feat(ui): map canvas follows light/dark theme; fix invisible gear control
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The map view now selects a DARK_THEME or LIGHT_THEME palette from the
resolved app theme and threads it through every primitive builder, so
the canvas, planets, ship groups, cargo routes, battle/bombing markers,
fog, reach + selection rings, pending-Send tracks, and the pick overlay
all switch with the rest of the chrome. A theme flip remounts the
renderer preserving the camera — Pixi bakes the background at init and
every primitive bakes its colour at build, so a live re-tint is not
possible on the same instance.

This also fixes the reported bug: the gear-popover trigger and the
loading overlay hardcoded a dark navy background, so in light theme the
gear was invisible (dark icon on dark chip) until hover flipped it to a
white chip. Both now use the --color-surface-overlay token and read
correctly in both themes.

The light palette mirrors the dark one role-for-role, darkened /
saturated for contrast on a light background while keeping the incoming,
battle, and bombing accents vivid. The values are a first pass meant to
be refined during the F8 manual-QA loop.

Removes the now-dead "Phase 35" references from the code and lifts the
map-recoloring prohibition from the design-system / renderer docs; the
battle scene stays a fixed-palette data-viz surface.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
Ilia Denisov
2026-05-24 08:49:37 +02:00
parent d44ad9b6eb
commit f6e4a4f6bd
27 changed files with 631 additions and 230 deletions
+60 -7
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@@ -5,11 +5,9 @@ import { describe, expect, it } from "vitest";
import type { GameReport } from "../src/api/game-state";
import {
battleMarkerStrokeWidth,
BATTLE_MARKER_COLOR,
BOMBING_MARKER_COLOR_DAMAGED,
BOMBING_MARKER_COLOR_WIPED,
buildBattleAndBombingMarkers,
} from "../src/map/battle-markers";
import { DARK_THEME, LIGHT_THEME } from "../src/map/world";
import { EMPTY_SHIP_GROUPS } from "./helpers/empty-ship-groups";
describe("battleMarkerStrokeWidth", () => {
@@ -87,9 +85,10 @@ describe("buildBattleAndBombingMarkers", () => {
const out = buildBattleAndBombingMarkers(report);
const lines = out.primitives.filter((p) => p.kind === "line");
expect(lines).toHaveLength(2);
// Same yellow colour, 5 px wide for a 100-shot battle.
// Same colour (dark-palette default), 5 px wide for a 100-shot
// battle.
for (const l of lines) {
expect(l.style.strokeColor).toBe(BATTLE_MARKER_COLOR);
expect(l.style.strokeColor).toBe(DARK_THEME.battleMarker);
expect(l.style.strokeWidthPx).toBe(5);
}
// First line: top-left → bottom-right corner of the planet square.
@@ -184,7 +183,61 @@ describe("buildBattleAndBombingMarkers", () => {
const out = buildBattleAndBombingMarkers(report);
const rings = out.primitives.filter((p) => p.kind === "circle");
expect(rings).toHaveLength(2);
expect(rings[0].style.strokeColor).toBe(BOMBING_MARKER_COLOR_DAMAGED);
expect(rings[1].style.strokeColor).toBe(BOMBING_MARKER_COLOR_WIPED);
expect(rings[0].style.strokeColor).toBe(DARK_THEME.bombingDamaged);
expect(rings[1].style.strokeColor).toBe(DARK_THEME.bombingWiped);
});
it("paints markers with the supplied palette's colours", () => {
const report = makeReport({
planets: [
{
number: 4,
name: "Test",
kind: "local",
x: 10,
y: 20,
size: 50,
resources: 0,
industryStockpile: 0,
materialsStockpile: 0,
population: 0,
colonists: 0,
industry: 0,
freeIndustry: 0,
production: "MAT",
owner: null,
},
],
battles: [
{ id: "11111111-1111-1111-1111-111111111111", planet: 4, shots: 3 },
],
bombings: [
{
planetNumber: 4,
planet: "Test",
owner: "X",
attacker: "Y",
production: "MAT",
industry: 0,
population: 0,
colonists: 0,
industryStockpile: 0,
materialsStockpile: 0,
attackPower: 1,
wiped: true,
},
],
});
const out = buildBattleAndBombingMarkers(report, LIGHT_THEME);
const lines = out.primitives.filter((p) => p.kind === "line");
const rings = out.primitives.filter((p) => p.kind === "circle");
for (const l of lines) {
expect(l.style.strokeColor).toBe(LIGHT_THEME.battleMarker);
}
expect(rings[0].style.strokeColor).toBe(LIGHT_THEME.bombingWiped);
// The accents are deliberately distinct between the palettes.
