phase 8: lobby UI + cross-stack lobby command catalog + TS FlatBuffers
- Extend pkg/model/lobby and pkg/schema/fbs/lobby.fbs with public-games
list, my-applications/invites lists, game-create, application-submit,
invite-redeem/decline. Mirror the matching transcoder pairs and Go
fixture round-trip tests.
- Wire the seven new lobby message types through
gateway/internal/backendclient/{routes,lobby_commands}.go with
per-command REST helpers, JSON-tolerant decoding of backend wire
shapes, and httptest-based unit coverage for success / 4xx / 5xx /
503 across each command.
- Introduce TS-side FlatBuffers via the `flatbuffers` runtime dep, a
`make fbs-ts` target driving flatc, and the generated bindings under
ui/frontend/src/proto/galaxy/fbs. Phase 7's `user.account.get` decode
now uses these bindings as well, closing the JSON.parse vs
FlatBuffers gap that would have failed against a real local stack.
- Replace the placeholder lobby with five sections (my games, pending
invitations, my applications, public games, create new game) and the
/lobby/create form. Submit-application uses an inline race-name
form on the public-game card; create-game keeps name / description /
turn_schedule / enrollment_ends_at always visible and the rest under
an Advanced toggle with TS-side defaults.
- Update lobby/+page.svelte to throw LobbyError on non-ok result codes;
GalaxyClient.executeCommand now returns { resultCode, payloadBytes }.
- Vitest binding round-trips, lobby.ts wrapper unit tests, lobby-page
+ lobby-create component tests, Playwright lobby-flow.spec covering
create / submit / accept across all four projects. Phase 7 e2e was
migrated to the FlatBuffers fixtures and to click+fill against the
Safari-autofill readonly inputs.
- Mark Phase 8 done in ui/PLAN.md, mirror the wire-format note into
Phase 7, append the new lobby commands to gateway/README.md and
docs/ARCHITECTURE.md, add ui/docs/lobby.md.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
@@ -145,6 +145,15 @@ because they cross domain boundaries:
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`X-User-ID`. Public games carry `owner_user_id IS NULL`; the partial
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index on `(owner_user_id) WHERE visibility = 'private'` keeps the
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private-owner lookup efficient.
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- **Authenticated lobby commands** flow through the gateway envelope
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by `message_type`. The catalog is `lobby.my.games.list`,
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`lobby.public.games.list`, `lobby.my.applications.list`,
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`lobby.my.invites.list`, `lobby.game.create`,
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`lobby.game.open-enrollment`, `lobby.application.submit`,
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`lobby.invite.redeem`, and `lobby.invite.decline`. Each lands on a
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REST handler under `/api/v1/user/lobby/*`; the gateway forces
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visibility to `private` on `lobby.game.create` before forwarding,
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matching the user-surface invariant above.
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| Package | Responsibility |
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| -------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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