phase 8: lobby UI + cross-stack lobby command catalog + TS FlatBuffers

- Extend pkg/model/lobby and pkg/schema/fbs/lobby.fbs with public-games
  list, my-applications/invites lists, game-create, application-submit,
  invite-redeem/decline. Mirror the matching transcoder pairs and Go
  fixture round-trip tests.
- Wire the seven new lobby message types through
  gateway/internal/backendclient/{routes,lobby_commands}.go with
  per-command REST helpers, JSON-tolerant decoding of backend wire
  shapes, and httptest-based unit coverage for success / 4xx / 5xx /
  503 across each command.
- Introduce TS-side FlatBuffers via the `flatbuffers` runtime dep, a
  `make fbs-ts` target driving flatc, and the generated bindings under
  ui/frontend/src/proto/galaxy/fbs. Phase 7's `user.account.get` decode
  now uses these bindings as well, closing the JSON.parse vs
  FlatBuffers gap that would have failed against a real local stack.
- Replace the placeholder lobby with five sections (my games, pending
  invitations, my applications, public games, create new game) and the
  /lobby/create form. Submit-application uses an inline race-name
  form on the public-game card; create-game keeps name / description /
  turn_schedule / enrollment_ends_at always visible and the rest under
  an Advanced toggle with TS-side defaults.
- Update lobby/+page.svelte to throw LobbyError on non-ok result codes;
  GalaxyClient.executeCommand now returns { resultCode, payloadBytes }.
- Vitest binding round-trips, lobby.ts wrapper unit tests, lobby-page
  + lobby-create component tests, Playwright lobby-flow.spec covering
  create / submit / accept across all four projects. Phase 7 e2e was
  migrated to the FlatBuffers fixtures and to click+fill against the
  Safari-autofill readonly inputs.
- Mark Phase 8 done in ui/PLAN.md, mirror the wire-format note into
  Phase 7, append the new lobby commands to gateway/README.md and
  docs/ARCHITECTURE.md, add ui/docs/lobby.md.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
Ilia Denisov
2026-05-07 18:05:08 +02:00
parent 5d2a3b79c5
commit f57a290432
90 changed files with 11862 additions and 112 deletions
+39 -9
View File
@@ -16,6 +16,13 @@ import { fromJson, type JsonValue } from "@bufbuild/protobuf";
import { expect, test, type Page } from "@playwright/test";
import { ExecuteCommandRequestSchema } from "../../src/proto/galaxy/gateway/v1/edge_gateway_pb";
import { forgeExecuteCommandResponseJson } from "./fixtures/sign-response";
import {
buildAccountResponsePayload,
buildMyApplicationsListPayload,
buildMyGamesListPayload,
buildMyInvitesListPayload,
buildPublicGamesListPayload,
} from "./fixtures/lobby-fbs";
interface MockSetup {
pendingSubscribes: Array<() => void>;
@@ -58,19 +65,36 @@ async function mockGatewayHappyPath(
ExecuteCommandRequestSchema,
JSON.parse(reqText) as JsonValue,
);
const accountJson = JSON.stringify({
account: {
user_id: "user-1",
email: "pilot@example.com",
user_name: "player-test",
display_name: displayName,
},
});
let payload: Uint8Array;
switch (req.messageType) {
case "user.account.get":
payload = buildAccountResponsePayload({
userId: "user-1",
email: "pilot@example.com",
userName: "player-test",
displayName,
});
break;
case "lobby.my.games.list":
payload = buildMyGamesListPayload([]);
break;
case "lobby.public.games.list":
payload = buildPublicGamesListPayload([]);
break;
case "lobby.my.invites.list":
payload = buildMyInvitesListPayload([]);
break;
case "lobby.my.applications.list":
payload = buildMyApplicationsListPayload([]);
break;
default:
payload = new Uint8Array();
}
const responseJson = await forgeExecuteCommandResponseJson({
requestId: req.requestId,
timestampMs: BigInt(Date.now()),
resultCode: "ok",
payloadBytes: new TextEncoder().encode(accountJson),
payloadBytes: payload,
});
await route.fulfill({
status: 200,
@@ -122,9 +146,14 @@ async function mockGatewayHappyPath(
async function completeLogin(page: Page): Promise<void> {
await page.goto("/");
await expect(page).toHaveURL(/\/login$/);
// Inputs render `readonly` initially as a Safari autofill-suppression
// workaround; the attribute drops on first focus. Click first so the
// onfocus handler runs before fill checks editability.
