phase 8: lobby UI + cross-stack lobby command catalog + TS FlatBuffers
- Extend pkg/model/lobby and pkg/schema/fbs/lobby.fbs with public-games
list, my-applications/invites lists, game-create, application-submit,
invite-redeem/decline. Mirror the matching transcoder pairs and Go
fixture round-trip tests.
- Wire the seven new lobby message types through
gateway/internal/backendclient/{routes,lobby_commands}.go with
per-command REST helpers, JSON-tolerant decoding of backend wire
shapes, and httptest-based unit coverage for success / 4xx / 5xx /
503 across each command.
- Introduce TS-side FlatBuffers via the `flatbuffers` runtime dep, a
`make fbs-ts` target driving flatc, and the generated bindings under
ui/frontend/src/proto/galaxy/fbs. Phase 7's `user.account.get` decode
now uses these bindings as well, closing the JSON.parse vs
FlatBuffers gap that would have failed against a real local stack.
- Replace the placeholder lobby with five sections (my games, pending
invitations, my applications, public games, create new game) and the
/lobby/create form. Submit-application uses an inline race-name
form on the public-game card; create-game keeps name / description /
turn_schedule / enrollment_ends_at always visible and the rest under
an Advanced toggle with TS-side defaults.
- Update lobby/+page.svelte to throw LobbyError on non-ok result codes;
GalaxyClient.executeCommand now returns { resultCode, payloadBytes }.
- Vitest binding round-trips, lobby.ts wrapper unit tests, lobby-page
+ lobby-create component tests, Playwright lobby-flow.spec covering
create / submit / accept across all four projects. Phase 7 e2e was
migrated to the FlatBuffers fixtures and to click+fill against the
Safari-autofill readonly inputs.
- Mark Phase 8 done in ui/PLAN.md, mirror the wire-format note into
Phase 7, append the new lobby commands to gateway/README.md and
docs/ARCHITECTURE.md, add ui/docs/lobby.md.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
+641
-8
@@ -53,14 +53,7 @@ func MyGamesListResponseToPayload(response *lobbymodel.MyGamesListResponse) ([]b
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itemOffsets[index] = encodeGameSummary(builder, response.Items[index])
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}
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var itemsVector flatbuffers.UOffsetT
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if len(itemOffsets) > 0 {
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lobbyfbs.MyGamesListResponseStartItemsVector(builder, len(itemOffsets))
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for index := len(itemOffsets) - 1; index >= 0; index-- {
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builder.PrependUOffsetT(itemOffsets[index])
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}
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itemsVector = builder.EndVector(len(itemOffsets))
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}
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itemsVector := finishOffsetVector(builder, itemOffsets)
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lobbyfbs.MyGamesListResponseStart(builder)
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if itemsVector != 0 {
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@@ -96,6 +89,248 @@ func PayloadToMyGamesListResponse(data []byte) (result *lobbymodel.MyGamesListRe
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return out, nil
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}
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// PublicGamesListRequestToPayload converts lobbymodel.PublicGamesListRequest to
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// FlatBuffers bytes.
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func PublicGamesListRequestToPayload(request *lobbymodel.PublicGamesListRequest) ([]byte, error) {
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if request == nil {
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return nil, errors.New("encode public games list request payload: request is nil")
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}
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builder := flatbuffers.NewBuilder(32)
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lobbyfbs.PublicGamesListRequestStart(builder)
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lobbyfbs.PublicGamesListRequestAddPage(builder, int32(request.Page))
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lobbyfbs.PublicGamesListRequestAddPageSize(builder, int32(request.PageSize))
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offset := lobbyfbs.PublicGamesListRequestEnd(builder)
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lobbyfbs.FinishPublicGamesListRequestBuffer(builder, offset)
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return builder.FinishedBytes(), nil
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}
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// PayloadToPublicGamesListRequest converts FlatBuffers payload bytes into
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// lobbymodel.PublicGamesListRequest.
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func PayloadToPublicGamesListRequest(data []byte) (result *lobbymodel.PublicGamesListRequest, err error) {
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if len(data) == 0 {
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return nil, errors.New("decode public games list request payload: data is empty")
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}
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defer recoverLobbyDecodePanic("decode public games list request payload", &result, &err)
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request := lobbyfbs.GetRootAsPublicGamesListRequest(data, 0)
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return &lobbymodel.PublicGamesListRequest{
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Page: int(request.Page()),
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PageSize: int(request.PageSize()),
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}, nil
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}
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// PublicGamesListResponseToPayload converts lobbymodel.PublicGamesListResponse
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// to FlatBuffers bytes.
