ui/phase-14: rename planet end-to-end + order read-back

Wires the first end-to-end command through the full pipeline:
inspector rename action → local order draft → user.games.order
submit → optimistic overlay on map / inspector → server hydration
on cache miss via the new user.games.order.get message type.

Backend: GET /api/v1/user/games/{id}/orders forwards to engine
GET /api/v1/order. Gateway parses the engine PUT response into the
extended UserGamesOrderResponse FBS envelope and adds
executeUserGamesOrderGet for the read-back path. Frontend ports
ValidateTypeName to TS, lands the inline rename editor + Submit
button, and exposes a renderedReport context so consumers see the
overlay-applied snapshot.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
Ilia Denisov
2026-05-09 11:50:09 +02:00
parent 381e41b325
commit f80c623a74
86 changed files with 7505 additions and 138 deletions
+82
View File
@@ -0,0 +1,82 @@
// Code generated by the FlatBuffers compiler. DO NOT EDIT.
package order
import (
flatbuffers "github.com/google/flatbuffers/go"
common "galaxy/schema/fbs/common"
)
type UserGamesOrderGet struct {
_tab flatbuffers.Table
}
func GetRootAsUserGamesOrderGet(buf []byte, offset flatbuffers.UOffsetT) *UserGamesOrderGet {
n := flatbuffers.GetUOffsetT(buf[offset:])
x := &UserGamesOrderGet{}
x.Init(buf, n+offset)
return x
}
func FinishUserGamesOrderGetBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.Finish(offset)
}
func GetSizePrefixedRootAsUserGamesOrderGet(buf []byte, offset flatbuffers.UOffsetT) *UserGamesOrderGet {
n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
x := &UserGamesOrderGet{}
x.Init(buf, n+offset+flatbuffers.SizeUint32)
return x
}
func FinishSizePrefixedUserGamesOrderGetBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.FinishSizePrefixed(offset)
}
func (rcv *UserGamesOrderGet) Init(buf []byte, i flatbuffers.UOffsetT) {
rcv._tab.Bytes = buf
rcv._tab.Pos = i
}
func (rcv *UserGamesOrderGet) Table() flatbuffers.Table {
return rcv._tab
}
func (rcv *UserGamesOrderGet) GameId(obj *common.UUID) *common.UUID {
o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
if o != 0 {
x := o + rcv._tab.Pos
if obj == nil {
obj = new(common.UUID)
}
obj.Init(rcv._tab.Bytes, x)
return obj
}
return nil
}
func (rcv *UserGamesOrderGet) Turn() int64 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
if o != 0 {
return rcv._tab.GetInt64(o + rcv._tab.Pos)
}
return 0
}
func (rcv *UserGamesOrderGet) MutateTurn(n int64) bool {
return rcv._tab.MutateInt64Slot(6, n)
}
func UserGamesOrderGetStart(builder *flatbuffers.Builder) {
builder.StartObject(2)
}
func UserGamesOrderGetAddGameId(builder *flatbuffers.Builder, gameId flatbuffers.UOffsetT) {
builder.PrependStructSlot(0, flatbuffers.UOffsetT(gameId), 0)
}
func UserGamesOrderGetAddTurn(builder *flatbuffers.Builder, turn int64) {
builder.PrependInt64Slot(1, turn, 0)
}
func UserGamesOrderGetEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
return builder.EndObject()
}