await page.getByTestId("login-email-input").click();
await page.getByTestId("login-email-input").fill("pilot@example.com");
await page.getByTestId("login-email-submit").click();
await expect(page.getByTestId("login-code-input")).toBeVisible();
await page.getByTestId("login-code-input").click();
await page.getByTestId("login-code-input").fill("123456");
await page.getByTestId("login-code-submit").click();
await expect(page).toHaveURL(/\/lobby$/);
@@ -213,6 +242,7 @@ test.describe("Phase 7 — auth flow", () => {
"отправить код",
);
await page.getByTestId("login-email-input").click();
await page.getByTestId("login-email-input").fill("pilot@example.com");
await page.getByTestId("login-email-submit").click();
await expect(page.getByTestId("login-code-input")).toBeVisible();
+258
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@@ -0,0 +1,258 @@
// Helpers that build FlatBuffers payloads for the lobby Playwright
// suite. Mirrors what `pkg/transcoder/lobby.go` produces in production,
// so the forged response goes through the same TS decoder the lobby
// page uses.
import { Builder } from "flatbuffers";
import {
AccountResponse,
AccountView,
EntitlementSnapshot,
} from "../../../src/proto/galaxy/fbs/user";
import {
ApplicationSubmitResponse,
ApplicationSummary,
GameCreateResponse,
GameSummary,
InviteDeclineResponse,
InviteRedeemResponse,
InviteSummary,
MyApplicationsListResponse,
MyGamesListResponse,
MyInvitesListResponse,
PublicGamesListResponse,
} from "../../../src/proto/galaxy/fbs/lobby";
export interface GameFixture {
gameId: string;
gameName: string;
gameType: string;
status: string;
ownerUserId?: string;
minPlayers?: number;
maxPlayers?: number;
enrollmentEndsAtMs?: bigint;
createdAtMs?: bigint;
updatedAtMs?: bigint;
}
export interface ApplicationFixture {
applicationId: string;
gameId: string;
applicantUserId: string;
raceName: string;
status: string;
createdAtMs?: bigint;
decidedAtMs?: bigint;
}
export interface InviteFixture {
inviteId: string;
gameId: string;
inviterUserId: string;
invitedUserId?: string;
code?: string;
raceName: string;
status: string;
createdAtMs?: bigint;
expiresAtMs?: bigint;
decidedAtMs?: bigint;
}
const DEFAULT_TIME_MS = 1_780_000_000_000n;
function encodeGame(builder: Builder, game: GameFixture): number {
const gameId = builder.createString(game.gameId);
const gameName = builder.createString(game.gameName);
const gameType = builder.createString(game.gameType);
const status = builder.createString(game.status);
const ownerUserId = builder.createString(game.ownerUserId ?? "");
GameSummary.startGameSummary(builder);
GameSummary.addGameId(builder, gameId);
GameSummary.addGameName(builder, gameName);
GameSummary.addGameType(builder, gameType);
GameSummary.addStatus(builder, status);
GameSummary.addOwnerUserId(builder, ownerUserId);
GameSummary.addMinPlayers(builder, game.minPlayers ?? 2);
GameSummary.addMaxPlayers(builder, game.maxPlayers ?? 8);
GameSummary.addEnrollmentEndsAtMs(builder, game.enrollmentEndsAtMs ?? DEFAULT_TIME_MS);
GameSummary.addCreatedAtMs(builder, game.createdAtMs ?? DEFAULT_TIME_MS);
GameSummary.addUpdatedAtMs(builder, game.updatedAtMs ?? DEFAULT_TIME_MS);
return GameSummary.endGameSummary(builder);
}
function encodeApplication(builder: Builder, app: ApplicationFixture): number {
const applicationId = builder.createString(app.applicationId);
const gameId = builder.createString(app.gameId);
const applicantUserId = builder.createString(app.applicantUserId);
const raceName = builder.createString(app.raceName);
const status = builder.createString(app.status);
ApplicationSummary.startApplicationSummary(builder);
ApplicationSummary.addApplicationId(builder, applicationId);
ApplicationSummary.addGameId(builder, gameId);
