ui/phase-14: rename planet end-to-end + order read-back

Wires the first end-to-end command through the full pipeline:
inspector rename action → local order draft → user.games.order
submit → optimistic overlay on map / inspector → server hydration
on cache miss via the new user.games.order.get message type.

Backend: GET /api/v1/user/games/{id}/orders forwards to engine
GET /api/v1/order. Gateway parses the engine PUT response into the
extended UserGamesOrderResponse FBS envelope and adds
executeUserGamesOrderGet for the read-back path. Frontend ports
ValidateTypeName to TS, lands the inline rename editor + Submit
button, and exposes a renderedReport context so consumers see the
overlay-applied snapshot.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
Ilia Denisov
2026-05-09 11:50:09 +02:00
parent 381e41b325
commit f80c623a74
86 changed files with 7505 additions and 138 deletions
@@ -14,18 +14,18 @@ from the Phase 10 stub.
<script lang="ts">
import { getContext } from "svelte";
import { i18n } from "$lib/i18n/index.svelte";
import {
GAME_STATE_CONTEXT_KEY,
type GameStateStore,
} from "$lib/game-state.svelte";
import {
SELECTION_CONTEXT_KEY,
type SelectionStore,
} from "$lib/selection.svelte";
import {
RENDERED_REPORT_CONTEXT_KEY,
type RenderedReportSource,
} from "$lib/rendered-report.svelte";
import Planet from "$lib/inspectors/planet.svelte";
const gameState = getContext<GameStateStore | undefined>(
GAME_STATE_CONTEXT_KEY,
const renderedReport = getContext<RenderedReportSource | undefined>(
RENDERED_REPORT_CONTEXT_KEY,
);
const selection = getContext<SelectionStore | undefined>(
SELECTION_CONTEXT_KEY,
@@ -34,7 +34,7 @@ from the Phase 10 stub.
const selectedPlanet = $derived.by(() => {
const sel = selection?.selected;
if (sel === undefined || sel === null || sel.kind !== "planet") return null;
const report = gameState?.report;
const report = renderedReport?.report;
if (report === undefined || report === null) return null;
return report.planets.find((p) => p.number === sel.id) ?? null;
});