ui/phase-14: rename planet end-to-end + order read-back
Wires the first end-to-end command through the full pipeline:
inspector rename action → local order draft → user.games.order
submit → optimistic overlay on map / inspector → server hydration
on cache miss via the new user.games.order.get message type.
Backend: GET /api/v1/user/games/{id}/orders forwards to engine
GET /api/v1/order. Gateway parses the engine PUT response into the
extended UserGamesOrderResponse FBS envelope and adds
executeUserGamesOrderGet for the read-back path. Frontend ports
ValidateTypeName to TS, lands the inline rename editor + Submit
button, and exposes a renderedReport context so consumers see the
overlay-applied snapshot.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,82 @@
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// Code generated by the FlatBuffers compiler. DO NOT EDIT.
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package order
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import (
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flatbuffers "github.com/google/flatbuffers/go"
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common "galaxy/schema/fbs/common"
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)
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type UserGamesOrderGet struct {
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_tab flatbuffers.Table
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}
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func GetRootAsUserGamesOrderGet(buf []byte, offset flatbuffers.UOffsetT) *UserGamesOrderGet {
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n := flatbuffers.GetUOffsetT(buf[offset:])
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x := &UserGamesOrderGet{}
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x.Init(buf, n+offset)
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return x
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}
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func FinishUserGamesOrderGetBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
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builder.Finish(offset)
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}
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func GetSizePrefixedRootAsUserGamesOrderGet(buf []byte, offset flatbuffers.UOffsetT) *UserGamesOrderGet {
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n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
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x := &UserGamesOrderGet{}
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x.Init(buf, n+offset+flatbuffers.SizeUint32)
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return x
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}
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func FinishSizePrefixedUserGamesOrderGetBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
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builder.FinishSizePrefixed(offset)
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}
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func (rcv *UserGamesOrderGet) Init(buf []byte, i flatbuffers.UOffsetT) {
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rcv._tab.Bytes = buf
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rcv._tab.Pos = i
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}
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func (rcv *UserGamesOrderGet) Table() flatbuffers.Table {
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return rcv._tab
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}
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func (rcv *UserGamesOrderGet) GameId(obj *common.UUID) *common.UUID {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
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if o != 0 {
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x := o + rcv._tab.Pos
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if obj == nil {
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obj = new(common.UUID)
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}
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obj.Init(rcv._tab.Bytes, x)
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return obj
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}
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return nil
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}
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func (rcv *UserGamesOrderGet) Turn() int64 {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
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if o != 0 {
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return rcv._tab.GetInt64(o + rcv._tab.Pos)
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}
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return 0
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}
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func (rcv *UserGamesOrderGet) MutateTurn(n int64) bool {
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return rcv._tab.MutateInt64Slot(6, n)
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}
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func UserGamesOrderGetStart(builder *flatbuffers.Builder) {
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builder.StartObject(2)
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}
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func UserGamesOrderGetAddGameId(builder *flatbuffers.Builder, gameId flatbuffers.UOffsetT) {
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builder.PrependStructSlot(0, flatbuffers.UOffsetT(gameId), 0)
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}
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func UserGamesOrderGetAddTurn(builder *flatbuffers.Builder, turn int64) {
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builder.PrependInt64Slot(1, turn, 0)
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}
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func UserGamesOrderGetEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
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return builder.EndObject()
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}
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