ApplicationSummary.addApplicantUserId(builder, applicantUserId);
ApplicationSummary.addRaceName(builder, raceName);
ApplicationSummary.addStatus(builder, status);
ApplicationSummary.addCreatedAtMs(builder, app.createdAtMs ?? DEFAULT_TIME_MS);
ApplicationSummary.addDecidedAtMs(builder, app.decidedAtMs ?? 0n);
return ApplicationSummary.endApplicationSummary(builder);
}
function encodeInvite(builder: Builder, invite: InviteFixture): number {
const inviteId = builder.createString(invite.inviteId);
const gameId = builder.createString(invite.gameId);
const inviterUserId = builder.createString(invite.inviterUserId);
const invitedUserId = builder.createString(invite.invitedUserId ?? "");
const code = builder.createString(invite.code ?? "");
const raceName = builder.createString(invite.raceName);
const status = builder.createString(invite.status);
InviteSummary.startInviteSummary(builder);
InviteSummary.addInviteId(builder, inviteId);
InviteSummary.addGameId(builder, gameId);
InviteSummary.addInviterUserId(builder, inviterUserId);
InviteSummary.addInvitedUserId(builder, invitedUserId);
InviteSummary.addCode(builder, code);
InviteSummary.addRaceName(builder, raceName);
InviteSummary.addStatus(builder, status);
InviteSummary.addCreatedAtMs(builder, invite.createdAtMs ?? DEFAULT_TIME_MS);
InviteSummary.addExpiresAtMs(builder, invite.expiresAtMs ?? DEFAULT_TIME_MS);
InviteSummary.addDecidedAtMs(builder, invite.decidedAtMs ?? 0n);
return InviteSummary.endInviteSummary(builder);
}
export function buildMyGamesListPayload(games: GameFixture[]): Uint8Array {
const builder = new Builder(256);
const offsets = games.map((g) => encodeGame(builder, g));
const items = MyGamesListResponse.createItemsVector(builder, offsets);
MyGamesListResponse.startMyGamesListResponse(builder);
MyGamesListResponse.addItems(builder, items);
builder.finish(MyGamesListResponse.endMyGamesListResponse(builder));
return builder.asUint8Array();
}
export function buildPublicGamesListPayload(
games: GameFixture[],
page = 1,
pageSize = 50,
): Uint8Array {
const builder = new Builder(256);
const offsets = games.map((g) => encodeGame(builder, g));
const items = PublicGamesListResponse.createItemsVector(builder, offsets);
PublicGamesListResponse.startPublicGamesListResponse(builder);
PublicGamesListResponse.addItems(builder, items);
PublicGamesListResponse.addPage(builder, page);
PublicGamesListResponse.addPageSize(builder, pageSize);
PublicGamesListResponse.addTotal(builder, games.length);
builder.finish(PublicGamesListResponse.endPublicGamesListResponse(builder));
return builder.asUint8Array();
}
export function buildMyApplicationsListPayload(
applications: ApplicationFixture[],
): Uint8Array {
const builder = new Builder(256);
const offsets = applications.map((a) => encodeApplication(builder, a));
const items = MyApplicationsListResponse.createItemsVector(builder, offsets);
MyApplicationsListResponse.startMyApplicationsListResponse(builder);
MyApplicationsListResponse.addItems(builder, items);
builder.finish(MyApplicationsListResponse.endMyApplicationsListResponse(builder));
return builder.asUint8Array();
}
export function buildMyInvitesListPayload(invites: InviteFixture[]): Uint8Array {
const builder = new Builder(256);
const offsets = invites.map((i) => encodeInvite(builder, i));
const items = MyInvitesListResponse.createItemsVector(builder, offsets);
MyInvitesListResponse.startMyInvitesListResponse(builder);
MyInvitesListResponse.addItems(builder, items);
builder.finish(MyInvitesListResponse.endMyInvitesListResponse(builder));
return builder.asUint8Array();
}
export function buildGameCreateResponsePayload(game: GameFixture): Uint8Array {
const builder = new Builder(256);
const summary = encodeGame(builder, game);
GameCreateResponse.startGameCreateResponse(builder);
