ui/phase-14: rename planet end-to-end + order read-back

Wires the first end-to-end command through the full pipeline:
inspector rename action → local order draft → user.games.order
submit → optimistic overlay on map / inspector → server hydration
on cache miss via the new user.games.order.get message type.

Backend: GET /api/v1/user/games/{id}/orders forwards to engine
GET /api/v1/order. Gateway parses the engine PUT response into the
extended UserGamesOrderResponse FBS envelope and adds
executeUserGamesOrderGet for the read-back path. Frontend ports
ValidateTypeName to TS, lands the inline rename editor + Submit
button, and exposes a renderedReport context so consumers see the
overlay-applied snapshot.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
Ilia Denisov
2026-05-09 11:50:09 +02:00
parent 381e41b325
commit f80c623a74
86 changed files with 7505 additions and 138 deletions
+101
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@@ -0,0 +1,101 @@
// FlatBuffers payload builders for the Phase 14 Playwright suite.
// Mirrors what `pkg/transcoder/order.go` produces in production for
// the `user.games.order` POST response and the
// `user.games.order.get` GET response.
import { Builder } from "flatbuffers";
import { uuidToHiLo } from "../../../src/api/game-state";
import { UUID } from "../../../src/proto/galaxy/fbs/common";
import {
CommandItem,
CommandPayload,
CommandPlanetRename,
UserGamesOrder,
UserGamesOrderGetResponse,
UserGamesOrderResponse,
} from "../../../src/proto/galaxy/fbs/order";
export interface CommandResultFixture {
cmdId: string;
planetNumber: number;
name: string;
applied: boolean | null;
errorCode: number | null;
}
export function buildOrderResponsePayload(
gameId: string,
commands: CommandResultFixture[],
updatedAt: number,
): Uint8Array {
const builder = new Builder(256);
const itemOffsets = commands.map((c) => encodeItem(builder, c));
const commandsVec = UserGamesOrderResponse.createCommandsVector(
builder,
itemOffsets,
);
const [hi, lo] = uuidToHiLo(gameId);
const gameIdOffset = UUID.createUUID(builder, hi, lo);
UserGamesOrderResponse.startUserGamesOrderResponse(builder);
UserGamesOrderResponse.addGameId(builder, gameIdOffset);
UserGamesOrderResponse.addUpdatedAt(builder, BigInt(updatedAt));
UserGamesOrderResponse.addCommands(builder, commandsVec);
const offset = UserGamesOrderResponse.endUserGamesOrderResponse(builder);
builder.finish(offset);
return builder.asUint8Array();
}
export function buildOrderGetResponsePayload(
gameId: string,
commands: CommandResultFixture[],
updatedAt: number,
found = true,
): Uint8Array {
const builder = new Builder(256);
let orderOffset = 0;
if (found) {
const itemOffsets = commands.map((c) => encodeItem(builder, c));
const commandsVec = UserGamesOrder.createCommandsVector(
builder,
itemOffsets,
);
const [hi, lo] = uuidToHiLo(gameId);
const gameIdOffset = UUID.createUUID(builder, hi, lo);
UserGamesOrder.startUserGamesOrder(builder);
UserGamesOrder.addGameId(builder, gameIdOffset);
UserGamesOrder.addUpdatedAt(builder, BigInt(updatedAt));
UserGamesOrder.addCommands(builder, commandsVec);
orderOffset = UserGamesOrder.endUserGamesOrder(builder);
}
UserGamesOrderGetResponse.startUserGamesOrderGetResponse(builder);
UserGamesOrderGetResponse.addFound(builder, found);
if (orderOffset !== 0) {
UserGamesOrderGetResponse.addOrder(builder, orderOffset);
}
const offset =
UserGamesOrderGetResponse.endUserGamesOrderGetResponse(builder);
builder.finish(offset);
return builder.asUint8Array();
}
function encodeItem(builder: Builder, c: CommandResultFixture): number {
const cmdIdOffset = builder.createString(c.cmdId);
const nameOffset = builder.createString(c.name);
const inner = CommandPlanetRename.createCommandPlanetRename(
builder,
BigInt(c.planetNumber),
nameOffset,
);
CommandItem.startCommandItem(builder);
CommandItem.addCmdId(builder, cmdIdOffset);
if (c.applied !== null) CommandItem.addCmdApplied(builder, c.applied);
if (c.errorCode !== null) {
CommandItem.addCmdErrorCode(builder, BigInt(c.errorCode));
}
CommandItem.addPayloadType(builder, CommandPayload.CommandPlanetRename);
CommandItem.addPayload(builder, inner);
return CommandItem.endCommandItem(builder);
}
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// Phase 14 end-to-end coverage for the rename-planet flow. Boots an
// authenticated session, mocks the lobby + report + order routes,
// drives a click into the renderer to select a planet, opens the
// Rename action, types a new name, submits, and verifies the
// optimistic overlay (inspector + map label). A second test covers
// the rejected path: the engine answers `cmdApplied: false` and the
// inspector keeps the original name while the order tab row reads
// `rejected`.
import { fromJson, type JsonValue } from "@bufbuild/protobuf";
import { expect, test, type Page } from "@playwright/test";
import { ByteBuffer } from "flatbuffers";
import { ExecuteCommandRequestSchema } from "../../src/proto/galaxy/gateway/v1/edge_gateway_pb";
import { UUID } from "../../src/proto/galaxy/fbs/common";
import {
UserGamesOrder,
UserGamesOrderGet,
} from "../../src/proto/galaxy/fbs/order";
import { GameReportRequest } from "../../src/proto/galaxy/fbs/report";
import { forgeExecuteCommandResponseJson } from "./fixtures/sign-response";
import {
buildMyGamesListPayload,
type GameFixture,
} from "./fixtures/lobby-fbs";
import { buildReportPayload } from "./fixtures/report-fbs";
import {
buildOrderGetResponsePayload,
buildOrderResponsePayload,
type CommandResultFixture,
} from "./fixtures/order-fbs";
const SESSION_ID = "phase-14-rename-session";
const GAME_ID = "14141414-1414-1414-1414-141414141414";
const WORLD = 4000;
const CENTRE = WORLD / 2;
const TURN = 4;
interface MockOpts {
storedOrder: CommandResultFixture[];
submitOutcome: "applied" | "rejected";
}
interface MockHandle {
get submittedRenameName(): string | null;
}
async function mockGateway(page: Page, opts: MockOpts): Promise<MockHandle> {
const game: GameFixture = {
gameId: GAME_ID,
gameName: "Phase 14 Game",
gameType: "private",
status: "running",
ownerUserId: "user-1",
minPlayers: 2,
maxPlayers: 8,
enrollmentEndsAtMs: BigInt(Date.now() + 86_400_000),
createdAtMs: BigInt(Date.now() - 86_400_000),
updatedAtMs: BigInt(Date.now()),
currentTurn: TURN,
};
let storedOrder = opts.storedOrder.slice();
let lastSubmittedName: string | null = null;
let lastReportName = "Earth";
await page.route(
"**/galaxy.gateway.v1.EdgeGateway/ExecuteCommand",
async (route) => {
const reqText = route.request().postData();
if (reqText === null) {
await route.fulfill({ status: 400 });
return;
}
const req = fromJson(
ExecuteCommandRequestSchema,
JSON.parse(reqText) as JsonValue,
);
let resultCode = "ok";
let payload: Uint8Array;
switch (req.messageType) {
case "lobby.my.games.list":
payload = buildMyGamesListPayload([game]);
break;
case "user.games.report": {
GameReportRequest.getRootAsGameReportRequest(
new ByteBuffer(req.payloadBytes),
).gameId(new UUID());
payload = buildReportPayload({
turn: TURN,
mapWidth: WORLD,
mapHeight: WORLD,
localPlanets: [
{
number: 17,
name: lastReportName,
x: CENTRE,
y: CENTRE,
size: 1000,
resources: 10,
capital: 0,
material: 0,
population: 850,
colonists: 25,
industry: 700,
production: "drive",
freeIndustry: 175,
},
],
});
break;
}
case "user.games.order": {
const decoded = UserGamesOrder.getRootAsUserGamesOrder(
new ByteBuffer(req.payloadBytes),
);
const length = decoded.commandsLength();
const fixtures: CommandResultFixture[] = [];
for (let i = 0; i < length; i++) {
const item = decoded.commands(i);
if (item === null) continue;
const cmdId = item.cmdId() ?? "";
// Decode the embedded planetRename payload to mirror it back
// in the response.
