feat(ui): map canvas follows light/dark theme; fix invisible gear control
The map view now selects a DARK_THEME or LIGHT_THEME palette from the resolved app theme and threads it through every primitive builder, so the canvas, planets, ship groups, cargo routes, battle/bombing markers, fog, reach + selection rings, pending-Send tracks, and the pick overlay all switch with the rest of the chrome. A theme flip remounts the renderer preserving the camera — Pixi bakes the background at init and every primitive bakes its colour at build, so a live re-tint is not possible on the same instance. This also fixes the reported bug: the gear-popover trigger and the loading overlay hardcoded a dark navy background, so in light theme the gear was invisible (dark icon on dark chip) until hover flipped it to a white chip. Both now use the --color-surface-overlay token and read correctly in both themes. The light palette mirrors the dark one role-for-role, darkened / saturated for contrast on a light background while keeping the incoming, battle, and bombing accents vivid. The values are a first pass meant to be refined during the F8 manual-QA loop. Removes the now-dead "Phase 35" references from the code and lifts the map-recoloring prohibition from the design-system / renderer docs; the battle scene stays a fixed-palette data-viz surface. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -802,8 +802,9 @@ every change applies within one frame (no Pixi remount):
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off, hides every non-LOCAL planet that sits beyond
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`FlightDistance(localPlayerDrive)` of every LOCAL planet
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(torus-aware metric).
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- **View** — "visible hyperspace" toggle (slightly lighter
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overlay outside the union of
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- **View** — "visible hyperspace" toggle (a faint overlay,
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tinted to contrast with the active theme's map background,
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outside the union of
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`VisibilityDistance(localPlayerDrive)` circles around LOCAL
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planets; LOCAL planets are always exempt — the toggle is
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named after the visible part of the map rather than the
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@@ -823,8 +823,9 @@ Directory-промоушен ([Раздел 5](#5-реестр-названий-
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не-LOCAL планету, отстоящую дальше
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`FlightDistance(localPlayerDrive)` от любой LOCAL-планеты
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(метрика учитывает торическую развёртку).
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- **Вид** — переключатель «видимое гиперпространство» (чуть
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более светлая заливка вне объединения окружностей
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- **Вид** — переключатель «видимое гиперпространство» (лёгкая
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заливка, подобранная под фон карты активной темы, вне
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объединения окружностей
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`VisibilityDistance(localPlayerDrive)` вокруг LOCAL-планет;
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LOCAL-планеты всегда вне фильтра — тоггл назван по видимой
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области карты, а не по затемнённой) плюс радиогруппа
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