GameCreateResponse.addGame(builder, summary);
builder.finish(GameCreateResponse.endGameCreateResponse(builder));
return builder.asUint8Array();
}
export function buildApplicationSubmitResponsePayload(
application: ApplicationFixture,
): Uint8Array {
const builder = new Builder(128);
const app = encodeApplication(builder, application);
ApplicationSubmitResponse.startApplicationSubmitResponse(builder);
ApplicationSubmitResponse.addApplication(builder, app);
builder.finish(ApplicationSubmitResponse.endApplicationSubmitResponse(builder));
return builder.asUint8Array();
}
export function buildInviteRedeemResponsePayload(invite: InviteFixture): Uint8Array {
const builder = new Builder(128);
const summary = encodeInvite(builder, invite);
InviteRedeemResponse.startInviteRedeemResponse(builder);
InviteRedeemResponse.addInvite(builder, summary);
builder.finish(InviteRedeemResponse.endInviteRedeemResponse(builder));
return builder.asUint8Array();
}
export function buildInviteDeclineResponsePayload(invite: InviteFixture): Uint8Array {
const builder = new Builder(128);
const summary = encodeInvite(builder, invite);
InviteDeclineResponse.startInviteDeclineResponse(builder);
InviteDeclineResponse.addInvite(builder, summary);
builder.finish(InviteDeclineResponse.endInviteDeclineResponse(builder));
return builder.asUint8Array();
}
export interface AccountFixture {
userId: string;
email: string;
userName: string;
displayName: string;
}
export function buildAccountResponsePayload(account: AccountFixture): Uint8Array {
const builder = new Builder(256);
const planCode = builder.createString("free");
const source = builder.createString("internal");
const reasonCode = builder.createString("");
EntitlementSnapshot.startEntitlementSnapshot(builder);
EntitlementSnapshot.addPlanCode(builder, planCode);
EntitlementSnapshot.addIsPaid(builder, false);
EntitlementSnapshot.addSource(builder, source);
EntitlementSnapshot.addReasonCode(builder, reasonCode);
EntitlementSnapshot.addStartsAtMs(builder, 0n);
EntitlementSnapshot.addEndsAtMs(builder, 0n);
EntitlementSnapshot.addUpdatedAtMs(builder, 0n);
const entitlement = EntitlementSnapshot.endEntitlementSnapshot(builder);
const userId = builder.createString(account.userId);
const email = builder.createString(account.email);
const userName = builder.createString(account.userName);
const displayName = builder.createString(account.displayName);
const preferredLanguage = builder.createString("en");
const timeZone = builder.createString("UTC");
const declaredCountry = builder.createString("");
AccountView.startAccountView(builder);
AccountView.addUserId(builder, userId);
AccountView.addEmail(builder, email);
AccountView.addUserName(builder, userName);
AccountView.addDisplayName(builder, displayName);
AccountView.addPreferredLanguage(builder, preferredLanguage);
AccountView.addTimeZone(builder, timeZone);
AccountView.addDeclaredCountry(builder, declaredCountry);
AccountView.addEntitlement(builder, entitlement);
AccountView.addCreatedAtMs(builder, 0n);
AccountView.addUpdatedAtMs(builder, 0n);
const view = AccountView.endAccountView(builder);
AccountResponse.startAccountResponse(builder);
AccountResponse.addAccount(builder, view);
builder.finish(AccountResponse.endAccountResponse(builder));
return builder.asUint8Array();
}
+340
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@@ -0,0 +1,340 @@
// Phase 8 lobby end-to-end coverage. The gateway is mocked through
// `page.route(...)` like in the Phase 7 spec; this spec dispatches by
// `messageType` so each lobby command can return its own forged
// FlatBuffers payload. The flows under test:
//
// 1) Land on /lobby with empty lists; create a private game; verify
// the new game appears in My Games after the redirect.