const inner = new (await import(
"../../src/proto/galaxy/fbs/order"
)).CommandPlanetRename();
item.payload(inner);
const submittedName = inner.name() ?? "";
lastSubmittedName = submittedName;
const applied = opts.submitOutcome === "applied";
fixtures.push({
cmdId,
planetNumber: Number(inner.number()),
name: submittedName,
applied,
errorCode: applied ? null : 1,
});
}
if (opts.submitOutcome === "applied") {
storedOrder = fixtures;
lastReportName = fixtures[0]?.name ?? lastReportName;
}
payload = buildOrderResponsePayload(GAME_ID, fixtures, Date.now());
break;
}
case "user.games.order.get": {
UserGamesOrderGet.getRootAsUserGamesOrderGet(
new ByteBuffer(req.payloadBytes),
);
payload = buildOrderGetResponsePayload(
GAME_ID,
storedOrder,
Date.now(),
storedOrder.length > 0,
);
break;
}
default:
resultCode = "internal_error";
payload = new Uint8Array();
}
const body = await forgeExecuteCommandResponseJson({
requestId: req.requestId,
timestampMs: BigInt(Date.now()),
resultCode,
payloadBytes: payload,
});
await route.fulfill({
status: 200,
contentType: "application/json",
body,
});
},
);
await page.route(
"**/galaxy.gateway.v1.EdgeGateway/SubscribeEvents",
async () => {
await new Promise<void>(() => {});
},
);
return {
get submittedRenameName(): string | null {
return lastSubmittedName;
},
};
}
async function bootSession(page: Page): Promise<void> {
await page.goto("/__debug/store");
await expect(page.getByTestId("debug-store-ready")).toBeVisible();
await page.waitForFunction(() => window.__galaxyDebug?.ready === true);
await page.evaluate(() => window.__galaxyDebug!.clearSession());
await page.evaluate(
(id) => window.__galaxyDebug!.setDeviceSessionId(id),
SESSION_ID,
);
await page.evaluate(
(gameId) => window.__galaxyDebug!.clearOrderDraft(gameId),
GAME_ID,
);
}
async function clickPlanetCentre(page: Page): Promise<void> {
const canvas = page.locator("canvas");
const box = await canvas.boundingBox();
expect(box).not.toBeNull();
if (box === null) throw new Error("canvas has no bounding box");
await page.mouse.click(box.x + box.width / 2, box.y + box.height / 2);
}
test("rename a seeded planet, submit, observe overlay + persist after reload", async ({
page,
}, testInfo) => {
test.skip(
testInfo.project.name.startsWith("chromium-mobile"),
"phase 14 spec covers desktop layout; mobile inherits the same store",
);
const handle = await mockGateway(page, {
storedOrder: [],
submitOutcome: "applied",
});
await bootSession(page);
await page.goto(`/games/${GAME_ID}/map`);
await expect(page.getByTestId("active-view-map")).toHaveAttribute(
"data-status",
"ready",
);
await clickPlanetCentre(page);
const sidebar = page.getByTestId("sidebar-tool-inspector");
await expect(sidebar.getByTestId("inspector-planet-name")).toHaveText("Earth");
await sidebar.getByTestId("inspector-planet-rename-action").click();
const input = sidebar.getByTestId("inspector-planet-rename-input");
await input.fill("New-Earth");
await sidebar.getByTestId("inspector-planet-rename-confirm").click();
// Open the order tab and assert the row.
await page.getByTestId("sidebar-tab-order").click();
const orderTool = page.getByTestId("sidebar-tool-order");
await expect(orderTool.getByTestId("order-command-label-0")).toContainText(
"New-Earth",
);
await expect(orderTool.getByTestId("order-command-status-0")).toHaveText(
"valid",
);
await orderTool.getByTestId("order-submit").click();
await expect(orderTool.getByTestId("order-command-status-0")).toHaveText(
"applied",
);
expect(handle.submittedRenameName).toBe("New-Earth");
// Switch back to the inspector — overlay should reflect the new name.
await page.getByTestId("sidebar-tab-inspector").click();
await expect(sidebar.getByTestId("inspector-planet-name")).toHaveText(
"New-Earth",
);
// Reload: the order draft is persisted; on cache-miss boots the
// hydrate-from-server path takes over. Both round-trips re-apply
// the overlay so the player still sees the renamed planet.
await page.reload();
await expect(page.getByTestId("active-view-map")).toHaveAttribute(
"data-status",
"ready",
);
await page.getByTestId("sidebar-tab-order").click();
await expect(orderTool.getByTestId("order-command-label-0")).toContainText(
"New-Earth",
);
});
test("rejected submit keeps the old name and surfaces the failure", async ({
page,
}, testInfo) => {
test.skip(
testInfo.project.name.startsWith("chromium-mobile"),
"phase 14 spec covers desktop layout; mobile inherits the same store",
);
await mockGateway(page, {
storedOrder: [],
submitOutcome: "rejected",
});
await bootSession(page);
await page.goto(`/games/${GAME_ID}/map`);
await expect(page.getByTestId("active-view-map")).toHaveAttribute(
"data-status",
"ready",
);
await clickPlanetCentre(page);
const sidebar = page.getByTestId("sidebar-tool-inspector");
await sidebar.getByTestId("inspector-planet-rename-action").click();
await sidebar.getByTestId("inspector-planet-rename-input").fill("Mars-2");
await sidebar.getByTestId("inspector-planet-rename-confirm").click();
await page.getByTestId("sidebar-tab-order").click();
const orderTool = page.getByTestId("sidebar-tool-order");
await orderTool.getByTestId("order-submit").click();
await expect(orderTool.getByTestId("order-command-status-0")).toHaveText(
"rejected",
);
await page.getByTestId("sidebar-tab-inspector").click();
// Overlay does not apply rejected commands — old name persists.
await expect(sidebar.getByTestId("inspector-planet-name")).toHaveText("Earth");
});
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// Parity tests for the TS port of `pkg/util/string.go.ValidateTypeName`.
