feat(ui): map canvas follows light/dark theme; fix invisible gear control
The map view now selects a DARK_THEME or LIGHT_THEME palette from the resolved app theme and threads it through every primitive builder, so the canvas, planets, ship groups, cargo routes, battle/bombing markers, fog, reach + selection rings, pending-Send tracks, and the pick overlay all switch with the rest of the chrome. A theme flip remounts the renderer preserving the camera — Pixi bakes the background at init and every primitive bakes its colour at build, so a live re-tint is not possible on the same instance. This also fixes the reported bug: the gear-popover trigger and the loading overlay hardcoded a dark navy background, so in light theme the gear was invisible (dark icon on dark chip) until hover flipped it to a white chip. Both now use the --color-surface-overlay token and read correctly in both themes. The light palette mirrors the dark one role-for-role, darkened / saturated for contrast on a light background while keeping the incoming, battle, and bombing accents vivid. The values are a first pass meant to be refined during the F8 manual-QA loop. Removes the now-dead "Phase 35" references from the code and lifts the map-recoloring prohibition from the design-system / renderer docs; the battle scene stays a fixed-palette data-viz surface. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -12,6 +12,7 @@ import type {
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} from "../src/api/game-state";
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import type { OrderCommand } from "../src/sync/order-types";
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import { buildPendingSendLines } from "../src/map/pending-send-routes";
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import { DARK_THEME, LIGHT_THEME } from "../src/map/world";
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function planet(overrides: Partial<ReportPlanet> & Pick<ReportPlanet, "number" | "x" | "y">): ReportPlanet {
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return {
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@@ -108,7 +109,29 @@ describe("buildPendingSendLines", () => {
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expect(line.x2).toBe(110);
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expect(line.y2).toBe(100);
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expect(line.style.strokeDashPx).toBeGreaterThan(0);
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expect(line.style.strokeColor).toBe(0x66bb6a);
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expect(line.style.strokeColor).toBe(DARK_THEME.pendingSend);
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});
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test("uses the supplied palette's dashed-line colour", () => {
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const report = makeReport({
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planets: [SOURCE_PLANET, DEST_PLANET],
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localShipGroups: [localGroup({ id: GROUP_ID, destination: 1 })],
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});
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const cmd: OrderCommand = {
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kind: "sendShipGroup",
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id: "cmd-1",
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groupId: GROUP_ID,
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destinationPlanetNumber: 2,
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};
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const lines = buildPendingSendLines(
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report,
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[cmd],
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{ "cmd-1": "valid" },
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undefined,
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LIGHT_THEME,
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);
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expect(lines[0]?.style.strokeColor).toBe(LIGHT_THEME.pendingSend);
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expect(LIGHT_THEME.pendingSend).not.toBe(DARK_THEME.pendingSend);
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});
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test("uses the torus-shortest path across the seam", () => {
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