feat: backend service

This commit is contained in:
Ilia Denisov
2026-05-06 10:14:55 +03:00
committed by GitHub
parent 3e2622757e
commit f446c6a2ac
1486 changed files with 49720 additions and 266401 deletions
@@ -0,0 +1,306 @@
package server
import (
"context"
"net/http"
"time"
"galaxy/backend/internal/lobby"
"galaxy/backend/internal/server/handlers"
"galaxy/backend/internal/server/httperr"
"galaxy/backend/internal/server/middleware/userid"
"github.com/gin-gonic/gin"
"github.com/google/uuid"
"go.uber.org/zap"
)
// UserLobbyGamesHandlers groups the handlers under
// `/api/v1/user/lobby/games/*`. The current implementation ships real implementations
// backed by `*lobby.Service`; tests that supply a nil service fall back
// to the Stage-3 placeholder body so the contract test continues to
// validate the OpenAPI envelope without booting a database.
type UserLobbyGamesHandlers struct {
svc *lobby.Service
logger *zap.Logger
}
// NewUserLobbyGamesHandlers constructs the handler set. svc may be nil
// — in that case every handler returns 501 not_implemented.
func NewUserLobbyGamesHandlers(svc *lobby.Service, logger *zap.Logger) *UserLobbyGamesHandlers {
if logger == nil {
logger = zap.NewNop()
}
return &UserLobbyGamesHandlers{svc: svc, logger: logger.Named("http.user.lobby.games")}
}
func (h *UserLobbyGamesHandlers) callerUserID(c *gin.Context) (uuid.UUID, bool) {
userID, ok := userid.FromContext(c.Request.Context())
if !ok {
httperr.Abort(c, http.StatusBadRequest, httperr.CodeInvalidRequest, "X-User-ID header is required")
return uuid.Nil, false
}
return userID, true
}
// List handles GET /api/v1/user/lobby/games.
func (h *UserLobbyGamesHandlers) List() gin.HandlerFunc {
if h.svc == nil {
return handlers.NotImplemented("userLobbyGamesList")
}
return func(c *gin.Context) {
page := parsePositiveQueryInt(c.Query("page"), 1)
pageSize := parsePositiveQueryInt(c.Query("page_size"), 50)
ctx := c.Request.Context()
result, err := h.svc.ListPublicGames(ctx, page, pageSize)
if err != nil {
respondLobbyError(c, h.logger, "user lobby games list", ctx, err)
return
}
c.JSON(http.StatusOK, gameSummaryPageToWire(result))
}
}
// Create handles POST /api/v1/user/lobby/games.
func (h *UserLobbyGamesHandlers) Create() gin.HandlerFunc {
if h.svc == nil {
return handlers.NotImplemented("userLobbyGamesCreate")
}
return func(c *gin.Context) {
userID, ok := h.callerUserID(c)
if !ok {
return
}
var req lobbyGameCreateRequestWire
if err := c.ShouldBindJSON(&req); err != nil {
httperr.Abort(c, http.StatusBadRequest, httperr.CodeInvalidRequest, "request body must be valid JSON")
return
}
if req.Visibility != lobby.VisibilityPrivate {
httperr.Abort(c, http.StatusBadRequest, httperr.CodeInvalidRequest, "user-facing /lobby/games only creates private games; admins use /api/v1/admin/games for public")
return
}
enrollmentEndsAt, err := time.Parse(time.RFC3339Nano, req.EnrollmentEndsAt)
if err != nil {
httperr.Abort(c, http.StatusBadRequest, httperr.CodeInvalidRequest, "enrollment_ends_at must be RFC 3339")
return
}
ctx := c.Request.Context()
owner := userID
game, err := h.svc.CreateGame(ctx, lobby.CreateGameInput{
OwnerUserID: &owner,
Visibility: req.Visibility,
GameName: req.GameName,
Description: req.Description,
MinPlayers: req.MinPlayers,
MaxPlayers: req.MaxPlayers,
StartGapHours: req.StartGapHours,
StartGapPlayers: req.StartGapPlayers,
EnrollmentEndsAt: enrollmentEndsAt,
TurnSchedule: req.TurnSchedule,
TargetEngineVersion: req.TargetEngineVersion,
})
if err != nil {
respondLobbyError(c, h.logger, "user lobby games create", ctx, err)
return
}
c.JSON(http.StatusCreated, lobbyGameDetailToWire(game))
}
}
// Get handles GET /api/v1/user/lobby/games/{game_id}.
