flatbuffers & transcoders

This commit is contained in:
Ilia Denisov
2026-03-31 19:16:34 +02:00
committed by GitHub
parent 6e01d73a5e
commit f616e3f5ca
75 changed files with 10540 additions and 0 deletions
+168
View File
@@ -0,0 +1,168 @@
// Code generated by the FlatBuffers compiler. DO NOT EDIT.
package battle
import (
flatbuffers "github.com/google/flatbuffers/go"
)
type BattleReportGroup struct {
_tab flatbuffers.Table
}
func GetRootAsBattleReportGroup(buf []byte, offset flatbuffers.UOffsetT) *BattleReportGroup {
n := flatbuffers.GetUOffsetT(buf[offset:])
x := &BattleReportGroup{}
x.Init(buf, n+offset)
return x
}
func FinishBattleReportGroupBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.Finish(offset)
}
func GetSizePrefixedRootAsBattleReportGroup(buf []byte, offset flatbuffers.UOffsetT) *BattleReportGroup {
n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
x := &BattleReportGroup{}
x.Init(buf, n+offset+flatbuffers.SizeUint32)
return x
}
func FinishSizePrefixedBattleReportGroupBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.FinishSizePrefixed(offset)
}
func (rcv *BattleReportGroup) Init(buf []byte, i flatbuffers.UOffsetT) {
rcv._tab.Bytes = buf
rcv._tab.Pos = i
}
func (rcv *BattleReportGroup) Table() flatbuffers.Table {
return rcv._tab
}
func (rcv *BattleReportGroup) InBattle() bool {
o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
if o != 0 {
return rcv._tab.GetBool(o + rcv._tab.Pos)
}
return false
}
func (rcv *BattleReportGroup) MutateInBattle(n bool) bool {
return rcv._tab.MutateBoolSlot(4, n)
}
func (rcv *BattleReportGroup) Number() uint64 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
if o != 0 {
return rcv._tab.GetUint64(o + rcv._tab.Pos)
}
return 0
}
func (rcv *BattleReportGroup) MutateNumber(n uint64) bool {
return rcv._tab.MutateUint64Slot(6, n)
}
func (rcv *BattleReportGroup) NumberLeft() uint64 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(8))
if o != 0 {
return rcv._tab.GetUint64(o + rcv._tab.Pos)
}
return 0
}
func (rcv *BattleReportGroup) MutateNumberLeft(n uint64) bool {
return rcv._tab.MutateUint64Slot(8, n)
}
func (rcv *BattleReportGroup) LoadQuantity() float32 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(10))
if o != 0 {
return rcv._tab.GetFloat32(o + rcv._tab.Pos)
}
return 0.0
}
func (rcv *BattleReportGroup) MutateLoadQuantity(n float32) bool {
return rcv._tab.MutateFloat32Slot(10, n)
}
func (rcv *BattleReportGroup) Tech(obj *TechEntry, j int) bool {
o := flatbuffers.UOffsetT(rcv._tab.Offset(12))
if o != 0 {
x := rcv._tab.Vector(o)
x += flatbuffers.UOffsetT(j) * 4
x = rcv._tab.Indirect(x)
obj.Init(rcv._tab.Bytes, x)
return true
}
return false
}
func (rcv *BattleReportGroup) TechLength() int {
o := flatbuffers.UOffsetT(rcv._tab.Offset(12))
if o != 0 {
return rcv._tab.VectorLen(o)
}
return 0
}
func (rcv *BattleReportGroup) Race() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(14))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func (rcv *BattleReportGroup) ClassName() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(16))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func (rcv *BattleReportGroup) LoadType() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(18))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func BattleReportGroupStart(builder *flatbuffers.Builder) {
builder.StartObject(8)
}
func BattleReportGroupAddInBattle(builder *flatbuffers.Builder, inBattle bool) {
builder.PrependBoolSlot(0, inBattle, false)
}
func BattleReportGroupAddNumber(builder *flatbuffers.Builder, number uint64) {
builder.PrependUint64Slot(1, number, 0)
}
func BattleReportGroupAddNumberLeft(builder *flatbuffers.Builder, numberLeft uint64) {
builder.PrependUint64Slot(2, numberLeft, 0)
}
func BattleReportGroupAddLoadQuantity(builder *flatbuffers.Builder, loadQuantity float32) {
builder.PrependFloat32Slot(3, loadQuantity, 0.0)
}
func BattleReportGroupAddTech(builder *flatbuffers.Builder, tech flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(4, flatbuffers.UOffsetT(tech), 0)
}
func BattleReportGroupStartTechVector(builder *flatbuffers.Builder, numElems int) flatbuffers.UOffsetT {
return builder.StartVector(4, numElems, 4)
}
func BattleReportGroupAddRace(builder *flatbuffers.Builder, race flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(5, flatbuffers.UOffsetT(race), 0)
}
func BattleReportGroupAddClassName(builder *flatbuffers.Builder, className flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(6, flatbuffers.UOffsetT(className), 0)
}
func BattleReportGroupAddLoadType(builder *flatbuffers.Builder, loadType flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(7, flatbuffers.UOffsetT(loadType), 0)
}
func BattleReportGroupEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
return builder.EndObject()
}