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func PublicGamesListResponseToPayload(response *lobbymodel.PublicGamesListResponse) ([]byte, error) {
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if response == nil {
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return nil, errors.New("encode public games list response payload: response is nil")
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}
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builder := flatbuffers.NewBuilder(512)
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itemOffsets := make([]flatbuffers.UOffsetT, len(response.Items))
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for index := range response.Items {
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itemOffsets[index] = encodeGameSummary(builder, response.Items[index])
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}
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itemsVector := finishOffsetVector(builder, itemOffsets)
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lobbyfbs.PublicGamesListResponseStart(builder)
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if itemsVector != 0 {
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lobbyfbs.PublicGamesListResponseAddItems(builder, itemsVector)
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}
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lobbyfbs.PublicGamesListResponseAddPage(builder, int32(response.Page))
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lobbyfbs.PublicGamesListResponseAddPageSize(builder, int32(response.PageSize))
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lobbyfbs.PublicGamesListResponseAddTotal(builder, int32(response.Total))
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offset := lobbyfbs.PublicGamesListResponseEnd(builder)
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lobbyfbs.FinishPublicGamesListResponseBuffer(builder, offset)
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return builder.FinishedBytes(), nil
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}
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// PayloadToPublicGamesListResponse converts FlatBuffers payload bytes into
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// lobbymodel.PublicGamesListResponse.
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func PayloadToPublicGamesListResponse(data []byte) (result *lobbymodel.PublicGamesListResponse, err error) {
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if len(data) == 0 {
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return nil, errors.New("decode public games list response payload: data is empty")
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}
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defer recoverLobbyDecodePanic("decode public games list response payload", &result, &err)
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response := lobbyfbs.GetRootAsPublicGamesListResponse(data, 0)
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out := &lobbymodel.PublicGamesListResponse{
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Items: make([]lobbymodel.GameSummary, 0, response.ItemsLength()),
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Page: int(response.Page()),
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PageSize: int(response.PageSize()),
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Total: int(response.Total()),
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}
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summary := new(lobbyfbs.GameSummary)
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for index := 0; index < response.ItemsLength(); index++ {
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if !response.Items(summary, index) {
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return nil, fmt.Errorf("decode public games list response payload: items[%d] is missing", index)
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}
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out.Items = append(out.Items, decodeGameSummary(summary))
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}
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return out, nil
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}
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// MyApplicationsListRequestToPayload converts lobbymodel.MyApplicationsListRequest
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// to FlatBuffers bytes.
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func MyApplicationsListRequestToPayload(request *lobbymodel.MyApplicationsListRequest) ([]byte, error) {
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if request == nil {
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return nil, errors.New("encode my applications list request payload: request is nil")
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}
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builder := flatbuffers.NewBuilder(32)
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lobbyfbs.MyApplicationsListRequestStart(builder)
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offset := lobbyfbs.MyApplicationsListRequestEnd(builder)
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lobbyfbs.FinishMyApplicationsListRequestBuffer(builder, offset)
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return builder.FinishedBytes(), nil
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}
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// PayloadToMyApplicationsListRequest converts FlatBuffers payload bytes into
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// lobbymodel.MyApplicationsListRequest.
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func PayloadToMyApplicationsListRequest(data []byte) (result *lobbymodel.MyApplicationsListRequest, err error) {
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if len(data) == 0 {
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return nil, errors.New("decode my applications list request payload: data is empty")
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}
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defer recoverLobbyDecodePanic("decode my applications list request payload", &result, &err)
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_ = lobbyfbs.GetRootAsMyApplicationsListRequest(data, 0)
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return &lobbymodel.MyApplicationsListRequest{}, nil
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}
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// MyApplicationsListResponseToPayload converts lobbymodel.MyApplicationsListResponse
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// to FlatBuffers bytes.
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func MyApplicationsListResponseToPayload(response *lobbymodel.MyApplicationsListResponse) ([]byte, error) {
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if response == nil {
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return nil, errors.New("encode my applications list response payload: response is nil")
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}
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builder := flatbuffers.NewBuilder(512)
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itemOffsets := make([]flatbuffers.UOffsetT, len(response.Items))
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for index := range response.Items {
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itemOffsets[index] = encodeApplicationSummary(builder, response.Items[index])
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}
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itemsVector := finishOffsetVector(builder, itemOffsets)
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lobbyfbs.MyApplicationsListResponseStart(builder)
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if itemsVector != 0 {
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lobbyfbs.MyApplicationsListResponseAddItems(builder, itemsVector)
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}
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offset := lobbyfbs.MyApplicationsListResponseEnd(builder)
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lobbyfbs.FinishMyApplicationsListResponseBuffer(builder, offset)
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return builder.FinishedBytes(), nil
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}
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// PayloadToMyApplicationsListResponse converts FlatBuffers payload bytes into
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// lobbymodel.MyApplicationsListResponse.