// 2) Submit an application to a public game; verify the application
// shows up in My Applications.
// 3) Accept an invitation; verify the invite card disappears.
import { fromJson, type JsonValue } from "@bufbuild/protobuf";
import { expect, test, type Page } from "@playwright/test";
import { ByteBuffer } from "flatbuffers";
import { ExecuteCommandRequestSchema } from "../../src/proto/galaxy/gateway/v1/edge_gateway_pb";
import { GameCreateRequest } from "../../src/proto/galaxy/fbs/lobby";
import { forgeExecuteCommandResponseJson } from "./fixtures/sign-response";
import {
buildAccountResponsePayload,
buildApplicationSubmitResponsePayload,
buildGameCreateResponsePayload,
buildInviteRedeemResponsePayload,
buildMyApplicationsListPayload,
buildMyGamesListPayload,
buildMyInvitesListPayload,
buildPublicGamesListPayload,
type ApplicationFixture,
type GameFixture,
type InviteFixture,
} from "./fixtures/lobby-fbs";
interface LobbyState {
myGames: GameFixture[];
publicGames: GameFixture[];
invitations: InviteFixture[];
applications: ApplicationFixture[];
}
interface LobbyMocks {
state: LobbyState;
pendingSubscribes: Array<() => void>;
createGameCalls: GameFixture[];
applicationSubmitCalls: Array<{ gameId: string; raceName: string }>;
inviteRedeemCalls: Array<{ gameId: string; inviteId: string }>;
}
async function mockGateway(page: Page, initial: Partial<LobbyState> = {}): Promise<LobbyMocks> {
const mocks: LobbyMocks = {
state: {
myGames: initial.myGames ?? [],
publicGames: initial.publicGames ?? [],
invitations: initial.invitations ?? [],
applications: initial.applications ?? [],
},
pendingSubscribes: [],
createGameCalls: [],
applicationSubmitCalls: [],
inviteRedeemCalls: [],
};
await page.route("**/api/v1/public/auth/send-email-code", async (route) => {
await route.fulfill({
status: 200,
contentType: "application/json",
body: JSON.stringify({ challenge_id: "ch-test-1" }),
});
});
await page.route("**/api/v1/public/auth/confirm-email-code", async (route) => {
await route.fulfill({
status: 200,
contentType: "application/json",
body: JSON.stringify({ device_session_id: "dev-test-1" }),
});
});
await page.route("**/galaxy.gateway.v1.EdgeGateway/ExecuteCommand", async (route) => {
const reqText = route.request().postData();
if (reqText === null) {
await route.fulfill({ status: 400 });
return;
}
const req = fromJson(
ExecuteCommandRequestSchema,
JSON.parse(reqText) as JsonValue,
);
let resultCode = "ok";
let payload: Uint8Array;
switch (req.messageType) {
case "user.account.get":
payload = buildAccountResponsePayload({
userId: "user-1",
email: "pilot@example.com",
userName: "pilot",
displayName: "Pilot",
});
break;
case "lobby.my.games.list":
payload = buildMyGamesListPayload(mocks.state.myGames);
break;
case "lobby.public.games.list":
payload = buildPublicGamesListPayload(mocks.state.publicGames);
break;
case "lobby.my.invites.list":
payload = buildMyInvitesListPayload(mocks.state.invitations);
break;
case "lobby.my.applications.list":
payload = buildMyApplicationsListPayload(mocks.state.applications);
break;
case "lobby.game.create": {
const decoded = GameCreateRequest.getRootAsGameCreateRequest(
new ByteBuffer(req.payloadBytes),
);
const created: GameFixture = {
gameId: "private-newly-created",
gameName: decoded.gameName() ?? "",
gameType: "private",
status: "draft",
ownerUserId: "user-1",
minPlayers: decoded.minPlayers(),
maxPlayers: decoded.maxPlayers(),