// Cases are aligned with `pkg/util/string_test.go.TestValidateString`
// so the client-side and server-side validators reject the same set
// of inputs — a name that's locally valid is always accepted at the
// wire level.
import { describe, expect, test } from "vitest";
import {
validateEntityName,
type EntityNameInvalidReason,
} from "../src/lib/util/entity-name";
describe("validateEntityName", () => {
const valid: { name: string; input: string; expected: string }[] = [
{ name: "latin + digits", input: "Hello_World-123", expected: "Hello_World-123" },
{ name: "cyrillic", input: "Привет_мир-42", expected: "Привет_мир-42" },
{ name: "greek", input: "Αλφα_Βητα-2024", expected: "Αλφα_Βητα-2024" },
{ name: "arabic", input: "مرحبا_العالم-7", expected: "مرحبا_العالم-7" },
{ name: "japanese katakana", input: "テスト_ケース-1", expected: "テスト_ケース-1" },
{ name: "chinese", input: "你好_世界-123", expected: "你好_世界-123" },
{ name: "hindi (combining marks)", input: "नमस्ते_दुनिया-456", expected: "नमस्ते_दुनिया-456" },
{ name: "thai (combining marks)", input: "สวัสดี_โลก-789", expected: "สวัสดี_โลก-789" },
{ name: "korean", input: "안녕하세요_세계-101", expected: "안녕하세요_세계-101" },
{ name: "trim outer whitespace", input: " Earth ", expected: "Earth" },
{ name: "valid consecutive specials", input: "Valid_(special)_Chars", expected: "Valid_(special)_Chars" },
{ name: "all allowed specials", input: "A@#b$%c^*d-_e=+f~(g)[h]{i}j", expected: "A@#b$%c^*d-_e=+f~(g)[h]{i}j" },
];
for (const tc of valid) {
test(`accepts: ${tc.name}`, () => {
const result = validateEntityName(tc.input);
expect(result.ok).toBe(true);
if (result.ok) {
expect(result.value).toBe(tc.expected);
}
});
}
const invalid: {
name: string;
input: string;
reason: EntityNameInvalidReason;
}[] = [
{ name: "empty after trim", input: " ", reason: "empty" },
{ name: "explicitly empty", input: "", reason: "empty" },
{ name: "too long", input: "ValidatedStringHasTooManyCharacters", reason: "too_long" },
{ name: "internal space", input: "Test 123", reason: "whitespace" },
{ name: "internal tab", input: "Test\tName", reason: "whitespace" },
{ name: "internal newline", input: "Test\nName", reason: "whitespace" },
{ name: "starts with special after trim", input: " -Test123", reason: "starts_with_special" },
{ name: "ends with special after trim", input: "Test123- ", reason: "ends_with_special" },
{ name: "emoji", input: "Test🙂Name", reason: "disallowed_character" },
{ name: "starts with special $", input: "$pecialString", reason: "starts_with_special" },
{ name: "ends with special _", input: "SpecialString_", reason: "ends_with_special" },
{ name: "too many consecutive specials", input: "Too_Many_(special[_]Chars", reason: "consecutive_specials" },
];
for (const tc of invalid) {
test(`rejects: ${tc.name}`, () => {
const result = validateEntityName(tc.input);
expect(result.ok).toBe(false);
if (!result.ok) {
expect(result.reason).toBe(tc.reason);
}
});
}
});
+14 -1
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@@ -23,6 +23,14 @@ import {
SELECTION_CONTEXT_KEY,
SelectionStore,
} from "../src/lib/selection.svelte";
import {
RENDERED_REPORT_CONTEXT_KEY,
createRenderedReportSource,
} from "../src/lib/rendered-report.svelte";
import {
ORDER_DRAFT_CONTEXT_KEY,
OrderDraftStore,
} from "../src/sync/order-draft.svelte";
import type { GameReport, ReportPlanet } from "../src/api/game-state";
const pageMock = vi.hoisted(() => ({
@@ -70,17 +78,22 @@ function makeReport(planets: ReportPlanet[]): GameReport {
function withStores(report: GameReport | null): {
gameState: GameStateStore;
selection: SelectionStore;
orderDraft: OrderDraftStore;
context: Map<unknown, unknown>;
} {
const gameState = new GameStateStore();
gameState.report = report;
gameState.status = report === null ? "idle" : "ready";
const selection = new SelectionStore();
const orderDraft = new OrderDraftStore();
const renderedReport = createRenderedReportSource(gameState, orderDraft);
const context = new Map<unknown, unknown>([
[GAME_STATE_CONTEXT_KEY, gameState],
[SELECTION_CONTEXT_KEY, selection],
[ORDER_DRAFT_CONTEXT_KEY, orderDraft],
[RENDERED_REPORT_CONTEXT_KEY, renderedReport],
]);
return { gameState, selection, context };
return { gameState, selection, orderDraft, context };
}
beforeEach(() => {
+123 -1
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@@ -5,12 +5,19 @@
// drive it with synthetic `ReportPlanet` literals — no store.
