {
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await page.goto("/__debug/store");
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await expect(page.getByTestId("debug-store-ready")).toBeVisible();
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await page.waitForFunction(() => window.__galaxyDebug?.ready === true);
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await page.evaluate(() => window.__galaxyDebug!.clearSession());
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await page.evaluate(
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(id) => window.__galaxyDebug!.setDeviceSessionId(id),
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SESSION_ID,
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);
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await page.evaluate(
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(gameId) => window.__galaxyDebug!.clearOrderDraft(gameId),
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GAME_ID,
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);
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}
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async function clickPlanetCentre(page: Page): Promise<void> {
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const canvas = page.locator("canvas");
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const box = await canvas.boundingBox();
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expect(box).not.toBeNull();
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if (box === null) throw new Error("canvas has no bounding box");
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await page.mouse.click(box.x + box.width / 2, box.y + box.height / 2);
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}
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test("rename a seeded planet, submit, observe overlay + persist after reload", async ({
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page,
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}, testInfo) => {
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test.skip(
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testInfo.project.name.startsWith("chromium-mobile"),
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"phase 14 spec covers desktop layout; mobile inherits the same store",
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);
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const handle = await mockGateway(page, {
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storedOrder: [],
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submitOutcome: "applied",
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});
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await bootSession(page);
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await page.goto(`/games/${GAME_ID}/map`);
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await expect(page.getByTestId("active-view-map")).toHaveAttribute(
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"data-status",
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"ready",
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);
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await clickPlanetCentre(page);
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const sidebar = page.getByTestId("sidebar-tool-inspector");
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await expect(sidebar.getByTestId("inspector-planet-name")).toHaveText("Earth");
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await sidebar.getByTestId("inspector-planet-rename-action").click();
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const input = sidebar.getByTestId("inspector-planet-rename-input");
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await input.fill("New-Earth");
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await sidebar.getByTestId("inspector-planet-rename-confirm").click();
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// Open the order tab and assert the row.
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await page.getByTestId("sidebar-tab-order").click();
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const orderTool = page.getByTestId("sidebar-tool-order");
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await expect(orderTool.getByTestId("order-command-label-0")).toContainText(
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"New-Earth",
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);
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await expect(orderTool.getByTestId("order-command-status-0")).toHaveText(
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"valid",
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);
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await orderTool.getByTestId("order-submit").click();
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await expect(orderTool.getByTestId("order-command-status-0")).toHaveText(
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"applied",
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);
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expect(handle.submittedRenameName).toBe("New-Earth");
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// Switch back to the inspector — overlay should reflect the new name.
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await page.getByTestId("sidebar-tab-inspector").click();
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await expect(sidebar.getByTestId("inspector-planet-name")).toHaveText(
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"New-Earth",
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);
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// Reload: the order draft is persisted; on cache-miss boots the
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// hydrate-from-server path takes over. Both round-trips re-apply
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// the overlay so the player still sees the renamed planet.
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await page.reload();
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await expect(page.getByTestId("active-view-map")).toHaveAttribute(
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"data-status",
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"ready",
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);
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await page.getByTestId("sidebar-tab-order").click();
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await expect(orderTool.getByTestId("order-command-label-0")).toContainText(
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"New-Earth",
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);
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});
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test("rejected submit keeps the old name and surfaces the failure", async ({
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page,
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}, testInfo) => {
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test.skip(
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testInfo.project.name.startsWith("chromium-mobile"),
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"phase 14 spec covers desktop layout; mobile inherits the same store",
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);
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await mockGateway(page, {
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storedOrder: [],
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submitOutcome: "rejected",
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});
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await bootSession(page);
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await page.goto(`/games/${GAME_ID}/map`);
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await expect(page.getByTestId("active-view-map")).toHaveAttribute(
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"data-status",
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"ready",
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);
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await clickPlanetCentre(page);
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const sidebar = page.getByTestId("sidebar-tool-inspector");
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await sidebar.getByTestId("inspector-planet-rename-action").click();
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await sidebar.getByTestId("inspector-planet-rename-input").fill("Mars-2");
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await sidebar.getByTestId("inspector-planet-rename-confirm").click();
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await page.getByTestId("sidebar-tab-order").click();
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const orderTool = page.getByTestId("sidebar-tool-order");
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await orderTool.getByTestId("order-submit").click();
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await expect(orderTool.getByTestId("order-command-status-0")).toHaveText(
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"rejected",
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);
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await page.getByTestId("sidebar-tab-inspector").click();
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// Overlay does not apply rejected commands — old name persists.
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await expect(sidebar.getByTestId("inspector-planet-name")).toHaveText("Earth");
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});
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Reference in New Issue
Block a user