enrollmentEndsAtMs: decoded.enrollmentEndsAtMs(),
createdAtMs: BigInt(Date.now()),
updatedAtMs: BigInt(Date.now()),
};
mocks.createGameCalls.push(created);
mocks.state.myGames = [...mocks.state.myGames, created];
payload = buildGameCreateResponsePayload(created);
break;
}
case "lobby.application.submit": {
const builder = req.payloadBytes;
const submitReq = await import("../../src/proto/galaxy/fbs/lobby");
const decoded = submitReq.ApplicationSubmitRequest.getRootAsApplicationSubmitRequest(
new ByteBuffer(builder),
);
const application: ApplicationFixture = {
applicationId: `app-${mocks.applicationSubmitCalls.length + 1}`,
gameId: decoded.gameId() ?? "",
applicantUserId: "user-1",
raceName: decoded.raceName() ?? "",
status: "pending",
createdAtMs: BigInt(Date.now()),
};
mocks.applicationSubmitCalls.push({
gameId: application.gameId,
raceName: application.raceName,
});
mocks.state.applications = [application, ...mocks.state.applications];
payload = buildApplicationSubmitResponsePayload(application);
break;
}
case "lobby.invite.redeem": {
const redeemMod = await import("../../src/proto/galaxy/fbs/lobby");
const decoded = redeemMod.InviteRedeemRequest.getRootAsInviteRedeemRequest(
new ByteBuffer(req.payloadBytes),
);
const gameId = decoded.gameId() ?? "";
const inviteId = decoded.inviteId() ?? "";
mocks.inviteRedeemCalls.push({ gameId, inviteId });
const original = mocks.state.invitations.find((i) => i.inviteId === inviteId);
const invite: InviteFixture = {
...(original ?? {
inviteId,
gameId,
inviterUserId: "user-host",
invitedUserId: "user-1",
raceName: "",
}),
status: "accepted",
decidedAtMs: BigInt(Date.now()),
};
mocks.state.invitations = mocks.state.invitations.filter(
(i) => i.inviteId !== inviteId,
);
const newGame: GameFixture = {
gameId,
gameName: "Invited Game",
gameType: "private",
status: "enrollment_open",
ownerUserId: "user-host",
minPlayers: 2,
maxPlayers: 8,
enrollmentEndsAtMs: BigInt(Date.now() + 1_000_000),
};
mocks.state.myGames = [...mocks.state.myGames, newGame];
payload = buildInviteRedeemResponsePayload(invite);
break;
}
default:
resultCode = "internal_error";
payload = new Uint8Array();
break;
}
const responseJson = await forgeExecuteCommandResponseJson({
requestId: req.requestId,
timestampMs: BigInt(Date.now()),
resultCode,
payloadBytes: payload,
});
await route.fulfill({
status: 200,
contentType: "application/json",
body: responseJson,
});
});
await page.route(
"**/galaxy.gateway.v1.EdgeGateway/SubscribeEvents",
async (route) => {
const action = await new Promise<"endOfStream" | "abort">((resolve) => {
mocks.pendingSubscribes.push(() => resolve("endOfStream"));
});
if (action === "abort") {
await route.abort();
return;
}
const body = new TextEncoder().encode("{}");
const frame = new Uint8Array(5 + body.length);
frame[0] = 0x02;
new DataView(frame.buffer).setUint32(1, body.length, false);
frame.set(body, 5);
await route.fulfill({
status: 200,
contentType: "application/connect+json",
body: Buffer.from(frame),
});
},
);
return mocks;
}
async function completeLogin(page: Page): Promise<void> {
await page.goto("/");
await expect(page).toHaveURL(/\/login$/);
// The login page renders the inputs `readonly` as a Safari
// autofill-suppression workaround; the readonly attribute is
// dropped on first focus. Playwright's `fill()` checks editability
// before its own focus call, so emulate the user gesture explicitly:
// click the input (focus → readonly drops), then fill.