import "@testing-library/jest-dom/vitest";
import { render } from "@testing-library/svelte";
import "fake-indexeddb/auto";
import { fireEvent, render } from "@testing-library/svelte";
import { beforeEach, describe, expect, test } from "vitest";
import { i18n } from "../src/lib/i18n/index.svelte";
import type { ReportPlanet } from "../src/api/game-state";
import Planet from "../src/lib/inspectors/planet.svelte";
import {
ORDER_DRAFT_CONTEXT_KEY,
OrderDraftStore,
} from "../src/sync/order-draft.svelte";
import { IDBCache } from "../src/platform/store/idb-cache";
import { openGalaxyDB } from "../src/platform/store/idb";
beforeEach(() => {
i18n.resetForTests("en");
@@ -192,6 +199,121 @@ describe("planet inspector", () => {
expect(ui.queryByTestId("inspector-planet-field-natural_resources")).toBeNull();
});
test("Rename action is hidden for non-local planets", () => {
const ui = render(Planet, {
props: {
planet: makePlanet({
number: 9,
name: "Far",
kind: "other",
owner: "Federation",
size: 100,
resources: 5,
}),
},
});
expect(ui.queryByTestId("inspector-planet-rename-action")).toBeNull();
});
test("Rename action opens an inline editor and validates locally", async () => {
const dbName = `galaxy-rename-${crypto.randomUUID()}`;
const db = await openGalaxyDB(dbName);
const cache = new IDBCache(db);
const draft = new OrderDraftStore();
await draft.init({ cache, gameId: "00000000-0000-0000-0000-000000000abc" });
const context = new Map<unknown, unknown>([
[ORDER_DRAFT_CONTEXT_KEY, draft],
]);
const ui = render(Planet, {
props: {
planet: makePlanet({
number: 7,
name: "Earth",
kind: "local",
size: 100,
resources: 5,
population: 100,
colonists: 0,
industry: 0,
industryStockpile: 0,
materialsStockpile: 0,
production: "drive",
freeIndustry: 0,
}),
},
context,
});
const action = ui.getByTestId("inspector-planet-rename-action");
await fireEvent.click(action);
const input = ui.getByTestId("inspector-planet-rename-input") as HTMLInputElement;
expect(input.value).toBe("Earth");
const confirm = ui.getByTestId("inspector-planet-rename-confirm");
expect(confirm).not.toBeDisabled();
await fireEvent.input(input, { target: { value: " " } });
expect(ui.getByTestId("inspector-planet-rename-error")).toBeVisible();
expect(confirm).toBeDisabled();
await fireEvent.input(input, { target: { value: "New Earth!" } });
// Whitespace inside disallowed
expect(ui.getByTestId("inspector-planet-rename-error")).toBeVisible();
expect(confirm).toBeDisabled();
await fireEvent.input(input, { target: { value: "Mars-2" } });
expect(ui.queryByTestId("inspector-planet-rename-error")).toBeNull();
expect(confirm).not.toBeDisabled();
await fireEvent.click(confirm);
expect(draft.commands).toHaveLength(1);
const cmd = draft.commands[0]!;
expect(cmd.kind).toBe("planetRename");
if (cmd.kind !== "planetRename") return;
expect(cmd.planetNumber).toBe(7);
expect(cmd.name).toBe("Mars-2");
draft.dispose();
db.close();
});
test("Cancel closes the editor without adding to the draft", async () => {
const dbName = `galaxy-rename-${crypto.randomUUID()}`;
const db = await openGalaxyDB(dbName);
const cache = new IDBCache(db);
const draft = new OrderDraftStore();
await draft.init({ cache, gameId: "00000000-0000-0000-0000-000000000abc" });
const context = new Map<unknown, unknown>([
[ORDER_DRAFT_CONTEXT_KEY, draft],
]);
const ui = render(Planet, {
props: {
planet: makePlanet({
number: 1,
name: "Earth",
kind: "local",
size: 100,
resources: 5,
population: 1,
colonists: 0,
industry: 0,
industryStockpile: 0,
materialsStockpile: 0,
production: "drive",
freeIndustry: 0,
}),
},
context,
});
await fireEvent.click(ui.getByTestId("inspector-planet-rename-action"));
await fireEvent.click(ui.getByTestId("inspector-planet-rename-cancel"));
expect(ui.queryByTestId("inspector-planet-rename")).toBeNull();
expect(draft.commands).toEqual([]);
draft.dispose();
db.close();
});
test("missing production string falls back to the localised placeholder", () => {
const ui = render(Planet, {
props: {
+154
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@@ -175,4 +175,158 @@ describe("OrderDraftStore", () => {
expect(reload.commands.map((c) => c.id)).toEqual(["c1"]);
reload.dispose();
});
test("absent cache row flips needsServerHydration flag", async () => {
const store = new OrderDraftStore();
await store.init({ cache, gameId: GAME_ID });
expect(store.needsServerHydration).toBe(true);
store.dispose();
});
test("explicitly empty cache row honours the user's empty draft", async () => {
const seeded = new OrderDraftStore();
await seeded.init({ cache, gameId: GAME_ID });
await seeded.add({
kind: "planetRename",
id: "00000000-0000-0000-0000-000000000001",
planetNumber: 7,
name: "Earth",
});
await seeded.remove("00000000-0000-0000-0000-000000000001");
seeded.dispose();
const reload = new OrderDraftStore();
await reload.init({ cache, gameId: GAME_ID });
expect(reload.needsServerHydration).toBe(false);
expect(reload.commands).toEqual([]);
reload.dispose();
});
test("planetRename validates locally and statuses reflect valid/invalid", async () => {
const store = new OrderDraftStore();
await store.init({ cache, gameId: GAME_ID });
await store.add({
kind: "planetRename",
id: "id-valid",
planetNumber: 1,
name: "Earth",
});
await store.add({
kind: "planetRename",
id: "id-invalid",
planetNumber: 2,
name: "$bad",
});
expect(store.statuses["id-valid"]).toBe("valid");
expect(store.statuses["id-invalid"]).toBe("invalid");
store.dispose();
});
test("markSubmitting / applyResults flip the status map", async () => {
const store = new OrderDraftStore();
await store.init({ cache, gameId: GAME_ID });
await store.add({
kind: "planetRename",
id: "id-1",
planetNumber: 1,
name: "Earth",
});
store.markSubmitting(["id-1"]);
expect(store.statuses["id-1"]).toBe("submitting");
store.applyResults({
results: new Map([["id-1", "applied"] as const]),
updatedAt: 99,
});
expect(store.statuses["id-1"]).toBe("applied");
expect(store.updatedAt).toBe(99);
store.dispose();
});
test("markRejected switches submitting entries to rejected", async () => {
const store = new OrderDraftStore();
await store.init({ cache, gameId: GAME_ID });
await store.add({
kind: "planetRename",
id: "id-1",
planetNumber: 1,
name: "Earth",
});
store.markSubmitting(["id-1"]);
store.markRejected(["id-1"]);
expect(store.statuses["id-1"]).toBe("rejected");
store.dispose();
});
test("revertSubmittingToValid restores status after a thrown submit", async () => {
const store = new OrderDraftStore();
await store.init({ cache, gameId: GAME_ID });
await store.add({
kind: "planetRename",
id: "id-1",
planetNumber: 1,
name: "Earth",
});
store.markSubmitting(["id-1"]);
store.revertSubmittingToValid();
expect(store.statuses["id-1"]).toBe("valid");
store.dispose();
});
test("hydrateFromServer seeds the draft on a fresh cache", async () => {
const fakeClient = {
executeCommand: async () => {
