ui/phase-14: rename planet end-to-end + order read-back
Wires the first end-to-end command through the full pipeline:
inspector rename action → local order draft → user.games.order
submit → optimistic overlay on map / inspector → server hydration
on cache miss via the new user.games.order.get message type.
Backend: GET /api/v1/user/games/{id}/orders forwards to engine
GET /api/v1/order. Gateway parses the engine PUT response into the
extended UserGamesOrderResponse FBS envelope and adds
executeUserGamesOrderGet for the read-back path. Frontend ports
ValidateTypeName to TS, lands the inline rename editor + Submit
button, and exposes a renderedReport context so consumers see the
overlay-applied snapshot.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,110 @@
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// automatically generated by the FlatBuffers compiler, do not modify
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/* eslint-disable @typescript-eslint/no-unused-vars, @typescript-eslint/no-explicit-any, @typescript-eslint/no-non-null-assertion */
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import * as flatbuffers from 'flatbuffers';
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import { UUID, UUIDT } from '../common/uuid.js';
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import { CommandItem, CommandItemT } from './command-item.js';
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export class UserGamesCommand implements flatbuffers.IUnpackableObject<UserGamesCommandT> {
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bb: flatbuffers.ByteBuffer|null = null;
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bb_pos = 0;
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__init(i:number, bb:flatbuffers.ByteBuffer):UserGamesCommand {
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this.bb_pos = i;
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this.bb = bb;
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return this;
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}
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static getRootAsUserGamesCommand(bb:flatbuffers.ByteBuffer, obj?:UserGamesCommand):UserGamesCommand {
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return (obj || new UserGamesCommand()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
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}
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static getSizePrefixedRootAsUserGamesCommand(bb:flatbuffers.ByteBuffer, obj?:UserGamesCommand):UserGamesCommand {
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bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
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return (obj || new UserGamesCommand()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
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}
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gameId(obj?:UUID):UUID|null {
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const offset = this.bb!.__offset(this.bb_pos, 4);
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return offset ? (obj || new UUID()).__init(this.bb_pos + offset, this.bb!) : null;
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}
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commands(index: number, obj?:CommandItem):CommandItem|null {
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const offset = this.bb!.__offset(this.bb_pos, 6);
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return offset ? (obj || new CommandItem()).__init(this.bb!.__indirect(this.bb!.__vector(this.bb_pos + offset) + index * 4), this.bb!) : null;
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}
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commandsLength():number {
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const offset = this.bb!.__offset(this.bb_pos, 6);
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return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
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}
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static startUserGamesCommand(builder:flatbuffers.Builder) {
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builder.startObject(2);
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}
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static addGameId(builder:flatbuffers.Builder, gameIdOffset:flatbuffers.Offset) {
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builder.addFieldStruct(0, gameIdOffset, 0);
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}
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static addCommands(builder:flatbuffers.Builder, commandsOffset:flatbuffers.Offset) {
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builder.addFieldOffset(1, commandsOffset, 0);
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}
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static createCommandsVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset {
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builder.startVector(4, data.length, 4);
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for (let i = data.length - 1; i >= 0; i--) {
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builder.addOffset(data[i]!);
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}
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return builder.endVector();
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}
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static startCommandsVector(builder:flatbuffers.Builder, numElems:number) {
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builder.startVector(4, numElems, 4);
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}
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static endUserGamesCommand(builder:flatbuffers.Builder):flatbuffers.Offset {
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const offset = builder.endObject();
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builder.requiredField(offset, 4) // game_id
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return offset;
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}
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static createUserGamesCommand(builder:flatbuffers.Builder, gameIdOffset:flatbuffers.Offset, commandsOffset:flatbuffers.Offset):flatbuffers.Offset {
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UserGamesCommand.startUserGamesCommand(builder);
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UserGamesCommand.addGameId(builder, gameIdOffset);
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UserGamesCommand.addCommands(builder, commandsOffset);
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return UserGamesCommand.endUserGamesCommand(builder);
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}
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unpack(): UserGamesCommandT {
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return new UserGamesCommandT(
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(this.gameId() !== null ? this.gameId()!.unpack() : null),
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this.bb!.createObjList<CommandItem, CommandItemT>(this.commands.bind(this), this.commandsLength())
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);
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}
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unpackTo(_o: UserGamesCommandT): void {
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_o.gameId = (this.gameId() !== null ? this.gameId()!.unpack() : null);
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_o.commands = this.bb!.createObjList<CommandItem, CommandItemT>(this.commands.bind(this), this.commandsLength());
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}
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}
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export class UserGamesCommandT implements flatbuffers.IGeneratedObject {
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constructor(
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public gameId: UUIDT|null = null,
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public commands: (CommandItemT)[] = []
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){}
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pack(builder:flatbuffers.Builder): flatbuffers.Offset {
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const commands = UserGamesCommand.createCommandsVector(builder, builder.createObjectOffsetList(this.commands));
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return UserGamesCommand.createUserGamesCommand(builder,
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(this.gameId !== null ? this.gameId!.pack(builder) : 0),
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commands
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);
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}
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}
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