flatbuffers & transcoders
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// Code generated by the FlatBuffers compiler. DO NOT EDIT.
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package report
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import (
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flatbuffers "github.com/google/flatbuffers/go"
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)
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type OthersShipClass struct {
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_tab flatbuffers.Table
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}
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func GetRootAsOthersShipClass(buf []byte, offset flatbuffers.UOffsetT) *OthersShipClass {
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n := flatbuffers.GetUOffsetT(buf[offset:])
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x := &OthersShipClass{}
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x.Init(buf, n+offset)
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return x
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}
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func FinishOthersShipClassBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
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builder.Finish(offset)
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}
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func GetSizePrefixedRootAsOthersShipClass(buf []byte, offset flatbuffers.UOffsetT) *OthersShipClass {
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n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
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x := &OthersShipClass{}
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x.Init(buf, n+offset+flatbuffers.SizeUint32)
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return x
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}
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func FinishSizePrefixedOthersShipClassBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
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builder.FinishSizePrefixed(offset)
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}
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func (rcv *OthersShipClass) Init(buf []byte, i flatbuffers.UOffsetT) {
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rcv._tab.Bytes = buf
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rcv._tab.Pos = i
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}
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func (rcv *OthersShipClass) Table() flatbuffers.Table {
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return rcv._tab
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}
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func (rcv *OthersShipClass) Race() []byte {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
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if o != 0 {
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return rcv._tab.ByteVector(o + rcv._tab.Pos)
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}
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return nil
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}
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func (rcv *OthersShipClass) Name() []byte {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
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if o != 0 {
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return rcv._tab.ByteVector(o + rcv._tab.Pos)
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}
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return nil
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}
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func (rcv *OthersShipClass) Drive() float32 {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(8))
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if o != 0 {
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return rcv._tab.GetFloat32(o + rcv._tab.Pos)
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}
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return 0.0
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}
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func (rcv *OthersShipClass) MutateDrive(n float32) bool {
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return rcv._tab.MutateFloat32Slot(8, n)
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}
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func (rcv *OthersShipClass) Armament() uint64 {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(10))
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if o != 0 {
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return rcv._tab.GetUint64(o + rcv._tab.Pos)
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}
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return 0
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}
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func (rcv *OthersShipClass) MutateArmament(n uint64) bool {
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return rcv._tab.MutateUint64Slot(10, n)
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}
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func (rcv *OthersShipClass) Weapons() float32 {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(12))
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if o != 0 {
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return rcv._tab.GetFloat32(o + rcv._tab.Pos)
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}
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return 0.0
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}
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func (rcv *OthersShipClass) MutateWeapons(n float32) bool {
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return rcv._tab.MutateFloat32Slot(12, n)
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}
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func (rcv *OthersShipClass) Shields() float32 {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(14))
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if o != 0 {
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return rcv._tab.GetFloat32(o + rcv._tab.Pos)
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}
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return 0.0
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}
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func (rcv *OthersShipClass) MutateShields(n float32) bool {
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return rcv._tab.MutateFloat32Slot(14, n)
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}
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func (rcv *OthersShipClass) Cargo() float32 {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(16))
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if o != 0 {
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return rcv._tab.GetFloat32(o + rcv._tab.Pos)
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}
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return 0.0
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}
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func (rcv *OthersShipClass) MutateCargo(n float32) bool {
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return rcv._tab.MutateFloat32Slot(16, n)
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}
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func (rcv *OthersShipClass) Mass() float32 {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(18))
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if o != 0 {
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return rcv._tab.GetFloat32(o + rcv._tab.Pos)
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}
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return 0.0
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}
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func (rcv *OthersShipClass) MutateMass(n float32) bool {
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return rcv._tab.MutateFloat32Slot(18, n)
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}
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func OthersShipClassStart(builder *flatbuffers.Builder) {
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builder.StartObject(8)
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}
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func OthersShipClassAddRace(builder *flatbuffers.Builder, race flatbuffers.UOffsetT) {
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builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(race), 0)
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}
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func OthersShipClassAddName(builder *flatbuffers.Builder, name flatbuffers.UOffsetT) {
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builder.PrependUOffsetTSlot(1, flatbuffers.UOffsetT(name), 0)
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}
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func OthersShipClassAddDrive(builder *flatbuffers.Builder, drive float32) {
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builder.PrependFloat32Slot(2, drive, 0.0)
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}
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func OthersShipClassAddArmament(builder *flatbuffers.Builder, armament uint64) {
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builder.PrependUint64Slot(3, armament, 0)
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}
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func OthersShipClassAddWeapons(builder *flatbuffers.Builder, weapons float32) {
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builder.PrependFloat32Slot(4, weapons, 0.0)
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}
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func OthersShipClassAddShields(builder *flatbuffers.Builder, shields float32) {
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builder.PrependFloat32Slot(5, shields, 0.0)
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}
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func OthersShipClassAddCargo(builder *flatbuffers.Builder, cargo float32) {
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builder.PrependFloat32Slot(6, cargo, 0.0)
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}
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func OthersShipClassAddMass(builder *flatbuffers.Builder, mass float32) {
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builder.PrependFloat32Slot(7, mass, 0.0)
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}
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func OthersShipClassEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
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return builder.EndObject()
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}
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