const { Builder } = await import("flatbuffers");
const { UUID } = await import("../src/proto/galaxy/fbs/common");
const order = await import("../src/proto/galaxy/fbs/order");
const builder = new Builder(128);
const cmdId = builder.createString("hydr-1");
const name = builder.createString("Hydrated");
const inner = order.CommandPlanetRename.createCommandPlanetRename(
builder,
BigInt(7),
name,
);
order.CommandItem.startCommandItem(builder);
order.CommandItem.addCmdId(builder, cmdId);
order.CommandItem.addPayloadType(
builder,
order.CommandPayload.CommandPlanetRename,
);
order.CommandItem.addPayload(builder, inner);
const item = order.CommandItem.endCommandItem(builder);
const cmds = order.UserGamesOrder.createCommandsVector(builder, [item]);
const [hi, lo] = (await import("../src/api/game-state")).uuidToHiLo(
GAME_ID,
);
const gameIdOffset = UUID.createUUID(builder, hi, lo);
order.UserGamesOrder.startUserGamesOrder(builder);
order.UserGamesOrder.addGameId(builder, gameIdOffset);
order.UserGamesOrder.addUpdatedAt(builder, BigInt(7));
order.UserGamesOrder.addCommands(builder, cmds);
const orderOffset = order.UserGamesOrder.endUserGamesOrder(builder);
order.UserGamesOrderGetResponse.startUserGamesOrderGetResponse(builder);
order.UserGamesOrderGetResponse.addFound(builder, true);
order.UserGamesOrderGetResponse.addOrder(builder, orderOffset);
const offset =
order.UserGamesOrderGetResponse.endUserGamesOrderGetResponse(builder);
builder.finish(offset);
return {
resultCode: "ok",
payloadBytes: builder.asUint8Array(),
};
},
};
const store = new OrderDraftStore();
await store.init({ cache, gameId: GAME_ID });
expect(store.needsServerHydration).toBe(true);
await store.hydrateFromServer({
client: fakeClient as never,
turn: 5,
});
expect(store.commands).toHaveLength(1);
expect(store.commands[0]!.id).toBe("hydr-1");
expect(store.updatedAt).toBe(7);
expect(store.needsServerHydration).toBe(false);
store.dispose();
});
});
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// Vitest unit coverage for `sync/order-load.ts`. Builds FBS
// `UserGamesOrderGetResponse` payloads by hand and verifies the
// decoder produces the expected `OrderCommand[]`.
import { Builder } from "flatbuffers";
import { describe, expect, test, vi } from "vitest";
import type { GalaxyClient } from "../src/api/galaxy-client";
import { uuidToHiLo } from "../src/api/game-state";
import { UUID } from "../src/proto/galaxy/fbs/common";
import {
CommandItem,
CommandPayload,
CommandPlanetRename,
UserGamesOrder,
UserGamesOrderGet,
UserGamesOrderGetResponse,
} from "../src/proto/galaxy/fbs/order";
import { fetchOrder, OrderLoadError } from "../src/sync/order-load";
const GAME_ID = "11111111-2222-3333-4444-555555555555";
function mockClient(
executeCommand: (
messageType: string,
payload: Uint8Array,
) => Promise<{ resultCode: string; payloadBytes: Uint8Array }>,
): GalaxyClient {
return { executeCommand } as unknown as GalaxyClient;
}
function buildResponse(
commands: { id: string; planetNumber: number; name: string }[],
updatedAt: number,
found = true,
): Uint8Array {
const builder = new Builder(256);
let orderOffset = 0;
if (found) {
const itemOffsets = commands.map((c) => {
const cmdIdOffset = builder.createString(c.id);
const nameOffset = builder.createString(c.name);
const inner = CommandPlanetRename.createCommandPlanetRename(
builder,
BigInt(c.planetNumber),
nameOffset,
);
CommandItem.startCommandItem(builder);
CommandItem.addCmdId(builder, cmdIdOffset);
CommandItem.addPayloadType(builder, CommandPayload.CommandPlanetRename);
CommandItem.addPayload(builder, inner);
return CommandItem.endCommandItem(builder);
});
const commandsVec = UserGamesOrder.createCommandsVector(builder, itemOffsets);
const [hi, lo] = uuidToHiLo(GAME_ID);
const gameIdOffset = UUID.createUUID(builder, hi, lo);
UserGamesOrder.startUserGamesOrder(builder);
UserGamesOrder.addGameId(builder, gameIdOffset);
UserGamesOrder.addUpdatedAt(builder, BigInt(updatedAt));
UserGamesOrder.addCommands(builder, commandsVec);
orderOffset = UserGamesOrder.endUserGamesOrder(builder);
}
UserGamesOrderGetResponse.startUserGamesOrderGetResponse(builder);
UserGamesOrderGetResponse.addFound(builder, found);
if (orderOffset !== 0) {
UserGamesOrderGetResponse.addOrder(builder, orderOffset);
}
const offset = UserGamesOrderGetResponse.endUserGamesOrderGetResponse(builder);
builder.finish(offset);
return builder.asUint8Array();
}
describe("fetchOrder", () => {
test("decodes a found response into typed commands", async () => {
const responsePayload = buildResponse(
[{ id: "cmd-1", planetNumber: 7, name: "Earth" }],
42,
);
const exec = vi.fn(async (messageType: string) => {
expect(messageType).toBe("user.games.order.get");
return { resultCode: "ok", payloadBytes: responsePayload };
});
const result = await fetchOrder(mockClient(exec), GAME_ID, 5);
expect(result.commands).toHaveLength(1);
const cmd = result.commands[0]!;
expect(cmd.kind).toBe("planetRename");
if (cmd.kind !== "planetRename") return;
expect(cmd.id).toBe("cmd-1");
expect(cmd.planetNumber).toBe(7);
expect(cmd.name).toBe("Earth");
expect(result.updatedAt).toBe(42);
});
test("found=false surfaces as an empty draft", async () => {
const responsePayload = buildResponse([], 0, false);
const exec = vi.fn(async () => ({
resultCode: "ok",
payloadBytes: responsePayload,
}));
const result = await fetchOrder(mockClient(exec), GAME_ID, 5);
expect(result.commands).toEqual([]);
expect(result.updatedAt).toBe(0);
});
test("rejects negative turn before issuing a request", async () => {
const exec = vi.fn(async () => ({
resultCode: "ok",
payloadBytes: new Uint8Array(),
}));
await expect(fetchOrder(mockClient(exec), GAME_ID, -1)).rejects.toBeInstanceOf(
OrderLoadError,
);
expect(exec).not.toHaveBeenCalled();
});
test("throws OrderLoadError on non-ok resultCode", async () => {
const exec = vi.fn(async () => ({
resultCode: "internal_error",
payloadBytes: new TextEncoder().encode(
JSON.stringify({ code: "boom", message: "down" }),
),
}));
await expect(fetchOrder(mockClient(exec), GAME_ID, 5)).rejects.toMatchObject({
name: "OrderLoadError",
resultCode: "internal_error",
code: "boom",
});
});
test("posts a well-formed UserGamesOrderGet payload", async () => {
let captured: Uint8Array | null = null;
const exec = vi.fn(async (_messageType, payload: Uint8Array) => {
captured = payload;
return {
resultCode: "ok",
payloadBytes: buildResponse([], 0, false),
};
});
await fetchOrder(mockClient(exec), GAME_ID, 9);
expect(captured).not.toBeNull();
const decoded = UserGamesOrderGet.getRootAsUserGamesOrderGet(
new (await import("flatbuffers")).ByteBuffer(captured!),
);
expect(Number(decoded.turn())).toBe(9);
const id = decoded.gameId();
expect(id).not.toBeNull();
});
});
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// Vitest unit coverage for the pure `applyOrderOverlay` projection.