expect(LIGHT_THEME.battleMarker).not.toBe(DARK_THEME.battleMarker);
expect(LIGHT_THEME.bombingWiped).not.toBe(DARK_THEME.bombingWiped);
});
});
+7 -2
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@@ -15,9 +15,14 @@
import { describe, expect, test } from "vitest";
import { FOG_COLOR, fogPaintOps } from "../src/map/render";
import { fogPaintOps } from "../src/map/render";
import { DARK_THEME } from "../src/map/world";
const BG_COLOR = 0x0a0e1a;
// The fog colour now lives on the theme; the renderer passes
// `theme.fog` to `fogPaintOps`. These ops tests pin the pure
// projection, so they reference the dark palette's value directly.
const FOG_COLOR = DARK_THEME.fog;
const BG_COLOR = DARK_THEME.background;
const WORLD = { width: 1000, height: 800 };
describe("fogPaintOps — no-wrap mode", () => {
+20 -8
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@@ -13,12 +13,9 @@ import type {
} from "../src/api/game-state";
import {
ROUTE_LINE_ID_PREFIX,
STYLE_ROUTE_CAP,
STYLE_ROUTE_COL,
STYLE_ROUTE_EMP,
STYLE_ROUTE_MAT,
buildCargoRouteLines,
} from "../src/map/cargo-routes";
import { DARK_THEME, LIGHT_THEME } from "../src/map/world";
import { EMPTY_SHIP_GROUPS } from "./helpers/empty-ship-groups";
function makePlanet(overrides: Partial<ReportPlanet>): ReportPlanet {
@@ -146,10 +143,25 @@ describe("buildCargoRouteLines", () => {
if (existing === undefined) styleByPriority.set(line.priority, line.style);
else expect(existing).toBe(line.style);
}
expect(styleByPriority.get(8)).toBe(STYLE_ROUTE_COL);
expect(styleByPriority.get(7)).toBe(STYLE_ROUTE_CAP);
expect(styleByPriority.get(6)).toBe(STYLE_ROUTE_MAT);
expect(styleByPriority.get(5)).toBe(STYLE_ROUTE_EMP);
// Default (dark) palette colours, one per load type.
expect(styleByPriority.get(8)?.strokeColor).toBe(DARK_THEME.routeCol);
expect(styleByPriority.get(7)?.strokeColor).toBe(DARK_THEME.routeCap);
expect(styleByPriority.get(6)?.strokeColor).toBe(DARK_THEME.routeMat);
expect(styleByPriority.get(5)?.strokeColor).toBe(DARK_THEME.routeEmp);
});
test("uses the supplied palette's stroke colours", () => {
const report = makeReport(
[
makePlanet({ number: 1, x: 100, y: 100 }),
makePlanet({ number: 2, x: 200, y: 100 }),
],
1,
[{ loadType: "COL", destinationPlanetNumber: 2 }],
);
const [shaft] = buildCargoRouteLines(report, undefined, LIGHT_THEME);
expect(shaft.style.strokeColor).toBe(LIGHT_THEME.routeCol);
expect(LIGHT_THEME.routeCol).not.toBe(DARK_THEME.routeCol);
});
test("line ids carry the ROUTE_LINE_ID_PREFIX high bit", () => {
+144
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@@ -0,0 +1,144 @@
// Coverage for the map's light / dark palette threading. The map
// renderer follows the resolved app theme: `map.svelte` selects
// `DARK_THEME` or `LIGHT_THEME` and threads it through every primitive
// builder so the canvas, planets, ship groups, routes, markers, and
// overlays all switch with the rest of the chrome. These tests pin the
// palette plumbing — that the builders honour the supplied palette and
// that the two palettes actually differ role-for-role — without booting
// Pixi. The per-builder colour tests (battle-markers, cargo-routes,
// selection-ring) cover their own surfaces; this spec covers the
// planet, ship-group, and reach-ring paths plus the palette invariants.
