ui/phase-14: rename planet end-to-end + order read-back
Wires the first end-to-end command through the full pipeline:
inspector rename action → local order draft → user.games.order
submit → optimistic overlay on map / inspector → server hydration
on cache miss via the new user.games.order.get message type.
Backend: GET /api/v1/user/games/{id}/orders forwards to engine
GET /api/v1/order. Gateway parses the engine PUT response into the
extended UserGamesOrderResponse FBS envelope and adds
executeUserGamesOrderGet for the read-back path. Frontend ports
ValidateTypeName to TS, lands the inline rename editor + Submit
button, and exposes a renderedReport context so consumers see the
overlay-applied snapshot.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -606,13 +606,16 @@ not duplicated here.
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### 6.2 Backend's role: pass-through with authorisation
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The signed authenticated-edge pipeline for in-game traffic uses three
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The signed authenticated-edge pipeline for in-game traffic uses four
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message types on the authenticated surface — `user.games.command`,
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`user.games.order`, `user.games.report` — each with a typed
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FlatBuffers payload. Gateway transcodes the FB request into the JSON
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shape backend expects, forwards over plain REST to the corresponding
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`/api/v1/user/games/{game_id}/*` endpoint, then transcodes the JSON
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response back into FB before signing the reply.
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`user.games.order`, `user.games.order.get`, `user.games.report` —
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each with a typed FlatBuffers payload. Gateway transcodes the FB
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request into the JSON shape backend expects, forwards over plain
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REST to the corresponding `/api/v1/user/games/{game_id}/*` endpoint,
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then transcodes the JSON response back into FB before signing the
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reply. `user.games.order.get` is the read-back companion to
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`user.games.order`: clients use it to hydrate the local order draft
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after a cache loss (fresh install, cleared storage, new device).
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For every in-game endpoint the user surface acts as an authorised
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pass-through to the engine container. Backend:
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