// Phase 14 understands `planetRename` only; future phases (set
// production, route updates) will extend the overlay and need
// equivalent cases here.
import { describe, expect, test } from "vitest";
import {
applyOrderOverlay,
type GameReport,
type ReportPlanet,
} from "../src/api/game-state";
import type { CommandStatus, OrderCommand } from "../src/sync/order-types";
function makePlanet(overrides: Partial<ReportPlanet>): ReportPlanet {
return {
number: 0,
name: "",
x: 0,
y: 0,
kind: "local",
owner: null,
size: null,
resources: null,
industryStockpile: null,
materialsStockpile: null,
industry: null,
population: null,
colonists: null,
production: null,
freeIndustry: null,
...overrides,
};
}
function makeReport(planets: ReportPlanet[]): GameReport {
return {
turn: 4,
mapWidth: 4000,
mapHeight: 4000,
planetCount: planets.length,
planets,
};
}
describe("applyOrderOverlay", () => {
test("returns the same report when no commands match", () => {
const report = makeReport([makePlanet({ number: 1, name: "Earth" })]);
const out = applyOrderOverlay(report, [], {});
expect(out).toBe(report);
});
test("renames a planet on applied commands", () => {
const report = makeReport([
makePlanet({ number: 1, name: "Earth" }),
makePlanet({ number: 2, name: "Mars" }),
]);
const cmd: OrderCommand = {
kind: "planetRename",
id: "cmd-1",
planetNumber: 1,
name: "New Earth",
};
const statuses: Record<string, CommandStatus> = { "cmd-1": "applied" };
const out = applyOrderOverlay(report, [cmd], statuses);
expect(out).not.toBe(report);
expect(out.planets[0]!.name).toBe("New Earth");
expect(out.planets[1]!.name).toBe("Mars");
// raw report stays untouched
expect(report.planets[0]!.name).toBe("Earth");
});
test("renames on submitting too (in-flight optimistic)", () => {
const report = makeReport([makePlanet({ number: 1, name: "Earth" })]);
const cmd: OrderCommand = {
kind: "planetRename",
id: "cmd-1",
planetNumber: 1,
name: "Pending",
};
const out = applyOrderOverlay(report, [cmd], { "cmd-1": "submitting" });
expect(out.planets[0]!.name).toBe("Pending");
});
test("skips unsubmitted statuses (draft/valid/invalid/rejected)", () => {
const report = makeReport([makePlanet({ number: 1, name: "Earth" })]);
const cmd: OrderCommand = {
kind: "planetRename",
id: "cmd-1",
planetNumber: 1,
name: "Tentative",
};
for (const status of ["draft", "valid", "invalid", "rejected"] as const) {
const out = applyOrderOverlay(report, [cmd], { "cmd-1": status });
expect(out.planets[0]!.name).toBe("Earth");
}
});
test("ignores rename for missing planet (visibility lost)", () => {
const report = makeReport([makePlanet({ number: 1, name: "Earth" })]);
const cmd: OrderCommand = {
kind: "planetRename",
id: "cmd-1",
planetNumber: 99,
name: "Phantom",
};
const out = applyOrderOverlay(report, [cmd], { "cmd-1": "applied" });
expect(out).toBe(report);
});
test("placeholder commands pass through", () => {
const report = makeReport([makePlanet({ number: 1, name: "Earth" })]);
const cmd: OrderCommand = {
kind: "placeholder",
id: "cmd-1",
label: "noop",
};
const out = applyOrderOverlay(report, [cmd], { "cmd-1": "applied" });
expect(out).toBe(report);
});
test("multiple renames apply in command order", () => {
const report = makeReport([makePlanet({ number: 1, name: "Old" })]);
const first: OrderCommand = {
kind: "planetRename",
id: "cmd-1",
planetNumber: 1,
name: "Mid",
};
const second: OrderCommand = {
kind: "planetRename",
id: "cmd-2",
planetNumber: 1,
name: "Final",
};
const out = applyOrderOverlay(report, [first, second], {
"cmd-1": "applied",
"cmd-2": "applied",
});
expect(out.planets[0]!.name).toBe("Final");
});
});
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// Component coverage for the Phase 14 order-tab submit flow. Drives
// the tab against an in-memory `OrderDraftStore`, a synthetic
// `GalaxyClient`, and a stubbed `GameStateStore.refresh`. Every
// case asserts both the rendered DOM (status badges, button state)
// and the side effect on the draft store (per-command status flips).