import { describe, expect, test } from "vitest";
import type { GameReport, ReportPlanet } from "../src/api/game-state";
import { computeReachCircles } from "../src/map/reach-circles";
import { reportToWorld } from "../src/map/state-binding";
import { DARK_THEME, LIGHT_THEME, type Theme } from "../src/map/world";
import { EMPTY_SHIP_GROUPS } from "./helpers/empty-ship-groups";
function makeReport(overrides: Partial<GameReport> = {}): GameReport {
return {
turn: 1,
mapWidth: 4000,
mapHeight: 4000,
planetCount: 0,
planets: [],
race: "",
localShipClass: [],
routes: [],
localPlayerDrive: 0,
localPlayerWeapons: 0,
localPlayerShields: 0,
localPlayerCargo: 0,
...EMPTY_SHIP_GROUPS,
...overrides,
};
}
function makePlanet(overrides: Partial<ReportPlanet>): ReportPlanet {
return {
number: 0,
name: "",
x: 0,
y: 0,
kind: "local",
owner: null,
size: null,
resources: null,
industryStockpile: null,
materialsStockpile: null,
industry: null,
population: null,
colonists: null,
production: null,
freeIndustry: null,
...overrides,
};
}
function planetFill(
kind: ReportPlanet["kind"],
theme?: Theme,
): number | undefined {
const { world } = reportToWorld(
makeReport({ planets: [makePlanet({ number: 1, kind })] }),
theme,
);
return world.primitives[0]?.style.fillColor;
}
describe("map palette threading", () => {
test("planet glyphs default to the dark palette", () => {
expect(planetFill("local")).toBe(DARK_THEME.planetLocal);
});
test("planet glyphs follow the supplied palette per kind", () => {
expect(planetFill("local", LIGHT_THEME)).toBe(LIGHT_THEME.planetLocal);
expect(planetFill("other", LIGHT_THEME)).toBe(LIGHT_THEME.planetOther);
expect(planetFill("uninhabited", LIGHT_THEME)).toBe(
LIGHT_THEME.planetUninhabited,
);
expect(planetFill("unidentified", LIGHT_THEME)).toBe(
LIGHT_THEME.planetUnidentified,
);
});
test("incoming-group accent follows the palette", () => {
const report = makeReport({
planets: [
makePlanet({ number: 1, x: 0, y: 0, kind: "local" }),
makePlanet({ number: 2, x: 100, y: 0, kind: "local" }),
],
incomingShipGroups: [
{ origin: 1, destination: 2, distance: 10, speed: 5, mass: 1 },
],
});
for (const theme of [DARK_THEME, LIGHT_THEME]) {
const { world, hitLookup } = reportToWorld(report, theme);
// Locate the clickable incoming point via the hit-lookup.