func (h *UserLobbyGamesHandlers) Get() gin.HandlerFunc {
if h.svc == nil {
return handlers.NotImplemented("userLobbyGamesGet")
}
return func(c *gin.Context) {
gameID, ok := parseGameIDParam(c)
if !ok {
return
}
ctx := c.Request.Context()
game, err := h.svc.GetGame(ctx, gameID)
if err != nil {
respondLobbyError(c, h.logger, "user lobby games get", ctx, err)
return
}
c.JSON(http.StatusOK, lobbyGameDetailToWire(game))
}
}
// Update handles PATCH /api/v1/user/lobby/games/{game_id}.
func (h *UserLobbyGamesHandlers) Update() gin.HandlerFunc {
if h.svc == nil {
return handlers.NotImplemented("userLobbyGamesUpdate")
}
return func(c *gin.Context) {
userID, ok := h.callerUserID(c)
if !ok {
return
}
gameID, ok := parseGameIDParam(c)
if !ok {
return
}
var req lobbyGameUpdateRequestWire
if err := c.ShouldBindJSON(&req); err != nil {
httperr.Abort(c, http.StatusBadRequest, httperr.CodeInvalidRequest, "request body must be valid JSON")
return
}
ends, err := parseTimePtrField(req.EnrollmentEndsAt, "enrollment_ends_at")
if err != nil {
httperr.Abort(c, http.StatusBadRequest, httperr.CodeInvalidRequest, err.Error())
return
}
ctx := c.Request.Context()
caller := userID
updated, err := h.svc.UpdateGame(ctx, &caller, false, gameID, lobby.UpdateGameInput{
GameName: req.GameName,
Description: req.Description,
EnrollmentEndsAt: ends,
TurnSchedule: req.TurnSchedule,
TargetEngineVersion: req.TargetEngineVersion,
MinPlayers: req.MinPlayers,
MaxPlayers: req.MaxPlayers,
StartGapHours: req.StartGapHours,
StartGapPlayers: req.StartGapPlayers,
})
if err != nil {
respondLobbyError(c, h.logger, "user lobby games update", ctx, err)
return
}
c.JSON(http.StatusOK, lobbyGameDetailToWire(updated))
}
}
// transitionHandler is the shared shape for owner-driven state-machine
// endpoints. fn captures the lobby Service method to invoke.
func (h *UserLobbyGamesHandlers) transitionHandler(opName string, successStatus int, fn func(context.Context, *lobby.Service, *uuid.UUID, uuid.UUID) (lobby.GameRecord, error)) gin.HandlerFunc {
if h.svc == nil {
return handlers.NotImplemented(opName)
}
return func(c *gin.Context) {
userID, ok := h.callerUserID(c)
if !ok {
return
}
gameID, ok := parseGameIDParam(c)
if !ok {
return
}
ctx := c.Request.Context()
caller := userID
updated, err := fn(ctx, h.svc, &caller, gameID)
if err != nil {
respondLobbyError(c, h.logger, "user lobby games "+opName, ctx, err)
return
}
c.JSON(successStatus, lobbyGameStateChangeToWire(updated))
}
}
// OpenEnrollment handles POST /api/v1/user/lobby/games/{game_id}/open-enrollment.
func (h *UserLobbyGamesHandlers) OpenEnrollment() gin.HandlerFunc {
return h.transitionHandler("openEnrollment", http.StatusOK,
func(ctx context.Context, svc *lobby.Service, caller *uuid.UUID, gameID uuid.UUID) (lobby.GameRecord, error) {
return svc.OpenEnrollment(ctx, caller, false, gameID)
})
}
// ReadyToStart handles POST /api/v1/user/lobby/games/{game_id}/ready-to-start.
func (h *UserLobbyGamesHandlers) ReadyToStart() gin.HandlerFunc {
return h.transitionHandler("readyToStart", http.StatusOK,
func(ctx context.Context, svc *lobby.Service, caller *uuid.UUID, gameID uuid.UUID) (lobby.GameRecord, error) {
return svc.ReadyToStart(ctx, caller, false, gameID)
})
}
// Start handles POST /api/v1/user/lobby/games/{game_id}/start.
