ui/phase-14: rename planet end-to-end + order read-back
Wires the first end-to-end command through the full pipeline:
inspector rename action → local order draft → user.games.order
submit → optimistic overlay on map / inspector → server hydration
on cache miss via the new user.games.order.get message type.
Backend: GET /api/v1/user/games/{id}/orders forwards to engine
GET /api/v1/order. Gateway parses the engine PUT response into the
extended UserGamesOrderResponse FBS envelope and adds
executeUserGamesOrderGet for the read-back path. Frontend ports
ValidateTypeName to TS, lands the inline rename editor + Submit
button, and exposes a renderedReport context so consumers see the
overlay-applied snapshot.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
@@ -1,23 +1,29 @@
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<!--
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Phase 13 read-only planet inspector. Renders the documented field
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set for the planet kind in question:
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Planet inspector. Renders the documented field set for each planet
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kind (local / other / uninhabited / unidentified) and exposes a
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Rename action on owned (`local`) planets that opens an inline
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editor. The editor runs the same `validateEntityName` rules as the
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server-side validator (parity with `pkg/util/string.go`) and, on
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confirm, appends a `planetRename` command to the local order draft
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through the `OrderDraftStore` provided via context.
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- `local` / `other` carry the full economy: name, owner (other only),
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coordinates, size, population, colonists, industry, both stockpiles,
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natural resources, current production, free production potential.
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- `uninhabited` keeps name, coordinates, size, both stockpiles, and
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natural resources — the engine does not project industry or
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population for unowned planets.
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- `unidentified` is reduced to coordinates plus a no-data hint.
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The component is purely presentational: the parent supplies a
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`ReportPlanet` snapshot resolved from `GameStateStore`, no store
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lookups happen here. Phase 14 will extend the same component with a
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`Rename` action; the read-only layout stays the structural baseline.
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The read-only path stays unchanged for non-`local` planets. The
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inline editor lives directly inside this component per PLAN.md
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Phase 14 — a separate file would be over-abstraction for one input
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field with five buttons.
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-->
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<script lang="ts">
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import { getContext, tick } from "svelte";
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import type { ReportPlanet } from "../../api/game-state";
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import { i18n, type TranslationKey } from "$lib/i18n/index.svelte";
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import {
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ORDER_DRAFT_CONTEXT_KEY,
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OrderDraftStore,
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} from "../../sync/order-draft.svelte";
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import {
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validateEntityName,
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type EntityNameInvalidReason,
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} from "$lib/util/entity-name";
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type Props = {
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planet: ReportPlanet;
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@@ -31,6 +37,34 @@ lookups happen here. Phase 14 will extend the same component with a
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unidentified: "game.inspector.planet.kind.unidentified",
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};
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const invalidReasonKeyMap: Record<EntityNameInvalidReason, TranslationKey> = {
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empty: "game.inspector.planet.rename.invalid.empty",
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too_long: "game.inspector.planet.rename.invalid.too_long",
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starts_with_special:
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"game.inspector.planet.rename.invalid.starts_with_special",
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ends_with_special: "game.inspector.planet.rename.invalid.ends_with_special",
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consecutive_specials:
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"game.inspector.planet.rename.invalid.consecutive_specials",
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whitespace: "game.inspector.planet.rename.invalid.whitespace",
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disallowed_character:
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"game.inspector.planet.rename.invalid.disallowed_character",
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};
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const draft = getContext<OrderDraftStore | undefined>(
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ORDER_DRAFT_CONTEXT_KEY,
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);
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let renameOpen = $state(false);
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let renameInput = $state("");
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let inputEl: HTMLInputElement | null = $state(null);
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const renameValidation = $derived(validateEntityName(renameInput));
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const renameInvalidMessage = $derived(
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renameValidation.ok
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? ""
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: i18n.t(invalidReasonKeyMap[renameValidation.reason]),
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);
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const kindLabel = $derived(i18n.t(kindKeyMap[planet.kind]));
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const coordinates = $derived(
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`(${formatNumber(planet.x)}, ${formatNumber(planet.y)})`,
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@@ -47,6 +81,44 @@ lookups happen here. Phase 14 will extend the same component with a
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}
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return value;
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}
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async function openRename(): Promise<void> {
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renameInput = planet.name;
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renameOpen = true;
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await tick();
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inputEl?.focus();
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inputEl?.select();
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}
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function cancelRename(): void {
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renameOpen = false;
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renameInput = "";
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}
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async function confirmRename(): Promise<void> {
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const result = validateEntityName(renameInput);
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if (!result.ok || draft === undefined) return;
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await draft.add({
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kind: "planetRename",
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id: crypto.randomUUID(),
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planetNumber: planet.number,
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name: result.value,
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});
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renameOpen = false;
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renameInput = "";
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}
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function onKeyDown(event: KeyboardEvent): void {
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if (event.key === "Escape") {
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event.preventDefault();
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cancelRename();
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return;
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}
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if (event.key === "Enter") {
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event.preventDefault();
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void confirmRename();
