Phase 28 (Steps 6+9): mail active view + i18n keys
Step 6 — mail active view + subcomponents. - `lib/active-view/mail.svelte` replaces the Phase 10 stub with the list / detail layout: two-pane on desktop, one-pane stack on mobile (CSS media query, no separate route). - `lib/active-view/mail/thread-list.svelte` renders per-race threads collapsed to their last message plus stand-alone system / admin / outgoing-broadcast items, with unread badges. - `lib/active-view/mail/thread-pane.svelte` is the chat-style transcript for one race; bodies render through `textContent`, per-message Show original / translation toggles flip the rendering when a translated body is present, and a persistent reply box at the bottom calls `mailStore.composePersonal`. - `lib/active-view/mail/system-item-pane.svelte` renders one stand-alone item read-only with the same translation toggle. - `lib/active-view/mail/compose.svelte` is the compose dialog: recipient race picker fed from `report.races[]`, kind toggle (personal / broadcast / admin), admin sub-toggle for target user / all and recipient-scope picker. Server-side enforces paid-tier and owner gating; the UI surfaces 403 inline. - `lib/active-view/mail/system-titles.ts` keeps the keyword → i18n-title mapping for lifecycle-hook system mail so both the list and the detail pane pick the same canonical title. Step 9 — i18n strings (en + ru). `game.mail.*`, `game.view.mail.badge`, `game.events.mail_new.*`, `game.mail.system.*` keys added in lockstep across both locales covering compose labels / validation copy / per-system titles / translation toggle / reply / delete affordances. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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<!--
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Phase 28 — compose dialog for diplomatic mail. The recipient picker
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reads `gameState.report.races[]` (Phase 22), the kind toggle exposes
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personal / broadcast / admin; broadcast and admin sends are gated
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server-side, the UI surfaces the resulting 403 inline.
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-->
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<script lang="ts">
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import { getContext } from "svelte";
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import { i18n } from "$lib/i18n/index.svelte";
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import { mailStore } from "$lib/mail-store.svelte";
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import {
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RENDERED_REPORT_CONTEXT_KEY,
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type RenderedReportSource,
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} from "$lib/rendered-report.svelte";
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type ComposeKind = "personal" | "broadcast" | "admin";
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type AdminAudience = "active" | "active_and_removed" | "all_members";
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let {
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onClose,
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onSent,
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}: {
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onClose: () => void;
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onSent: (raceName: string | null) => void;
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} = $props();
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const rendered = getContext<RenderedReportSource | undefined>(
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RENDERED_REPORT_CONTEXT_KEY,
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);
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const races = $derived.by<string[]>(() => {
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const r = rendered?.report;
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if (!r) {
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return [];
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}
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return r.races.map((race) => race.name);
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});
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let kind = $state<ComposeKind>("personal");
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let raceName = $state("");
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let adminTarget = $state<"user" | "all">("user");
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let adminAudience = $state<AdminAudience>("active");
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let subject = $state("");
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let body = $state("");
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let error = $state<string | null>(null);
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let sending = $state(false);
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$effect(() => {
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if (raceName === "" && races.length > 0) {
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raceName = races[0];
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}
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});
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async function submit(event: SubmitEvent): Promise<void> {
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event.preventDefault();
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error = null;
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const bodyText = body.trim();
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if (bodyText === "") {
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error = i18n.t("game.mail.body_required");
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return;
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}
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const needsRecipient = kind === "personal" || (kind === "admin" && adminTarget === "user");
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if (needsRecipient && raceName === "") {
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error = i18n.t("game.mail.recipient_required");
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return;
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}
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sending = true;
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try {
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if (kind === "personal") {
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await mailStore.composePersonal({
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raceName,
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subject,
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body: bodyText,
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});
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onSent(raceName);
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return;
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}
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if (kind === "broadcast") {
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await mailStore.composeBroadcast({ subject, body: bodyText });
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onSent(null);
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return;
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}
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await mailStore.composeAdmin({
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target: adminTarget,
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raceName: adminTarget === "user" ? raceName : undefined,
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recipients: adminTarget === "all" ? adminAudience : undefined,
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subject,
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body: bodyText,
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});
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onSent(null);
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} catch (err) {
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error = err instanceof Error ? err.message : String(err);
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} finally {
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sending = false;
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}
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}
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</script>
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<div class="overlay" data-testid="mail-compose">
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<form class="dialog" onsubmit={submit}>
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<header>
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<h3>{i18n.t("game.mail.compose_action")}</h3>
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<button type="button" class="close" onclick={onClose}>×</button>
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</header>
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<label>
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{i18n.t("game.mail.compose.target_label")}
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<select bind:value={kind} data-testid="mail-compose-kind">
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<option value="personal">{i18n.t("game.mail.compose.target_personal")}</option>
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<option value="broadcast">{i18n.t("game.mail.compose.target_broadcast")}</option>
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<option value="admin">{i18n.t("game.mail.compose.target_admin")}</option>
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</select>
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</label>
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{#if kind === "admin"}
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<label>
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{i18n.t("game.mail.compose.recipients_label")}
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<select bind:value={adminTarget} data-testid="mail-compose-admin-target">
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<option value="user">{i18n.t("game.mail.compose.target_personal")}</option>
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<option value="all">{i18n.t("game.mail.compose.target_broadcast")}</option>
