ui/phase-14: rename planet end-to-end + order read-back
Wires the first end-to-end command through the full pipeline:
inspector rename action → local order draft → user.games.order
submit → optimistic overlay on map / inspector → server hydration
on cache miss via the new user.games.order.get message type.
Backend: GET /api/v1/user/games/{id}/orders forwards to engine
GET /api/v1/order. Gateway parses the engine PUT response into the
extended UserGamesOrderResponse FBS envelope and adds
executeUserGamesOrderGet for the read-back path. Frontend ports
ValidateTypeName to TS, lands the inline rename editor + Submit
button, and exposes a renderedReport context so consumers see the
overlay-applied snapshot.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
@@ -136,6 +136,64 @@ func (h *UserGamesHandlers) Orders() gin.HandlerFunc {
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}
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}
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// GetOrders handles GET /api/v1/user/games/{game_id}/orders?turn=N.
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// Forwards to the engine's `GET /api/v1/order` with the player rebound
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// from the runtime mapping. The query parameter `turn` is required
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// and must be a non-negative integer; the engine itself enforces the
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// same rule, but rejecting up-front saves a network hop.
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//
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// On `204 No Content` the handler answers `204` so the gateway can
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// translate the FBS envelope to `found = false`. On `200` the
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// engine's body is forwarded verbatim — the gateway re-encodes the
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// JSON `UserGamesOrder` shape into FlatBuffers.
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func (h *UserGamesHandlers) GetOrders() gin.HandlerFunc {
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if h == nil || h.runtime == nil || h.engine == nil {
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return handlers.NotImplemented("userGamesGetOrders")
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}
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return func(c *gin.Context) {
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gameID, ok := parseGameIDParam(c)
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if !ok {
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return
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}
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turnRaw := c.Query("turn")
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if turnRaw == "" {
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httperr.Abort(c, http.StatusBadRequest, httperr.CodeInvalidRequest, "turn is required")
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return
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}
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turn, err := strconv.Atoi(turnRaw)
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if err != nil || turn < 0 {
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httperr.Abort(c, http.StatusBadRequest, httperr.CodeInvalidRequest, "turn must be a non-negative integer")
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return
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}
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userID, ok := userid.FromContext(c.Request.Context())
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if !ok {
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httperr.Abort(c, http.StatusBadRequest, httperr.CodeInvalidRequest, "user id missing")
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return
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}
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ctx := c.Request.Context()
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mapping, err := h.runtime.ResolvePlayerMapping(ctx, gameID, userID)
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if err != nil {
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respondGameProxyError(c, h.logger, "user games get orders", ctx, err)
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return
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}
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endpoint, err := h.runtime.EngineEndpoint(ctx, gameID)
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if err != nil {
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respondGameProxyError(c, h.logger, "user games get orders", ctx, err)
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return
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}
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body, status, err := h.engine.GetOrder(ctx, endpoint, mapping.RaceName, turn)
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if err != nil {
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respondEngineProxyError(c, h.logger, "user games get orders", ctx, body, err)
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return
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}
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if status == http.StatusNoContent {
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c.Status(http.StatusNoContent)
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return
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}
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c.Data(http.StatusOK, "application/json", body)
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}
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}
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// Report handles GET /api/v1/user/games/{game_id}/reports/{turn}.
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func (h *UserGamesHandlers) Report() gin.HandlerFunc {
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if h == nil || h.runtime == nil || h.engine == nil {
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