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}
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}
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</script>
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<section
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@@ -60,8 +132,65 @@ lookups happen here. Phase 14 will extend the same component with a
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{#if planet.kind !== "unidentified"}
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<h3 class="name" data-testid="inspector-planet-name">{planet.name}</h3>
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{/if}
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{#if planet.kind === "local" && !renameOpen}
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<button
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type="button"
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class="action"
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data-testid="inspector-planet-rename-action"
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onclick={openRename}
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>
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{i18n.t("game.inspector.planet.action.rename")}
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</button>
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{/if}
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</header>
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{#if planet.kind === "local" && renameOpen}
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<div class="rename" data-testid="inspector-planet-rename">
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<label class="rename-label" for="planet-rename-input">
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{i18n.t("game.inspector.planet.rename.title")}
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</label>
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<input
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id="planet-rename-input"
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type="text"
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class="rename-input"
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data-testid="inspector-planet-rename-input"
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bind:value={renameInput}
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bind:this={inputEl}
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onkeydown={onKeyDown}
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aria-invalid={renameValidation.ok ? "false" : "true"}
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aria-describedby={renameValidation.ok ? undefined : "planet-rename-error"}
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/>
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{#if !renameValidation.ok}
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<p
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id="planet-rename-error"
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class="rename-error"
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data-testid="inspector-planet-rename-error"
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>
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{renameInvalidMessage}
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</p>
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{/if}
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<div class="rename-actions">
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<button
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type="button"
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class="rename-cancel"
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data-testid="inspector-planet-rename-cancel"
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onclick={cancelRename}
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>
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{i18n.t("game.inspector.planet.rename.cancel")}
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</button>
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<button
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type="button"
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class="rename-confirm"
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data-testid="inspector-planet-rename-confirm"
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disabled={!renameValidation.ok || draft === undefined}
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onclick={() => void confirmRename()}
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>
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{i18n.t("game.inspector.planet.rename.confirm")}
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</button>
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</div>
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</div>
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{/if}
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<dl class="fields">
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{#if planet.kind === "other" && planet.owner !== null}
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<div class="field" data-testid="inspector-planet-field-owner">
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@@ -194,4 +323,69 @@ lookups happen here. Phase 14 will extend the same component with a
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color: #888;
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font-size: 0.85rem;
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}
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.action {
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align-self: flex-start;
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margin-top: 0.25rem;
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font: inherit;
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font-size: 0.85rem;
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padding: 0.2rem 0.55rem;
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background: transparent;
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color: #aab;
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border: 1px solid #2a3150;
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border-radius: 3px;
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cursor: pointer;
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}
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.action:hover {
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color: #e8eaf6;
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border-color: #6d8cff;
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}
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.rename {
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display: flex;
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flex-direction: column;
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gap: 0.35rem;
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}
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.rename-label {
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font-size: 0.85rem;
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color: #aab;
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}
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.rename-input {
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font: inherit;
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padding: 0.3rem 0.5rem;
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background: #0a0e1a;
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color: #e8eaf6;
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border: 1px solid #2a3150;
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border-radius: 3px;
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}
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.rename-input[aria-invalid="true"] {
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border-color: #d97a7a;
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}
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.rename-error {
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margin: 0;
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font-size: 0.8rem;
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color: #d97a7a;
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}
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.rename-actions {
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display: flex;
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gap: 0.4rem;
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}
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.rename-cancel,
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.rename-confirm {
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font: inherit;
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font-size: 0.85rem;
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padding: 0.25rem 0.65rem;
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background: transparent;
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color: #aab;
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border: 1px solid #2a3150;
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border-radius: 3px;
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cursor: pointer;
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}
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.rename-confirm:not(:disabled):hover,
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.rename-cancel:hover {
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color: #e8eaf6;
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border-color: #6d8cff;
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}
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.rename-confirm:disabled {
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cursor: not-allowed;
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opacity: 0.5;
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}
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</style>
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