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</select>
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</label>
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{#if adminTarget === "all"}
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<label>
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{i18n.t("game.mail.compose.recipients_label")}
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<select bind:value={adminAudience} data-testid="mail-compose-admin-audience">
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<option value="active">{i18n.t("game.mail.compose.recipients_active")}</option>
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<option value="active_and_removed">{i18n.t("game.mail.compose.recipients_active_and_removed")}</option>
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<option value="all_members">{i18n.t("game.mail.compose.recipients_all_members")}</option>
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</select>
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</label>
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{/if}
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{/if}
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{#if kind === "personal" || (kind === "admin" && adminTarget === "user")}
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<label>
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{i18n.t("game.mail.recipient_label")}
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<select bind:value={raceName} data-testid="mail-compose-recipient">
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{#each races as race (race)}
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<option value={race}>{race}</option>
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{/each}
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</select>
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</label>
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{/if}
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<label>
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<span class="visually-hidden">{i18n.t("game.mail.subject_placeholder")}</span>
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<input
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type="text"
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bind:value={subject}
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placeholder={i18n.t("game.mail.subject_placeholder")}
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data-testid="mail-compose-subject"
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/>
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</label>
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<label>
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<span class="visually-hidden">{i18n.t("game.mail.body_placeholder")}</span>
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<textarea
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bind:value={body}
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placeholder={i18n.t("game.mail.body_placeholder")}
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rows="6"
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data-testid="mail-compose-body"
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></textarea>
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</label>
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{#if error}
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<p class="error" data-testid="mail-compose-error">{error}</p>
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{/if}
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<footer>
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<button type="button" onclick={onClose}>
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{i18n.t("game.mail.compose.cancel")}
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</button>
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<button type="submit" disabled={sending} data-testid="mail-compose-send">
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{i18n.t("game.mail.compose.send")}
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</button>
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</footer>
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</form>
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</div>
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<style>
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.overlay {
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position: fixed;
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inset: 0;
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background: rgba(0, 0, 0, 0.5);
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display: flex;
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align-items: center;
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justify-content: center;
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z-index: 50;
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}
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.dialog {
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display: flex;
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flex-direction: column;
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gap: 0.5rem;
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padding: 1rem 1.25rem;
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background: #161616;
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border: 1px solid #2a2a2a;
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border-radius: 8px;
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min-width: min(420px, 90vw);
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max-width: min(560px, 95vw);
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}
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header {
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display: flex;
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align-items: center;
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justify-content: space-between;
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}
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header h3 {
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margin: 0;
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font-size: 1rem;
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}
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.close {
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font: inherit;
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background: transparent;
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border: none;
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color: inherit;
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font-size: 1.25rem;
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cursor: pointer;
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}
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label {
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display: flex;
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flex-direction: column;
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gap: 0.2rem;
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font-size: 0.85rem;
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color: #ccc;
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}
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input,
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textarea,
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select {
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font: inherit;
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padding: 0.4rem 0.5rem;
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border: 1px solid #444;
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background: #111;
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color: inherit;
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border-radius: 4px;
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}
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footer {
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display: flex;
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justify-content: flex-end;
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gap: 0.5rem;
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margin-top: 0.5rem;
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}
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footer button {
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font: inherit;
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padding: 0.35rem 0.75rem;
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border: 1px solid #444;
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background: #1a1a1a;
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color: #fff;
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border-radius: 4px;
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cursor: pointer;
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}
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footer button[type="submit"] {
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background: #2a4d7d;
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border-color: #2a4d7d;
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}
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footer button:disabled {
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opacity: 0.5;
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cursor: not-allowed;
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}
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.error {
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color: #c62828;
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font-size: 0.85rem;
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margin: 0;
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}
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.visually-hidden {
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position: absolute;
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clip: rect(0 0 0 0);
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clip-path: inset(50%);
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height: 1px;
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width: 1px;
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overflow: hidden;
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}
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</style>
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