feat: backend service
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@@ -0,0 +1,98 @@
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package integration_test
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import (
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"context"
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"encoding/json"
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"net/http"
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"testing"
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"time"
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"galaxy/integration/testenv"
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)
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// TestEngineCommandProxy spins up a running game (10 enrolled
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// pilots so engine init succeeds) and verifies that backend's
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// user-side `/api/v1/user/games/{id}/commands` proxy reaches the
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// engine and returns its passthrough body without an internal-error
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// response.
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func TestEngineCommandProxy(t *testing.T) {
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plat := testenv.Bootstrap(t, testenv.BootstrapOptions{})
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testenv.EnsureGameImage(t)
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ctx, cancel := context.WithTimeout(context.Background(), 10*time.Minute)
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defer cancel()
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admin := testenv.NewBackendAdminClient(plat.Backend.HTTPURL, plat.Backend.AdminUser, plat.Backend.AdminPassword)
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if _, resp, err := admin.Do(ctx, http.MethodPost, "/api/v1/admin/engine-versions", map[string]any{
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"version": "v1.0.0", "image_ref": testenv.GameImage, "enabled": true,
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}); err != nil || resp.StatusCode/100 != 2 {
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t.Fatalf("seed engine_version: err=%v resp=%v", err, resp)
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}
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owner := testenv.RegisterSession(t, plat, "owner+cmd@example.com")
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ownerID, err := owner.LookupUserID(ctx, plat)
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if err != nil {
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t.Fatalf("resolve owner: %v", err)
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}
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ownerHTTP := testenv.NewBackendUserClient(plat.Backend.HTTPURL, ownerID)
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gameBody := map[string]any{
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"game_name": "Engine Command Proxy",
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"visibility": "private",
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"min_players": 10,
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"max_players": 10,
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"start_gap_hours": 1,
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"start_gap_players": 10,
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"enrollment_ends_at": time.Now().Add(24 * time.Hour).UTC().Format(time.RFC3339),
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"turn_schedule": "0 * * * *",
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"target_engine_version": "v1.0.0",
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}
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raw, resp, err := ownerHTTP.Do(ctx, http.MethodPost, "/api/v1/user/lobby/games", gameBody)
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if err != nil || resp.StatusCode != http.StatusCreated {
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t.Fatalf("create game: err=%v status=%d body=%s", err, resp.StatusCode, string(raw))
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}
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var game struct {
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GameID string `json:"game_id"`
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}
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_ = json.Unmarshal(raw, &game)
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if _, resp, err := ownerHTTP.Do(ctx, http.MethodPost, "/api/v1/user/lobby/games/"+game.GameID+"/open-enrollment", nil); err != nil || resp.StatusCode != http.StatusOK {
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t.Fatalf("open enrollment: %v %d", err, resp.StatusCode)
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}
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pilots := testenv.EnrollPilots(t, plat, ownerHTTP, game.GameID, 10, "cmd")
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if _, resp, err := admin.Do(ctx, http.MethodPost, "/api/v1/admin/games/"+game.GameID+"/force-start", nil); err != nil || resp.StatusCode/100 != 2 {
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t.Fatalf("force-start: %v %d", err, resp.StatusCode)
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}
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// Wait until runtime is running.
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deadline := time.Now().Add(3 * time.Minute)
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for time.Now().Before(deadline) {
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raw, resp, err = admin.Do(ctx, http.MethodGet, "/api/v1/admin/runtimes/"+game.GameID, nil)
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if err == nil && resp.StatusCode == http.StatusOK {
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var rec struct {
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Status string `json:"status"`
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}
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_ = json.Unmarshal(raw, &rec)
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if rec.Status == "running" {
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break
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}
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}
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time.Sleep(500 * time.Millisecond)
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}
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// Pilot 1 sends a command. Backend forwards to the engine; the
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// pass-through body comes back unchanged. We accept any status
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// the engine produces (200, 4xx) — what matters is that backend
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// did not surface an internal error of its own.
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cmdBody := map[string]any{"actions": []map[string]any{}}
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raw, resp, err = pilots[0].HTTP.Do(ctx, http.MethodPost, "/api/v1/user/games/"+game.GameID+"/commands", cmdBody)
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if err != nil {
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t.Fatalf("commands proxy: %v", err)
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}
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if resp.StatusCode == http.StatusInternalServerError || resp.StatusCode == http.StatusBadGateway {
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t.Fatalf("commands proxy: backend internal-error %d body=%s", resp.StatusCode, string(raw))
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}
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// Cleanup: stop the container so the test does not leak it.
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_, _, _ = admin.Do(ctx, http.MethodPost, "/api/v1/admin/games/"+game.GameID+"/force-stop", nil)
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}
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