let incomingId: number | null = null;
for (const [id, target] of hitLookup) {
if (
target.kind === "shipGroup" &&
target.ref.variant === "incoming"
) {
incomingId = id;
break;
}
}
expect(incomingId).not.toBeNull();
const point = world.primitives.find((p) => p.id === incomingId);
expect(point?.style.fillColor).toBe(theme.shipIncoming);
}
});
test("reach rings follow the supplied palette", () => {
const dark = computeReachCircles({ x: 0, y: 0 }, 100, 1000, 1000, "torus");
expect(dark[0]?.style.strokeColor).toBe(DARK_THEME.reachCircle);
const light = computeReachCircles(
{ x: 0, y: 0 },
100,
1000,
1000,
"torus",
LIGHT_THEME,
);
expect(light[0]?.style.strokeColor).toBe(LIGHT_THEME.reachCircle);
});
});
describe("palette invariants", () => {
test("the two palettes define the same fields", () => {
expect(Object.keys(LIGHT_THEME).sort()).toEqual(
Object.keys(DARK_THEME).sort(),
);
});
test("the canvas background and accents differ between palettes", () => {
expect(LIGHT_THEME.background).not.toBe(DARK_THEME.background);
expect(LIGHT_THEME.shipIncoming).not.toBe(DARK_THEME.shipIncoming);
expect(LIGHT_THEME.battleMarker).not.toBe(DARK_THEME.battleMarker);
expect(LIGHT_THEME.bombingWiped).not.toBe(DARK_THEME.bombingWiped);
});
});
+24 -1
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@@ -12,6 +12,7 @@ import type {
} from "../src/api/game-state";
import type { OrderCommand } from "../src/sync/order-types";
import { buildPendingSendLines } from "../src/map/pending-send-routes";
import { DARK_THEME, LIGHT_THEME } from "../src/map/world";
function planet(overrides: Partial<ReportPlanet> & Pick<ReportPlanet, "number" | "x" | "y">): ReportPlanet {
return {
@@ -108,7 +109,29 @@ describe("buildPendingSendLines", () => {
expect(line.x2).toBe(110);
expect(line.y2).toBe(100);
expect(line.style.strokeDashPx).toBeGreaterThan(0);
expect(line.style.strokeColor).toBe(0x66bb6a);
expect(line.style.strokeColor).toBe(DARK_THEME.pendingSend);
});
test("uses the supplied palette's dashed-line colour", () => {
const report = makeReport({
planets: [SOURCE_PLANET, DEST_PLANET],
localShipGroups: [localGroup({ id: GROUP_ID, destination: 1 })],
});
const cmd: OrderCommand = {
kind: "sendShipGroup",
id: "cmd-1",
groupId: GROUP_ID,
destinationPlanetNumber: 2,
};
const lines = buildPendingSendLines(
report,
[cmd],
{ "cmd-1": "valid" },
undefined,
LIGHT_THEME,
);
expect(lines[0]?.style.strokeColor).toBe(LIGHT_THEME.pendingSend);
expect(LIGHT_THEME.pendingSend).not.toBe(DARK_THEME.pendingSend);
});
test("uses the torus-shortest path across the seam", () => {
+10 -6
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@@ -1,10 +1,7 @@
import { describe, expect, it } from "vitest";
import {
computeSelectionRing,
SELECTION_RING_COLOR,
SELECTION_RING_ID,
} from "../src/map/selection-ring";
import { computeSelectionRing, SELECTION_RING_ID } from "../src/map/selection-ring";
import { DARK_THEME, LIGHT_THEME } from "../src/map/world";
const planets = [
{ number: 1, x: 10, y: 20 },
@@ -29,8 +26,15 @@ describe("computeSelectionRing", () => {
y: 40,
hitSlopPx: 0,
});
expect(ring?.style.strokeColor).toBe(SELECTION_RING_COLOR);
// Defaults to the dark palette.
expect(ring?.style.strokeColor).toBe(DARK_THEME.selectionRing);
// Sits outside the planet marker (radius 6 world units).
expect(ring?.radius ?? 0).toBeGreaterThan(6);
});
it("uses the supplied palette's ring colour", () => {
const ring = computeSelectionRing(planets, 2, LIGHT_THEME);
expect(ring?.style.strokeColor).toBe(LIGHT_THEME.selectionRing);
expect(LIGHT_THEME.selectionRing).not.toBe(DARK_THEME.selectionRing);
});
});