await page.getByTestId("login-email-input").click();
await page.getByTestId("login-email-input").fill("pilot@example.com");
await page.getByTestId("login-email-submit").click();
await expect(page.getByTestId("login-code-input")).toBeVisible();
await page.getByTestId("login-code-input").click();
await page.getByTestId("login-code-input").fill("123456");
await page.getByTestId("login-code-submit").click();
await expect(page).toHaveURL(/\/lobby$/);
}
test.describe("Phase 8 — lobby flow", () => {
test("create-game flow lands the new game in My Games", async ({ page }) => {
const mocks = await mockGateway(page);
await completeLogin(page);
await expect(page.getByTestId("lobby-my-games-empty")).toBeVisible();
await expect(page.getByTestId("lobby-public-games-empty")).toBeVisible();
await page.getByTestId("lobby-create-button").click();
await expect(page).toHaveURL(/\/lobby\/create$/);
await page.getByTestId("lobby-create-game-name").click();
await page.getByTestId("lobby-create-game-name").fill("First Contact");
await page.getByTestId("lobby-create-turn-schedule").click();
await page.getByTestId("lobby-create-turn-schedule").fill("0 0 * * *");
await page
.getByTestId("lobby-create-enrollment-ends-at")
.fill("2026-06-01T12:00");
await page.getByTestId("lobby-create-submit").click();
await expect(page).toHaveURL(/\/lobby$/);
await expect(page.getByTestId("lobby-my-game-card")).toContainText("First Contact");
expect(mocks.createGameCalls.length).toBe(1);
expect(mocks.createGameCalls[0]!.gameName).toBe("First Contact");
mocks.pendingSubscribes.forEach((resolve) => resolve());
});
test("submitting an application produces a pending applications card", async ({
page,
}) => {
const mocks = await mockGateway(page, {
publicGames: [
{
gameId: "public-1",
gameName: "Open Lobby",
gameType: "public",
status: "enrollment_open",
},
],
});
await completeLogin(page);
await expect(page.getByTestId("lobby-public-game-apply")).toBeVisible();
await page.getByTestId("lobby-public-game-apply").click();
await page
.getByTestId("lobby-application-race-name")
.fill("Vegan Federation");
await page.getByTestId("lobby-application-submit").click();
await expect(page.getByTestId("lobby-application-card")).toBeVisible();
expect(mocks.applicationSubmitCalls).toEqual([
{ gameId: "public-1", raceName: "Vegan Federation" },
]);
mocks.pendingSubscribes.forEach((resolve) => resolve());
});
test("accepting an invitation removes it and adds the game to My Games", async ({
page,
}) => {
const mocks = await mockGateway(page, {
invitations: [
{
inviteId: "invite-1",
gameId: "private-1",
inviterUserId: "user-host",
invitedUserId: "user-1",
raceName: "Vegan Federation",
status: "pending",
},
],
});
await completeLogin(page);
await expect(page.getByTestId("lobby-invite-accept")).toBeVisible();
await page.getByTestId("lobby-invite-accept").click();
await expect(page.getByTestId("lobby-invite-accept")).toBeHidden();
await expect(page.getByTestId("lobby-my-game-card")).toContainText("Invited Game");
expect(mocks.inviteRedeemCalls).toEqual([
{ gameId: "private-1", inviteId: "invite-1" },
]);
mocks.pendingSubscribes.forEach((resolve) => resolve());
});
});