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func PayloadToMyApplicationsListResponse(data []byte) (result *lobbymodel.MyApplicationsListResponse, err error) {
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if len(data) == 0 {
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return nil, errors.New("decode my applications list response payload: data is empty")
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}
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defer recoverLobbyDecodePanic("decode my applications list response payload", &result, &err)
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response := lobbyfbs.GetRootAsMyApplicationsListResponse(data, 0)
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out := &lobbymodel.MyApplicationsListResponse{
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Items: make([]lobbymodel.ApplicationSummary, 0, response.ItemsLength()),
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}
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app := new(lobbyfbs.ApplicationSummary)
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for index := 0; index < response.ItemsLength(); index++ {
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if !response.Items(app, index) {
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return nil, fmt.Errorf("decode my applications list response payload: items[%d] is missing", index)
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}
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out.Items = append(out.Items, decodeApplicationSummary(app))
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}
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return out, nil
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}
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// MyInvitesListRequestToPayload converts lobbymodel.MyInvitesListRequest
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// to FlatBuffers bytes.
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func MyInvitesListRequestToPayload(request *lobbymodel.MyInvitesListRequest) ([]byte, error) {
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if request == nil {
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return nil, errors.New("encode my invites list request payload: request is nil")
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}
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builder := flatbuffers.NewBuilder(32)
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lobbyfbs.MyInvitesListRequestStart(builder)
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offset := lobbyfbs.MyInvitesListRequestEnd(builder)
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lobbyfbs.FinishMyInvitesListRequestBuffer(builder, offset)
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return builder.FinishedBytes(), nil
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}
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// PayloadToMyInvitesListRequest converts FlatBuffers payload bytes into
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// lobbymodel.MyInvitesListRequest.
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func PayloadToMyInvitesListRequest(data []byte) (result *lobbymodel.MyInvitesListRequest, err error) {
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if len(data) == 0 {
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return nil, errors.New("decode my invites list request payload: data is empty")
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}
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defer recoverLobbyDecodePanic("decode my invites list request payload", &result, &err)
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_ = lobbyfbs.GetRootAsMyInvitesListRequest(data, 0)
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return &lobbymodel.MyInvitesListRequest{}, nil
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}
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// MyInvitesListResponseToPayload converts lobbymodel.MyInvitesListResponse
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// to FlatBuffers bytes.
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func MyInvitesListResponseToPayload(response *lobbymodel.MyInvitesListResponse) ([]byte, error) {
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if response == nil {
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return nil, errors.New("encode my invites list response payload: response is nil")
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}
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builder := flatbuffers.NewBuilder(512)
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itemOffsets := make([]flatbuffers.UOffsetT, len(response.Items))
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for index := range response.Items {
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itemOffsets[index] = encodeInviteSummary(builder, response.Items[index])
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}
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itemsVector := finishOffsetVector(builder, itemOffsets)
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lobbyfbs.MyInvitesListResponseStart(builder)
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if itemsVector != 0 {
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lobbyfbs.MyInvitesListResponseAddItems(builder, itemsVector)
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}
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offset := lobbyfbs.MyInvitesListResponseEnd(builder)
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lobbyfbs.FinishMyInvitesListResponseBuffer(builder, offset)
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return builder.FinishedBytes(), nil
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}
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// PayloadToMyInvitesListResponse converts FlatBuffers payload bytes into
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// lobbymodel.MyInvitesListResponse.
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func PayloadToMyInvitesListResponse(data []byte) (result *lobbymodel.MyInvitesListResponse, err error) {
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if len(data) == 0 {
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return nil, errors.New("decode my invites list response payload: data is empty")
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}
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defer recoverLobbyDecodePanic("decode my invites list response payload", &result, &err)
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response := lobbyfbs.GetRootAsMyInvitesListResponse(data, 0)
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out := &lobbymodel.MyInvitesListResponse{
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Items: make([]lobbymodel.InviteSummary, 0, response.ItemsLength()),
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}
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invite := new(lobbyfbs.InviteSummary)
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for index := 0; index < response.ItemsLength(); index++ {
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if !response.Items(invite, index) {
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return nil, fmt.Errorf("decode my invites list response payload: items[%d] is missing", index)
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}
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out.Items = append(out.Items, decodeInviteSummary(invite))
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}
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return out, nil
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}
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// OpenEnrollmentRequestToPayload converts lobbymodel.OpenEnrollmentRequest to
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// FlatBuffers bytes suitable for the authenticated gateway transport.
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func OpenEnrollmentRequestToPayload(request *lobbymodel.OpenEnrollmentRequest) ([]byte, error) {
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@@ -165,6 +400,292 @@ func PayloadToOpenEnrollmentResponse(data []byte) (result *lobbymodel.OpenEnroll
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}, nil
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}
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// GameCreateRequestToPayload converts lobbymodel.GameCreateRequest to
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// FlatBuffers bytes.
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func GameCreateRequestToPayload(request *lobbymodel.GameCreateRequest) ([]byte, error) {
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if request == nil {
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return nil, errors.New("encode game create request payload: request is nil")
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}
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builder := flatbuffers.NewBuilder(256)
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gameName := builder.CreateString(request.GameName)
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description := builder.CreateString(request.Description)
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turnSchedule := builder.CreateString(request.TurnSchedule)
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targetEngineVersion := builder.CreateString(request.TargetEngineVersion)
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lobbyfbs.GameCreateRequestStart(builder)
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lobbyfbs.GameCreateRequestAddGameName(builder, gameName)
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lobbyfbs.GameCreateRequestAddDescription(builder, description)
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lobbyfbs.GameCreateRequestAddMinPlayers(builder, int32(request.MinPlayers))
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lobbyfbs.GameCreateRequestAddMaxPlayers(builder, int32(request.MaxPlayers))
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lobbyfbs.GameCreateRequestAddStartGapHours(builder, int32(request.StartGapHours))
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lobbyfbs.GameCreateRequestAddStartGapPlayers(builder, int32(request.StartGapPlayers))
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lobbyfbs.GameCreateRequestAddEnrollmentEndsAtMs(builder, request.EnrollmentEndsAt.UTC().UnixMilli())
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lobbyfbs.GameCreateRequestAddTurnSchedule(builder, turnSchedule)
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lobbyfbs.GameCreateRequestAddTargetEngineVersion(builder, targetEngineVersion)
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offset := lobbyfbs.GameCreateRequestEnd(builder)
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lobbyfbs.FinishGameCreateRequestBuffer(builder, offset)
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return builder.FinishedBytes(), nil
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}
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// PayloadToGameCreateRequest converts FlatBuffers payload bytes into
|
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// lobbymodel.GameCreateRequest.
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func PayloadToGameCreateRequest(data []byte) (result *lobbymodel.GameCreateRequest, err error) {
|
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if len(data) == 0 {
|
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return nil, errors.New("decode game create request payload: data is empty")
|
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}
|
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defer recoverLobbyDecodePanic("decode game create request payload", &result, &err)
|
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|
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request := lobbyfbs.GetRootAsGameCreateRequest(data, 0)
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return &lobbymodel.GameCreateRequest{
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GameName: string(request.GameName()),
|
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Description: string(request.Description()),
|
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MinPlayers: int(request.MinPlayers()),
|
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MaxPlayers: int(request.MaxPlayers()),
|
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StartGapHours: int(request.StartGapHours()),
|
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StartGapPlayers: int(request.StartGapPlayers()),
|
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EnrollmentEndsAt: time.UnixMilli(request.EnrollmentEndsAtMs()).UTC(),
|
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TurnSchedule: string(request.TurnSchedule()),
|
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TargetEngineVersion: string(request.TargetEngineVersion()),
|
||||
}, nil
|
||||
}
|
||||
|
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// GameCreateResponseToPayload converts lobbymodel.GameCreateResponse to
|
||||
// FlatBuffers bytes.
|
||||
func GameCreateResponseToPayload(response *lobbymodel.GameCreateResponse) ([]byte, error) {
|
||||
if response == nil {
|
||||
return nil, errors.New("encode game create response payload: response is nil")
|
||||
}
|
||||
|
||||
builder := flatbuffers.NewBuilder(256)
|
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gameOffset := encodeGameSummary(builder, response.Game)
|
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|
||||
lobbyfbs.GameCreateResponseStart(builder)
|
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lobbyfbs.GameCreateResponseAddGame(builder, gameOffset)
|
||||
offset := lobbyfbs.GameCreateResponseEnd(builder)
|
||||
lobbyfbs.FinishGameCreateResponseBuffer(builder, offset)
|
||||
|
||||
return builder.FinishedBytes(), nil
|
||||
}
|
||||
|
||||
// PayloadToGameCreateResponse converts FlatBuffers payload bytes into
|
||||
// lobbymodel.GameCreateResponse.
|
||||
func PayloadToGameCreateResponse(data []byte) (result *lobbymodel.GameCreateResponse, err error) {
|
||||
if len(data) == 0 {
|
||||
return nil, errors.New("decode game create response payload: data is empty")
|
||||
}
|
||||
|
||||
defer recoverLobbyDecodePanic("decode game create response payload", &result, &err)
|
||||
|
||||
response := lobbyfbs.GetRootAsGameCreateResponse(data, 0)
|
||||
game := response.Game(nil)
|
||||
if game == nil {
|
||||
return nil, errors.New("decode game create response payload: game is missing")
|
||||
}
|
||||
return &lobbymodel.GameCreateResponse{
|
||||
Game: decodeGameSummary(game),
|
||||
}, nil
|
||||
}
|
||||
|
||||
// ApplicationSubmitRequestToPayload converts lobbymodel.ApplicationSubmitRequest
|
||||
// to FlatBuffers bytes.
|
||||
func ApplicationSubmitRequestToPayload(request *lobbymodel.ApplicationSubmitRequest) ([]byte, error) {
|
||||
if request == nil {
|
||||
return nil, errors.New("encode application submit request payload: request is nil")
|
||||
}
|
||||
|
||||
builder := flatbuffers.NewBuilder(128)
|
||||
gameID := builder.CreateString(request.GameID)
|
||||
raceName := builder.CreateString(request.RaceName)
|
||||
|
||||
lobbyfbs.ApplicationSubmitRequestStart(builder)
|
||||
lobbyfbs.ApplicationSubmitRequestAddGameId(builder, gameID)
|
||||
lobbyfbs.ApplicationSubmitRequestAddRaceName(builder, raceName)
|
||||
offset := lobbyfbs.ApplicationSubmitRequestEnd(builder)
|
||||
lobbyfbs.FinishApplicationSubmitRequestBuffer(builder, offset)
|
||||
|
||||
return builder.FinishedBytes(), nil
|
||||
}
|
||||
|
||||
// PayloadToApplicationSubmitRequest converts FlatBuffers payload bytes into
|
||||
// lobbymodel.ApplicationSubmitRequest.
|
||||
func PayloadToApplicationSubmitRequest(data []byte) (result *lobbymodel.ApplicationSubmitRequest, err error) {
|
||||
if len(data) == 0 {
|
||||
return nil, errors.New("decode application submit request payload: data is empty")
|
||||
}
|
||||
|
||||
defer recoverLobbyDecodePanic("decode application submit request payload", &result, &err)
|
||||
|
||||
request := lobbyfbs.GetRootAsApplicationSubmitRequest(data, 0)
|
||||
return &lobbymodel.ApplicationSubmitRequest{
|
||||
GameID: string(request.GameId()),
|
||||
RaceName: string(request.RaceName()),
|
||||
}, nil
|
||||
}
|
||||
|
||||
// ApplicationSubmitResponseToPayload converts lobbymodel.ApplicationSubmitResponse
|
||||
// to FlatBuffers bytes.
|
||||
func ApplicationSubmitResponseToPayload(response *lobbymodel.ApplicationSubmitResponse) ([]byte, error) {
|
||||
if response == nil {
|
||||
return nil, errors.New("encode application submit response payload: response is nil")
|
||||
}
|
||||
|
||||
builder := flatbuffers.NewBuilder(256)
|
||||
appOffset := encodeApplicationSummary(builder, response.Application)
|
||||
|
||||
lobbyfbs.ApplicationSubmitResponseStart(builder)
|
||||
lobbyfbs.ApplicationSubmitResponseAddApplication(builder, appOffset)
|
||||
offset := lobbyfbs.ApplicationSubmitResponseEnd(builder)
|
||||
lobbyfbs.FinishApplicationSubmitResponseBuffer(builder, offset)
|
||||
|
||||
return builder.FinishedBytes(), nil
|
||||
}
|
||||
|
||||
// PayloadToApplicationSubmitResponse converts FlatBuffers payload bytes into
|
||||
// lobbymodel.ApplicationSubmitResponse.
|
||||
func PayloadToApplicationSubmitResponse(data []byte) (result *lobbymodel.ApplicationSubmitResponse, err error) {
|
||||
if len(data) == 0 {
|
||||
return nil, errors.New("decode application submit response payload: data is empty")
|
||||
}
|
||||
|
||||
defer recoverLobbyDecodePanic("decode application submit response payload", &result, &err)
|
||||
|
||||
response := lobbyfbs.GetRootAsApplicationSubmitResponse(data, 0)
|
||||
app := response.Application(nil)
|
||||
if app == nil {
|
||||
return nil, errors.New("decode application submit response payload: application is missing")
|
||||
}
|
||||
return &lobbymodel.ApplicationSubmitResponse{
|
||||
Application: decodeApplicationSummary(app),
|
||||
}, nil
|
||||
}
|
||||
|
||||
// InviteRedeemRequestToPayload converts lobbymodel.InviteRedeemRequest to
|
||||
// FlatBuffers bytes.
|
||||
func InviteRedeemRequestToPayload(request *lobbymodel.InviteRedeemRequest) ([]byte, error) {
|
||||
if request == nil {
|
||||
return nil, errors.New("encode invite redeem request payload: request is nil")
|
||||
}
|
||||
return encodeInviteAction(request.GameID, request.InviteID, true)
|
||||
}
|
||||
|
||||
// PayloadToInviteRedeemRequest converts FlatBuffers payload bytes into
|
||||
// lobbymodel.InviteRedeemRequest.
|
||||
func PayloadToInviteRedeemRequest(data []byte) (result *lobbymodel.InviteRedeemRequest, err error) {
|
||||
if len(data) == 0 {
|
||||
return nil, errors.New("decode invite redeem request payload: data is empty")
|
||||
}
|
||||
|
||||
defer recoverLobbyDecodePanic("decode invite redeem request payload", &result, &err)
|
||||
|
||||
request := lobbyfbs.GetRootAsInviteRedeemRequest(data, 0)
|
||||
return &lobbymodel.InviteRedeemRequest{
|
||||
GameID: string(request.GameId()),
|
||||
InviteID: string(request.InviteId()),
|
||||
}, nil
|
||||
}
|
||||
|
||||
// InviteRedeemResponseToPayload converts lobbymodel.InviteRedeemResponse to
|
||||
// FlatBuffers bytes.
|
||||
func InviteRedeemResponseToPayload(response *lobbymodel.InviteRedeemResponse) ([]byte, error) {
|
||||
if response == nil {
|
||||
return nil, errors.New("encode invite redeem response payload: response is nil")
|
||||
}
|
||||
|
||||
builder := flatbuffers.NewBuilder(256)
|
||||
inviteOffset := encodeInviteSummary(builder, response.Invite)
|
||||
|
||||
lobbyfbs.InviteRedeemResponseStart(builder)
|
||||
lobbyfbs.InviteRedeemResponseAddInvite(builder, inviteOffset)
|
||||
offset := lobbyfbs.InviteRedeemResponseEnd(builder)
|
||||
lobbyfbs.FinishInviteRedeemResponseBuffer(builder, offset)
|
||||
|
||||
return builder.FinishedBytes(), nil
|
||||
}
|
||||
|
||||
// PayloadToInviteRedeemResponse converts FlatBuffers payload bytes into
|
||||
// lobbymodel.InviteRedeemResponse.
|
||||
func PayloadToInviteRedeemResponse(data []byte) (result *lobbymodel.InviteRedeemResponse, err error) {
|
||||
if len(data) == 0 {
|
||||
return nil, errors.New("decode invite redeem response payload: data is empty")
|
||||
}
|
||||
|
||||
defer recoverLobbyDecodePanic("decode invite redeem response payload", &result, &err)
|
||||
|
||||
response := lobbyfbs.GetRootAsInviteRedeemResponse(data, 0)
|
||||
invite := response.Invite(nil)
|
||||
if invite == nil {
|
||||
return nil, errors.New("decode invite redeem response payload: invite is missing")
|
||||
}
|
||||
return &lobbymodel.InviteRedeemResponse{
|
||||
Invite: decodeInviteSummary(invite),
|
||||
}, nil
|
||||
}
|
||||
|
||||
// InviteDeclineRequestToPayload converts lobbymodel.InviteDeclineRequest to
|
||||
// FlatBuffers bytes.
|
||||
func InviteDeclineRequestToPayload(request *lobbymodel.InviteDeclineRequest) ([]byte, error) {
|
||||
if request == nil {
|
||||
return nil, errors.New("encode invite decline request payload: request is nil")
|
||||
}
|
||||
return encodeInviteAction(request.GameID, request.InviteID, false)
|
||||
}
|
||||
|
||||
// PayloadToInviteDeclineRequest converts FlatBuffers payload bytes into
|
||||
// lobbymodel.InviteDeclineRequest.
|
||||
func PayloadToInviteDeclineRequest(data []byte) (result *lobbymodel.InviteDeclineRequest, err error) {
|
||||
if len(data) == 0 {
|
||||
return nil, errors.New("decode invite decline request payload: data is empty")
|
||||
}
|
||||
|
||||
defer recoverLobbyDecodePanic("decode invite decline request payload", &result, &err)
|
||||
|
||||
request := lobbyfbs.GetRootAsInviteDeclineRequest(data, 0)
|
||||
return &lobbymodel.InviteDeclineRequest{
|
||||
GameID: string(request.GameId()),
|
||||
InviteID: string(request.InviteId()),
|
||||
}, nil
|
||||
}
|
||||
|
||||
// InviteDeclineResponseToPayload converts lobbymodel.InviteDeclineResponse to
|
||||
// FlatBuffers bytes.
|
||||
func InviteDeclineResponseToPayload(response *lobbymodel.InviteDeclineResponse) ([]byte, error) {
|
||||
if response == nil {
|
||||
return nil, errors.New("encode invite decline response payload: response is nil")
|
||||
}
|
||||
|
||||
builder := flatbuffers.NewBuilder(256)
|
||||
inviteOffset := encodeInviteSummary(builder, response.Invite)
|
||||
|
||||
lobbyfbs.InviteDeclineResponseStart(builder)
|
||||
lobbyfbs.InviteDeclineResponseAddInvite(builder, inviteOffset)
|
||||
offset := lobbyfbs.InviteDeclineResponseEnd(builder)
|
||||
lobbyfbs.FinishInviteDeclineResponseBuffer(builder, offset)
|
||||
|
||||
return builder.FinishedBytes(), nil
|
||||
}
|
||||
|
||||
// PayloadToInviteDeclineResponse converts FlatBuffers payload bytes into
|
||||
// lobbymodel.InviteDeclineResponse.
|
||||
func PayloadToInviteDeclineResponse(data []byte) (result *lobbymodel.InviteDeclineResponse, err error) {
|
||||
if len(data) == 0 {
|
||||
return nil, errors.New("decode invite decline response payload: data is empty")
|
||||
}
|
||||
|
||||
defer recoverLobbyDecodePanic("decode invite decline response payload", &result, &err)
|
||||
|
||||
response := lobbyfbs.GetRootAsInviteDeclineResponse(data, 0)
|
||||
invite := response.Invite(nil)
|
||||
if invite == nil {
|
||||
return nil, errors.New("decode invite decline response payload: invite is missing")
|
||||
}
|
||||
return &lobbymodel.InviteDeclineResponse{
|
||||
Invite: decodeInviteSummary(invite),
|
||||
}, nil
|
||||
}
|
||||
|
||||
// LobbyErrorResponseToPayload converts lobbymodel.ErrorResponse to FlatBuffers
|
||||
// bytes suitable for the authenticated gateway transport.
|
||||
func LobbyErrorResponseToPayload(response *lobbymodel.ErrorResponse) ([]byte, error) {
|
||||
@@ -212,6 +733,38 @@ func PayloadToLobbyErrorResponse(data []byte) (result *lobbymodel.ErrorResponse,
|
||||
}, nil
|
||||
}
|
||||
|
||||
func encodeInviteAction(gameID, inviteID string, redeem bool) ([]byte, error) {
|
||||
builder := flatbuffers.NewBuilder(128)
|
||||
gameOffset := builder.CreateString(gameID)
|
||||
inviteOffset := builder.CreateString(inviteID)
|
||||
|
||||
if redeem {
|
||||
lobbyfbs.InviteRedeemRequestStart(builder)
|
||||
lobbyfbs.InviteRedeemRequestAddGameId(builder, gameOffset)
|
||||
lobbyfbs.InviteRedeemRequestAddInviteId(builder, inviteOffset)
|
||||
offset := lobbyfbs.InviteRedeemRequestEnd(builder)
|
||||
lobbyfbs.FinishInviteRedeemRequestBuffer(builder, offset)
|
||||
} else {
|
||||
lobbyfbs.InviteDeclineRequestStart(builder)
|
||||
lobbyfbs.InviteDeclineRequestAddGameId(builder, gameOffset)
|
||||
lobbyfbs.InviteDeclineRequestAddInviteId(builder, inviteOffset)
|
||||
offset := lobbyfbs.InviteDeclineRequestEnd(builder)
|
||||
lobbyfbs.FinishInviteDeclineRequestBuffer(builder, offset)
|
||||
}
|
||||
return builder.FinishedBytes(), nil
|
||||
}
|
||||
|
||||
func finishOffsetVector(builder *flatbuffers.Builder, offsets []flatbuffers.UOffsetT) flatbuffers.UOffsetT {
|
||||
if len(offsets) == 0 {
|
||||
return 0
|
||||
}
|
||||
builder.StartVector(4, len(offsets), 4)
|
||||
for index := len(offsets) - 1; index >= 0; index-- {
|
||||
builder.PrependUOffsetT(offsets[index])
|
||||
}
|
||||
return builder.EndVector(len(offsets))
|
||||
}
|
||||
|
||||
func encodeGameSummary(builder *flatbuffers.Builder, summary lobbymodel.GameSummary) flatbuffers.UOffsetT {
|
||||
gameID := builder.CreateString(summary.GameID)
|
||||
gameName := builder.CreateString(summary.GameName)
|
||||
@@ -248,6 +801,86 @@ func decodeGameSummary(summary *lobbyfbs.GameSummary) lobbymodel.GameSummary {
|
||||
}
|
||||
}
|
||||
|
||||
func encodeApplicationSummary(builder *flatbuffers.Builder, app lobbymodel.ApplicationSummary) flatbuffers.UOffsetT {
|
||||
applicationID := builder.CreateString(app.ApplicationID)
|
||||
gameID := builder.CreateString(app.GameID)
|
||||
applicantUserID := builder.CreateString(app.ApplicantUserID)
|
||||
raceName := builder.CreateString(app.RaceName)
|
||||
status := builder.CreateString(app.Status)
|
||||
|
||||
lobbyfbs.ApplicationSummaryStart(builder)
|
||||
lobbyfbs.ApplicationSummaryAddApplicationId(builder, applicationID)
|
||||
lobbyfbs.ApplicationSummaryAddGameId(builder, gameID)
|
||||
lobbyfbs.ApplicationSummaryAddApplicantUserId(builder, applicantUserID)
|
||||
lobbyfbs.ApplicationSummaryAddRaceName(builder, raceName)
|
||||
lobbyfbs.ApplicationSummaryAddStatus(builder, status)
|
||||
lobbyfbs.ApplicationSummaryAddCreatedAtMs(builder, app.CreatedAt.UTC().UnixMilli())
|
||||
lobbyfbs.ApplicationSummaryAddDecidedAtMs(builder, unixMilliFromOptional(app.DecidedAt))
|
||||
return lobbyfbs.ApplicationSummaryEnd(builder)
|
||||
}
|
||||
|
||||
func decodeApplicationSummary(app *lobbyfbs.ApplicationSummary) lobbymodel.ApplicationSummary {
|
||||
return lobbymodel.ApplicationSummary{
|
||||
ApplicationID: string(app.ApplicationId()),
|
||||
GameID: string(app.GameId()),
|
||||
ApplicantUserID: string(app.ApplicantUserId()),
|
||||
RaceName: string(app.RaceName()),
|
||||
Status: string(app.Status()),
|
||||
CreatedAt: time.UnixMilli(app.CreatedAtMs()).UTC(),
|
||||
DecidedAt: optionalUnixMilli(app.DecidedAtMs()),
|
||||
}
|
||||
}
|
||||
|
||||
func encodeInviteSummary(builder *flatbuffers.Builder, invite lobbymodel.InviteSummary) flatbuffers.UOffsetT {
|
||||
inviteID := builder.CreateString(invite.InviteID)
|
||||
gameID := builder.CreateString(invite.GameID)
|
||||
inviterUserID := builder.CreateString(invite.InviterUserID)
|
||||
invitedUserID := builder.CreateString(invite.InvitedUserID)
|
||||
code := builder.CreateString(invite.Code)
|
||||
raceName := builder.CreateString(invite.RaceName)
|
||||
status := builder.CreateString(invite.Status)
|
||||
|
||||
lobbyfbs.InviteSummaryStart(builder)
|
||||
lobbyfbs.InviteSummaryAddInviteId(builder, inviteID)
|
||||
lobbyfbs.InviteSummaryAddGameId(builder, gameID)
|
||||
lobbyfbs.InviteSummaryAddInviterUserId(builder, inviterUserID)
|
||||
lobbyfbs.InviteSummaryAddInvitedUserId(builder, invitedUserID)
|
||||
lobbyfbs.InviteSummaryAddCode(builder, code)
|
||||
lobbyfbs.InviteSummaryAddRaceName(builder, raceName)
|
||||
lobbyfbs.InviteSummaryAddStatus(builder, status)
|
||||
lobbyfbs.InviteSummaryAddCreatedAtMs(builder, invite.CreatedAt.UTC().UnixMilli())
|
||||
lobbyfbs.InviteSummaryAddExpiresAtMs(builder, invite.ExpiresAt.UTC().UnixMilli())
|
||||
lobbyfbs.InviteSummaryAddDecidedAtMs(builder, unixMilliFromOptional(invite.DecidedAt))
|
||||
return lobbyfbs.InviteSummaryEnd(builder)
|
||||
}
|
||||
|
||||
func decodeInviteSummary(invite *lobbyfbs.InviteSummary) lobbymodel.InviteSummary {
|
||||
return lobbymodel.InviteSummary{
|
||||
InviteID: string(invite.InviteId()),
|
||||
GameID: string(invite.GameId()),
|
||||
InviterUserID: string(invite.InviterUserId()),
|
||||
InvitedUserID: string(invite.InvitedUserId()),
|
||||
Code: string(invite.Code()),
|
||||
RaceName: string(invite.RaceName()),
|
||||
Status: string(invite.Status()),
|
||||
CreatedAt: time.UnixMilli(invite.CreatedAtMs()).UTC(),
|
||||
ExpiresAt: time.UnixMilli(invite.ExpiresAtMs()).UTC(),
|
||||
DecidedAt: optionalUnixMilli(invite.DecidedAtMs()),
|
||||
}
|
||||
}
|
||||
|
||||
// unixMilliFromOptional returns 0 when the pointer is nil, else the
|
||||
// millisecond UTC timestamp. The transcoder uses 0 as the "not set"
|
||||
// sentinel because FlatBuffers tables do not carry per-field presence
|
||||
// flags, and 0 is unreachable for any realistic decided/redeemed time.
|
||||
// optionalUnixMilli (defined in user.go) is the decode counterpart.
|
||||
func unixMilliFromOptional(t *time.Time) int64 {
|
||||
if t == nil {
|
||||
return 0
|
||||
}
|
||||
return t.UTC().UnixMilli()
|
||||
}
|
||||
|
||||
func recoverLobbyDecodePanic[T any](message string, result **T, err *error) {
|
||||
if recovered := recover(); recovered != nil {
|
||||
*result = nil
|
||||
|
||||
Reference in New Issue
Block a user