func (h *UserLobbyGamesHandlers) Start() gin.HandlerFunc {
return h.transitionHandler("start", http.StatusAccepted,
func(ctx context.Context, svc *lobby.Service, caller *uuid.UUID, gameID uuid.UUID) (lobby.GameRecord, error) {
return svc.Start(ctx, caller, false, gameID)
})
}
// Pause handles POST /api/v1/user/lobby/games/{game_id}/pause.
func (h *UserLobbyGamesHandlers) Pause() gin.HandlerFunc {
return h.transitionHandler("pause", http.StatusOK,
func(ctx context.Context, svc *lobby.Service, caller *uuid.UUID, gameID uuid.UUID) (lobby.GameRecord, error) {
return svc.Pause(ctx, caller, false, gameID)
})
}
// Resume handles POST /api/v1/user/lobby/games/{game_id}/resume.
func (h *UserLobbyGamesHandlers) Resume() gin.HandlerFunc {
return h.transitionHandler("resume", http.StatusOK,
func(ctx context.Context, svc *lobby.Service, caller *uuid.UUID, gameID uuid.UUID) (lobby.GameRecord, error) {
return svc.Resume(ctx, caller, false, gameID)
})
}
// Cancel handles POST /api/v1/user/lobby/games/{game_id}/cancel.
func (h *UserLobbyGamesHandlers) Cancel() gin.HandlerFunc {
return h.transitionHandler("cancel", http.StatusOK,
func(ctx context.Context, svc *lobby.Service, caller *uuid.UUID, gameID uuid.UUID) (lobby.GameRecord, error) {
return svc.Cancel(ctx, caller, false, gameID)
})
}
// RetryStart handles POST /api/v1/user/lobby/games/{game_id}/retry-start.
func (h *UserLobbyGamesHandlers) RetryStart() gin.HandlerFunc {
return h.transitionHandler("retryStart", http.StatusAccepted,
func(ctx context.Context, svc *lobby.Service, caller *uuid.UUID, gameID uuid.UUID) (lobby.GameRecord, error) {
return svc.RetryStart(ctx, caller, false, gameID)
})
}
// lobbyGameCreateRequestWire mirrors `LobbyGameCreateRequest`.
type lobbyGameCreateRequestWire struct {
GameName string `json:"game_name"`
Visibility string `json:"visibility"`
Description string `json:"description"`
MinPlayers int32 `json:"min_players"`
MaxPlayers int32 `json:"max_players"`
StartGapHours int32 `json:"start_gap_hours"`
StartGapPlayers int32 `json:"start_gap_players"`
EnrollmentEndsAt string `json:"enrollment_ends_at"`
TurnSchedule string `json:"turn_schedule"`
TargetEngineVersion string `json:"target_engine_version"`
}
// lobbyGameUpdateRequestWire mirrors `LobbyGameUpdateRequest`. Optional
// fields are pointers so the handler can distinguish "not supplied"
// from "empty string".
type lobbyGameUpdateRequestWire struct {
GameName *string `json:"game_name,omitempty"`
Description *string `json:"description,omitempty"`
EnrollmentEndsAt *string `json:"enrollment_ends_at,omitempty"`
TurnSchedule *string `json:"turn_schedule,omitempty"`
TargetEngineVersion *string `json:"target_engine_version,omitempty"`
MinPlayers *int32 `json:"min_players,omitempty"`
MaxPlayers *int32 `json:"max_players,omitempty"`
StartGapHours *int32 `json:"start_gap_hours,omitempty"`
StartGapPlayers *int32 `json:"start_gap_players,omitempty"`
}
// gameSummaryPageWire mirrors `GameSummaryPage`.
type gameSummaryPageWire struct {
Items []gameSummaryWire `json:"items"`
Page int `json:"page"`
PageSize int `json:"page_size"`
Total int `json:"total"`
}
func gameSummaryPageToWire(page lobby.GamePage) gameSummaryPageWire {
out := gameSummaryPageWire{
Items: make([]gameSummaryWire, 0, len(page.Items)),
Page: page.Page,
PageSize: page.PageSize,
Total: page.Total,
}
for _, g := range page.Items {
out.Items = append(out.Items, gameSummaryToWire(g))
}
return out
}