flatbuffers & transcoders
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// Code generated by the FlatBuffers compiler. DO NOT EDIT.
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package battle
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import (
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flatbuffers "github.com/google/flatbuffers/go"
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)
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type BattleActionReport struct {
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_tab flatbuffers.Table
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}
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func GetRootAsBattleActionReport(buf []byte, offset flatbuffers.UOffsetT) *BattleActionReport {
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n := flatbuffers.GetUOffsetT(buf[offset:])
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x := &BattleActionReport{}
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x.Init(buf, n+offset)
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return x
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}
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func FinishBattleActionReportBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
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builder.Finish(offset)
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}
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func GetSizePrefixedRootAsBattleActionReport(buf []byte, offset flatbuffers.UOffsetT) *BattleActionReport {
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n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
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x := &BattleActionReport{}
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x.Init(buf, n+offset+flatbuffers.SizeUint32)
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return x
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}
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func FinishSizePrefixedBattleActionReportBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
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builder.FinishSizePrefixed(offset)
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}
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func (rcv *BattleActionReport) Init(buf []byte, i flatbuffers.UOffsetT) {
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rcv._tab.Bytes = buf
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rcv._tab.Pos = i
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}
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func (rcv *BattleActionReport) Table() flatbuffers.Table {
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return rcv._tab
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}
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func (rcv *BattleActionReport) Attacker() int64 {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
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if o != 0 {
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return rcv._tab.GetInt64(o + rcv._tab.Pos)
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}
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return 0
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}
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func (rcv *BattleActionReport) MutateAttacker(n int64) bool {
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return rcv._tab.MutateInt64Slot(4, n)
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}
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func (rcv *BattleActionReport) AttackerShipClass() int64 {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
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if o != 0 {
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return rcv._tab.GetInt64(o + rcv._tab.Pos)
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}
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return 0
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}
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func (rcv *BattleActionReport) MutateAttackerShipClass(n int64) bool {
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return rcv._tab.MutateInt64Slot(6, n)
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}
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func (rcv *BattleActionReport) Defender() int64 {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(8))
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if o != 0 {
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return rcv._tab.GetInt64(o + rcv._tab.Pos)
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}
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return 0
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}
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func (rcv *BattleActionReport) MutateDefender(n int64) bool {
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return rcv._tab.MutateInt64Slot(8, n)
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}
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func (rcv *BattleActionReport) DefenderShipClass() int64 {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(10))
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if o != 0 {
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return rcv._tab.GetInt64(o + rcv._tab.Pos)
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}
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return 0
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}
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func (rcv *BattleActionReport) MutateDefenderShipClass(n int64) bool {
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return rcv._tab.MutateInt64Slot(10, n)
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}
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func (rcv *BattleActionReport) Destroyed() bool {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(12))
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if o != 0 {
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return rcv._tab.GetBool(o + rcv._tab.Pos)
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}
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return false
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}
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func (rcv *BattleActionReport) MutateDestroyed(n bool) bool {
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return rcv._tab.MutateBoolSlot(12, n)
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}
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func BattleActionReportStart(builder *flatbuffers.Builder) {
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builder.StartObject(5)
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}
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func BattleActionReportAddAttacker(builder *flatbuffers.Builder, attacker int64) {
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builder.PrependInt64Slot(0, attacker, 0)
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}
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func BattleActionReportAddAttackerShipClass(builder *flatbuffers.Builder, attackerShipClass int64) {
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builder.PrependInt64Slot(1, attackerShipClass, 0)
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}
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func BattleActionReportAddDefender(builder *flatbuffers.Builder, defender int64) {
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builder.PrependInt64Slot(2, defender, 0)
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}
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func BattleActionReportAddDefenderShipClass(builder *flatbuffers.Builder, defenderShipClass int64) {
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builder.PrependInt64Slot(3, defenderShipClass, 0)
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}
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func BattleActionReportAddDestroyed(builder *flatbuffers.Builder, destroyed bool) {
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builder.PrependBoolSlot(4, destroyed, false)
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}
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func BattleActionReportEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
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return builder.EndObject()
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}
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