import "@testing-library/jest-dom/vitest";
import "fake-indexeddb/auto";
import { fireEvent, render, waitFor } from "@testing-library/svelte";
import { Builder } from "flatbuffers";
import { afterEach, beforeEach, describe, expect, test, vi } from "vitest";
import OrderTab from "../src/lib/sidebar/order-tab.svelte";
import {
ORDER_DRAFT_CONTEXT_KEY,
OrderDraftStore,
} from "../src/sync/order-draft.svelte";
import {
GAME_STATE_CONTEXT_KEY,
GameStateStore,
} from "../src/lib/game-state.svelte";
import {
GALAXY_CLIENT_CONTEXT_KEY,
GalaxyClientHolder,
} from "../src/lib/galaxy-client-context.svelte";
import { i18n } from "../src/lib/i18n/index.svelte";
import { uuidToHiLo } from "../src/api/game-state";
import type { GalaxyClient } from "../src/api/galaxy-client";
import type { OrderCommand } from "../src/sync/order-types";
import { IDBCache } from "../src/platform/store/idb-cache";
import { openGalaxyDB, type GalaxyDB } from "../src/platform/store/idb";
import type { Cache } from "../src/platform/store/index";
import { UUID } from "../src/proto/galaxy/fbs/common";
import {
CommandItem,
CommandPayload,
CommandPlanetRename,
UserGamesOrderResponse,
} from "../src/proto/galaxy/fbs/order";
const GAME_ID = "11111111-2222-3333-4444-555555555555";
let db: Awaited<ReturnType<typeof openGalaxyDB>>;
let dbName: string;
let cache: Cache;
beforeEach(async () => {
dbName = `galaxy-order-tab-${crypto.randomUUID()}`;
db = await openGalaxyDB(dbName);
cache = new IDBCache(db);
i18n.resetForTests("en");
});
afterEach(async () => {
db.close();
await new Promise<void>((resolve) => {
const req = indexedDB.deleteDatabase(dbName);
req.onsuccess = () => resolve();
req.onerror = () => resolve();
req.onblocked = () => resolve();
});
});
interface Setup {
context: Map<unknown, unknown>;
draft: OrderDraftStore;
gameState: GameStateStore;
clientHolder: GalaxyClientHolder;
exec: ReturnType<typeof vi.fn>;
refresh: ReturnType<typeof vi.fn>;
}
function buildResponse(
commands: { id: string; applied: boolean | null; errorCode: number | null }[],
updatedAt: number,
): Uint8Array {
const builder = new Builder(256);
const itemOffsets = commands.map((c) => {
const cmdIdOffset = builder.createString(c.id);
const nameOffset = builder.createString("ignored");
const inner = CommandPlanetRename.createCommandPlanetRename(
builder,
BigInt(0),
nameOffset,
);
CommandItem.startCommandItem(builder);
CommandItem.addCmdId(builder, cmdIdOffset);
if (c.applied !== null) CommandItem.addCmdApplied(builder, c.applied);
if (c.errorCode !== null) {
CommandItem.addCmdErrorCode(builder, BigInt(c.errorCode));
}
CommandItem.addPayloadType(builder, CommandPayload.CommandPlanetRename);
CommandItem.addPayload(builder, inner);
return CommandItem.endCommandItem(builder);
});
const commandsVec = UserGamesOrderResponse.createCommandsVector(
builder,
itemOffsets,
);
const [hi, lo] = uuidToHiLo(GAME_ID);
const gameIdOffset = UUID.createUUID(builder, hi, lo);
UserGamesOrderResponse.startUserGamesOrderResponse(builder);
UserGamesOrderResponse.addGameId(builder, gameIdOffset);
UserGamesOrderResponse.addUpdatedAt(builder, BigInt(updatedAt));
UserGamesOrderResponse.addCommands(builder, commandsVec);
const offset = UserGamesOrderResponse.endUserGamesOrderResponse(builder);
builder.finish(offset);
return builder.asUint8Array();
}
async function makeSetup(commands: OrderCommand[]): Promise<Setup> {
const draft = new OrderDraftStore();
await draft.init({ cache, gameId: GAME_ID });
for (const cmd of commands) {
await draft.add(cmd);
}
const gameState = new GameStateStore();
gameState.gameId = GAME_ID;
gameState.status = "ready";
const refresh = vi.fn(async () => {});
gameState.refresh = refresh as unknown as typeof gameState.refresh;
const clientHolder = new GalaxyClientHolder();
const exec = vi.fn(async (_messageType: string, _payload: Uint8Array) => ({
resultCode: "ok",
payloadBytes: buildResponse(
commands.map((cmd) => ({
id: cmd.id,
applied: true,
errorCode: null,
})),
17,
),
}));
clientHolder.set({ executeCommand: exec } as unknown as GalaxyClient);
const context = new Map<unknown, unknown>([
[ORDER_DRAFT_CONTEXT_KEY, draft],
[GAME_STATE_CONTEXT_KEY, gameState],
[GALAXY_CLIENT_CONTEXT_KEY, clientHolder],
]);
return { context, draft, gameState, clientHolder, exec, refresh };
}
describe("order-tab", () => {
test("renders the empty state when the draft has no commands", async () => {
const { context } = await makeSetup([]);
const ui = render(OrderTab, { context });
expect(ui.getByTestId("order-empty")).toBeVisible();
expect(ui.queryByTestId("order-submit")).toBeNull();
});
test("Submit is disabled when every entry is invalid", async () => {
const { context } = await makeSetup([
{ kind: "planetRename", id: "id-1", planetNumber: 1, name: "" },
]);
const ui = render(OrderTab, { context });
const submit = ui.getByTestId("order-submit");
expect(submit).toBeDisabled();
expect(ui.getByTestId("order-command-status-0")).toHaveTextContent(
"invalid",
);
});
test("Submit posts every valid command and applies returned statuses", async () => {
const { context, draft, exec, refresh } = await makeSetup([
{ kind: "planetRename", id: "id-1", planetNumber: 1, name: "Earth" },
]);
const ui = render(OrderTab, { context });
const submit = ui.getByTestId("order-submit");
expect(submit).not.toBeDisabled();
expect(ui.getByTestId("order-command-status-0")).toHaveTextContent("valid");
await fireEvent.click(submit);
await waitFor(() => {
expect(draft.statuses["id-1"]).toBe("applied");
});
expect(exec).toHaveBeenCalledTimes(1);
expect(refresh).toHaveBeenCalledTimes(1);
expect(ui.getByTestId("order-command-status-0")).toHaveTextContent(
"applied",
);
});
test("Non-ok response marks every submitting entry as rejected", async () => {
const { context, draft, refresh } = await makeSetup([
{ kind: "planetRename", id: "id-1", planetNumber: 1, name: "Earth" },
]);
const exec = vi.fn(async () => ({
resultCode: "invalid_request",
payloadBytes: new TextEncoder().encode(
JSON.stringify({ code: "boom", message: "down" }),
),
}));
const holder = context.get(GALAXY_CLIENT_CONTEXT_KEY) as GalaxyClientHolder;
holder.set({ executeCommand: exec } as unknown as GalaxyClient);
const ui = render(OrderTab, { context });
await fireEvent.click(ui.getByTestId("order-submit"));
await waitFor(() => {
expect(draft.statuses["id-1"]).toBe("rejected");
});
expect(refresh).not.toHaveBeenCalled();
expect(ui.getByTestId("order-submit-error")).toHaveTextContent("down");
});
test("Already-applied entries do not get re-submitted", async () => {
const { context, draft, exec } = await makeSetup([
{ kind: "planetRename", id: "id-1", planetNumber: 1, name: "Earth" },
]);
draft.markSubmitting(["id-1"]);
draft.applyResults({
results: new Map([["id-1", "applied"] as const]),
updatedAt: 1,
});
const ui = render(OrderTab, { context });
const submit = ui.getByTestId("order-submit");
expect(submit).toBeDisabled();
expect(exec).not.toHaveBeenCalled();
});
});
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// Vitest unit coverage for `sync/submit.ts`. Drives the submit
// pipeline against a stub `GalaxyClient` whose `executeCommand`
// hand-builds FBS responses, so the parser is exercised against
// payloads identical to what the real gateway returns.
