ui/phase-14: rename planet end-to-end + order read-back

Wires the first end-to-end command through the full pipeline:
inspector rename action → local order draft → user.games.order
submit → optimistic overlay on map / inspector → server hydration
on cache miss via the new user.games.order.get message type.

Backend: GET /api/v1/user/games/{id}/orders forwards to engine
GET /api/v1/order. Gateway parses the engine PUT response into the
extended UserGamesOrderResponse FBS envelope and adds
executeUserGamesOrderGet for the read-back path. Frontend ports
ValidateTypeName to TS, lands the inline rename editor + Submit
button, and exposes a renderedReport context so consumers see the
overlay-applied snapshot.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
Ilia Denisov
2026-05-09 11:50:09 +02:00
parent 381e41b325
commit f80c623a74
86 changed files with 7505 additions and 138 deletions
+9 -5
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@@ -371,11 +371,15 @@ Authenticated client traffic for in-game operations crosses three
serialisation boundaries: signed-gRPC FlatBuffers (client ↔ gateway),
JSON over REST (gateway ↔ backend), and JSON over REST again
(backend ↔ engine). Gateway owns the FB ↔ JSON transcoding for the
three message types `user.games.command`, `user.games.order`,
`user.games.report` (FB schemas in `pkg/schema/fbs/{order,report}`,
encoders in `pkg/transcoder`). Backend never touches FlatBuffers and
never re-interprets the JSON beyond rebinding the actor field from
the runtime player mapping (clients never carry a trusted actor).
four message types `user.games.command`, `user.games.order`,
`user.games.order.get`, `user.games.report` (FB schemas in
`pkg/schema/fbs/{order,report}`, encoders in `pkg/transcoder`).
`user.games.order.get` reads back the player's stored order for a
given turn — paired with the POST `user.games.order` so the client
can hydrate its local draft after a cache loss without re-deriving
from the report. Backend never touches FlatBuffers and never
re-interprets the JSON beyond rebinding the actor field from the
runtime player mapping (clients never carry a trusted actor).
Container state is owned by `backend/internal/runtime`:
+9 -6
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@@ -606,13 +606,16 @@ not duplicated here.
### 6.2 Backend's role: pass-through with authorisation
The signed authenticated-edge pipeline for in-game traffic uses three
The signed authenticated-edge pipeline for in-game traffic uses four
message types on the authenticated surface — `user.games.command`,
`user.games.order`, `user.games.report` each with a typed
FlatBuffers payload. Gateway transcodes the FB request into the JSON
shape backend expects, forwards over plain REST to the corresponding
`/api/v1/user/games/{game_id}/*` endpoint, then transcodes the JSON
response back into FB before signing the reply.
`user.games.order`, `user.games.order.get`, `user.games.report`
each with a typed FlatBuffers payload. Gateway transcodes the FB
request into the JSON shape backend expects, forwards over plain
REST to the corresponding `/api/v1/user/games/{game_id}/*` endpoint,
then transcodes the JSON response back into FB before signing the
reply. `user.games.order.get` is the read-back companion to
`user.games.order`: clients use it to hydrate the local order draft
after a cache loss (fresh install, cleared storage, new device).
For every in-game endpoint the user surface acts as an authorised
pass-through to the engine container. Backend:
+9 -4
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@@ -624,12 +624,17 @@ Wire-формат команд, приказов и отчётов — собс
### 6.2 Роль backend: pass-through с авторизацией
Подписанный конвейер аутентифицированного edge для in-game-трафика
использует три message types на аутентифицированной поверхности —
`user.games.command`, `user.games.order`, `user.games.report`
у каждого типизированный FlatBuffers-payload. Gateway транскодирует FB-запрос в JSON-форму,
которую ждёт backend, форвардит её REST'ом в соответствующий
использует четыре message types на аутентифицированной поверхности —
`user.games.command`, `user.games.order`, `user.games.order.get`,
`user.games.report`у каждого типизированный FlatBuffers-payload.
Gateway транскодирует FB-запрос в JSON-форму, которую ждёт backend,
форвардит её REST'ом в соответствующий
`/api/v1/user/games/{game_id}/*` endpoint, после чего транскодирует
JSON-ответ обратно в FB перед подписью.
`user.games.order.get` — read-back-компаньон для `user.games.order`:
клиент использует его, чтобы восстановить локальный черновик приказа
после потери кэша (свежая установка, очищенное хранилище, новое
устройство).
Для каждого in-game-endpoint user-surface работает как
авторизующий pass-through к engine-контейнеру. Backend: