phase 8: lobby UI + cross-stack lobby command catalog + TS FlatBuffers
- Extend pkg/model/lobby and pkg/schema/fbs/lobby.fbs with public-games
list, my-applications/invites lists, game-create, application-submit,
invite-redeem/decline. Mirror the matching transcoder pairs and Go
fixture round-trip tests.
- Wire the seven new lobby message types through
gateway/internal/backendclient/{routes,lobby_commands}.go with
per-command REST helpers, JSON-tolerant decoding of backend wire
shapes, and httptest-based unit coverage for success / 4xx / 5xx /
503 across each command.
- Introduce TS-side FlatBuffers via the `flatbuffers` runtime dep, a
`make fbs-ts` target driving flatc, and the generated bindings under
ui/frontend/src/proto/galaxy/fbs. Phase 7's `user.account.get` decode
now uses these bindings as well, closing the JSON.parse vs
FlatBuffers gap that would have failed against a real local stack.
- Replace the placeholder lobby with five sections (my games, pending
invitations, my applications, public games, create new game) and the
/lobby/create form. Submit-application uses an inline race-name
form on the public-game card; create-game keeps name / description /
turn_schedule / enrollment_ends_at always visible and the rest under
an Advanced toggle with TS-side defaults.
- Update lobby/+page.svelte to throw LobbyError on non-ok result codes;
GalaxyClient.executeCommand now returns { resultCode, payloadBytes }.
- Vitest binding round-trips, lobby.ts wrapper unit tests, lobby-page
+ lobby-create component tests, Playwright lobby-flow.spec covering
create / submit / accept across all four projects. Phase 7 e2e was
migrated to the FlatBuffers fixtures and to click+fill against the
Safari-autofill readonly inputs.
- Mark Phase 8 done in ui/PLAN.md, mirror the wire-format note into
Phase 7, append the new lobby commands to gateway/README.md and
docs/ARCHITECTURE.md, add ui/docs/lobby.md.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,171 @@
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// Code generated by the FlatBuffers compiler. DO NOT EDIT.
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package lobby
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import (
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flatbuffers "github.com/google/flatbuffers/go"
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)
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type InviteSummary struct {
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_tab flatbuffers.Table
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}
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func GetRootAsInviteSummary(buf []byte, offset flatbuffers.UOffsetT) *InviteSummary {
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n := flatbuffers.GetUOffsetT(buf[offset:])
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x := &InviteSummary{}
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x.Init(buf, n+offset)
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return x
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}
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func FinishInviteSummaryBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
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builder.Finish(offset)
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}
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func GetSizePrefixedRootAsInviteSummary(buf []byte, offset flatbuffers.UOffsetT) *InviteSummary {
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n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
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x := &InviteSummary{}
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x.Init(buf, n+offset+flatbuffers.SizeUint32)
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return x
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}
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func FinishSizePrefixedInviteSummaryBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
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builder.FinishSizePrefixed(offset)
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}
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func (rcv *InviteSummary) Init(buf []byte, i flatbuffers.UOffsetT) {
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rcv._tab.Bytes = buf
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rcv._tab.Pos = i
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}
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func (rcv *InviteSummary) Table() flatbuffers.Table {
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return rcv._tab
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}
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func (rcv *InviteSummary) InviteId() []byte {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
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if o != 0 {
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return rcv._tab.ByteVector(o + rcv._tab.Pos)
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}
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return nil
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}
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func (rcv *InviteSummary) GameId() []byte {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
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if o != 0 {
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return rcv._tab.ByteVector(o + rcv._tab.Pos)
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}
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return nil
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}
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func (rcv *InviteSummary) InviterUserId() []byte {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(8))
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if o != 0 {
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return rcv._tab.ByteVector(o + rcv._tab.Pos)
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}
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return nil
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}
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func (rcv *InviteSummary) InvitedUserId() []byte {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(10))
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if o != 0 {
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return rcv._tab.ByteVector(o + rcv._tab.Pos)
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}
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return nil
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}
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func (rcv *InviteSummary) Code() []byte {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(12))
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if o != 0 {
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return rcv._tab.ByteVector(o + rcv._tab.Pos)
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}
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return nil
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}
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func (rcv *InviteSummary) RaceName() []byte {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(14))
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if o != 0 {
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return rcv._tab.ByteVector(o + rcv._tab.Pos)
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}
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return nil
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}
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func (rcv *InviteSummary) Status() []byte {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(16))
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if o != 0 {
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return rcv._tab.ByteVector(o + rcv._tab.Pos)
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}
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return nil
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}
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func (rcv *InviteSummary) CreatedAtMs() int64 {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(18))
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if o != 0 {
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return rcv._tab.GetInt64(o + rcv._tab.Pos)
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}
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return 0
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}
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func (rcv *InviteSummary) MutateCreatedAtMs(n int64) bool {
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return rcv._tab.MutateInt64Slot(18, n)
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}
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func (rcv *InviteSummary) ExpiresAtMs() int64 {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(20))
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if o != 0 {
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return rcv._tab.GetInt64(o + rcv._tab.Pos)
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}
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return 0
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}
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func (rcv *InviteSummary) MutateExpiresAtMs(n int64) bool {
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return rcv._tab.MutateInt64Slot(20, n)
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}
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func (rcv *InviteSummary) DecidedAtMs() int64 {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(22))
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if o != 0 {
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return rcv._tab.GetInt64(o + rcv._tab.Pos)
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}
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return 0
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}
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func (rcv *InviteSummary) MutateDecidedAtMs(n int64) bool {
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return rcv._tab.MutateInt64Slot(22, n)
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}
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func InviteSummaryStart(builder *flatbuffers.Builder) {
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builder.StartObject(10)
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}
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func InviteSummaryAddInviteId(builder *flatbuffers.Builder, inviteId flatbuffers.UOffsetT) {
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builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(inviteId), 0)
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}
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func InviteSummaryAddGameId(builder *flatbuffers.Builder, gameId flatbuffers.UOffsetT) {
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builder.PrependUOffsetTSlot(1, flatbuffers.UOffsetT(gameId), 0)
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}
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func InviteSummaryAddInviterUserId(builder *flatbuffers.Builder, inviterUserId flatbuffers.UOffsetT) {
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builder.PrependUOffsetTSlot(2, flatbuffers.UOffsetT(inviterUserId), 0)
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}
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func InviteSummaryAddInvitedUserId(builder *flatbuffers.Builder, invitedUserId flatbuffers.UOffsetT) {
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builder.PrependUOffsetTSlot(3, flatbuffers.UOffsetT(invitedUserId), 0)
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}
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func InviteSummaryAddCode(builder *flatbuffers.Builder, code flatbuffers.UOffsetT) {
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builder.PrependUOffsetTSlot(4, flatbuffers.UOffsetT(code), 0)
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}
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func InviteSummaryAddRaceName(builder *flatbuffers.Builder, raceName flatbuffers.UOffsetT) {
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builder.PrependUOffsetTSlot(5, flatbuffers.UOffsetT(raceName), 0)
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}
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func InviteSummaryAddStatus(builder *flatbuffers.Builder, status flatbuffers.UOffsetT) {
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builder.PrependUOffsetTSlot(6, flatbuffers.UOffsetT(status), 0)
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}
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func InviteSummaryAddCreatedAtMs(builder *flatbuffers.Builder, createdAtMs int64) {
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builder.PrependInt64Slot(7, createdAtMs, 0)
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}
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func InviteSummaryAddExpiresAtMs(builder *flatbuffers.Builder, expiresAtMs int64) {
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builder.PrependInt64Slot(8, expiresAtMs, 0)
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}
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func InviteSummaryAddDecidedAtMs(builder *flatbuffers.Builder, decidedAtMs int64) {
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builder.PrependInt64Slot(9, decidedAtMs, 0)
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}
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func InviteSummaryEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
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return builder.EndObject()
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}
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