import { Builder } from "flatbuffers";
import { describe, expect, test, vi } from "vitest";
import type { GalaxyClient } from "../src/api/galaxy-client";
import { uuidToHiLo } from "../src/api/game-state";
import { UUID } from "../src/proto/galaxy/fbs/common";
import {
CommandItem,
CommandPlanetRename,
CommandPayload,
UserGamesOrder,
UserGamesOrderResponse,
} from "../src/proto/galaxy/fbs/order";
import { submitOrder } from "../src/sync/submit";
import type { OrderCommand } from "../src/sync/order-types";
const GAME_ID = "11111111-2222-3333-4444-555555555555";
function mockClient(
executeCommand: (
messageType: string,
payload: Uint8Array,
) => Promise<{ resultCode: string; payloadBytes: Uint8Array }>,
): GalaxyClient {
return { executeCommand } as unknown as GalaxyClient;
}
function buildResponse(
commands: { id: string; applied: boolean | null; errorCode: number | null }[],
updatedAt: number,
): Uint8Array {
const builder = new Builder(256);
const itemOffsets = commands.map((c) => {
const cmdIdOffset = builder.createString(c.id);
const nameOffset = builder.createString("ignored");
const payloadOffset = CommandPlanetRename.createCommandPlanetRename(
builder,
BigInt(0),
nameOffset,
);
CommandItem.startCommandItem(builder);
CommandItem.addCmdId(builder, cmdIdOffset);
if (c.applied !== null) CommandItem.addCmdApplied(builder, c.applied);
if (c.errorCode !== null) {
CommandItem.addCmdErrorCode(builder, BigInt(c.errorCode));
}
CommandItem.addPayloadType(builder, CommandPayload.CommandPlanetRename);
CommandItem.addPayload(builder, payloadOffset);
return CommandItem.endCommandItem(builder);
});
const commandsVec = UserGamesOrderResponse.createCommandsVector(builder, itemOffsets);
const [hi, lo] = uuidToHiLo(GAME_ID);
const gameIdOffset = UUID.createUUID(builder, hi, lo);
UserGamesOrderResponse.startUserGamesOrderResponse(builder);
UserGamesOrderResponse.addGameId(builder, gameIdOffset);
UserGamesOrderResponse.addUpdatedAt(builder, BigInt(updatedAt));
UserGamesOrderResponse.addCommands(builder, commandsVec);
const offset = UserGamesOrderResponse.endUserGamesOrderResponse(builder);
builder.finish(offset);
return builder.asUint8Array();
}
const sampleRename: OrderCommand = {
kind: "planetRename",
id: "00000000-0000-0000-0000-00000000aaaa",
planetNumber: 7,
name: "Earth",
};
describe("submitOrder", () => {
test("decodes per-command results from a populated response", async () => {
const responsePayload = buildResponse(
[{ id: sampleRename.id, applied: true, errorCode: null }],
99,
);
const exec = vi.fn(async () => ({
resultCode: "ok",
payloadBytes: responsePayload,
}));
const result = await submitOrder(mockClient(exec), GAME_ID, [sampleRename]);
expect(exec).toHaveBeenCalledOnce();
expect(result.ok).toBe(true);
if (!result.ok) return;
expect(result.results.get(sampleRename.id)).toBe("applied");
expect(result.errorCodes.get(sampleRename.id)).toBeNull();
expect(result.updatedAt).toBe(99);
});
test("falls back to batch-level applied when commands array is empty", async () => {
// Hand-craft an envelope without `commands` to mimic the legacy
// gateway behaviour (or a 204 wrapped via the fallback path).
const builder = new Builder(64);
UserGamesOrderResponse.startUserGamesOrderResponse(builder);
const offset = UserGamesOrderResponse.endUserGamesOrderResponse(builder);
builder.finish(offset);
const exec = vi.fn(async () => ({
resultCode: "ok",
payloadBytes: builder.asUint8Array(),
}));
const result = await submitOrder(mockClient(exec), GAME_ID, [sampleRename]);
expect(result.ok).toBe(true);
if (!result.ok) return;
expect(result.results.get(sampleRename.id)).toBe("applied");
expect(result.errorCodes.get(sampleRename.id)).toBeNull();
});
test("surfaces mixed applied / rejected entries by cmd id", async () => {
const second: OrderCommand = {
kind: "planetRename",
id: "00000000-0000-0000-0000-00000000bbbb",
planetNumber: 8,
name: "Mars",
};
const responsePayload = buildResponse(
[
{ id: sampleRename.id, applied: true, errorCode: null },
{ id: second.id, applied: false, errorCode: 42 },
],
120,
);
const exec = vi.fn(async () => ({
resultCode: "ok",
payloadBytes: responsePayload,
}));
const result = await submitOrder(mockClient(exec), GAME_ID, [sampleRename, second]);
expect(result.ok).toBe(true);
if (!result.ok) return;
expect(result.results.get(sampleRename.id)).toBe("applied");
expect(result.errorCodes.get(sampleRename.id)).toBeNull();
expect(result.results.get(second.id)).toBe("rejected");
expect(result.errorCodes.get(second.id)).toBe(42);
});
test("returns SubmitFailure on non-ok resultCode without throwing", async () => {
const exec = vi.fn(async () => ({
resultCode: "invalid_request",
payloadBytes: new TextEncoder().encode(
JSON.stringify({ code: "validation_failed", message: "bad name" }),
),
}));
const result = await submitOrder(mockClient(exec), GAME_ID, [sampleRename]);
expect(result.ok).toBe(false);
if (result.ok) return;
expect(result.resultCode).toBe("invalid_request");
expect(result.code).toBe("validation_failed");
expect(result.message).toBe("bad name");
});
test("posts a well-formed UserGamesOrder payload", async () => {
let captured: Uint8Array | null = null;
const exec = vi.fn(async (_messageType, payload: Uint8Array) => {
captured = payload;
return { resultCode: "ok", payloadBytes: new Uint8Array() };
});
await submitOrder(mockClient(exec), GAME_ID, [sampleRename]);
expect(captured).not.toBeNull();
const decoded = UserGamesOrder.getRootAsUserGamesOrder(
new (await import("flatbuffers")).ByteBuffer(captured!),
);
expect(decoded.commandsLength()).toBe(1);
const item = decoded.commands(0);
expect(item).not.toBeNull();
expect(item!.cmdId()).toBe(sampleRename.id);
expect(item!.payloadType()).toBe(CommandPayload.CommandPlanetRename);
const inner = new CommandPlanetRename();
item!.payload(inner);
expect(Number(inner.number())).toBe(7);
expect(inner.name()).toBe("Earth");
});
});