feat: backend service
This commit is contained in:
@@ -0,0 +1,128 @@
|
||||
package server
|
||||
|
||||
import (
|
||||
"net/http"
|
||||
|
||||
"galaxy/backend/internal/lobby"
|
||||
"galaxy/backend/internal/server/handlers"
|
||||
"galaxy/backend/internal/server/httperr"
|
||||
"galaxy/backend/internal/server/middleware/userid"
|
||||
|
||||
"github.com/gin-gonic/gin"
|
||||
"go.uber.org/zap"
|
||||
)
|
||||
|
||||
// UserLobbyApplicationsHandlers groups the application-lifecycle handlers
|
||||
// under `/api/v1/user/lobby/games/{game_id}/applications/*`. The implementation // ships real implementations backed by `*lobby.Service`.
|
||||
type UserLobbyApplicationsHandlers struct {
|
||||
svc *lobby.Service
|
||||
logger *zap.Logger
|
||||
}
|
||||
|
||||
// NewUserLobbyApplicationsHandlers constructs the handler set. svc may
|
||||
// be nil — in that case every handler returns 501 not_implemented.
|
||||
func NewUserLobbyApplicationsHandlers(svc *lobby.Service, logger *zap.Logger) *UserLobbyApplicationsHandlers {
|
||||
if logger == nil {
|
||||
logger = zap.NewNop()
|
||||
}
|
||||
return &UserLobbyApplicationsHandlers{svc: svc, logger: logger.Named("http.user.lobby.applications")}
|
||||
}
|
||||
|
||||
// Submit handles POST /api/v1/user/lobby/games/{game_id}/applications.
|
||||
func (h *UserLobbyApplicationsHandlers) Submit() gin.HandlerFunc {
|
||||
if h.svc == nil {
|
||||
return handlers.NotImplemented("userLobbyApplicationsSubmit")
|
||||
}
|
||||
return func(c *gin.Context) {
|
||||
userID, ok := userid.FromContext(c.Request.Context())
|
||||
if !ok {
|
||||
httperr.Abort(c, http.StatusBadRequest, httperr.CodeInvalidRequest, "X-User-ID header is required")
|
||||
return
|
||||
}
|
||||
gameID, ok := parseGameIDParam(c)
|
||||
if !ok {
|
||||
return
|
||||
}
|
||||
var req lobbyApplicationSubmitRequestWire
|
||||
if err := c.ShouldBindJSON(&req); err != nil {
|
||||
httperr.Abort(c, http.StatusBadRequest, httperr.CodeInvalidRequest, "request body must be valid JSON")
|
||||
return
|
||||
}
|
||||
ctx := c.Request.Context()
|
||||
app, err := h.svc.SubmitApplication(ctx, lobby.SubmitApplicationInput{
|
||||
GameID: gameID,
|
||||
ApplicantUserID: userID,
|
||||
RaceName: req.RaceName,
|
||||
})
|
||||
if err != nil {
|
||||
respondLobbyError(c, h.logger, "user lobby applications submit", ctx, err)
|
||||
return
|
||||
}
|
||||
c.JSON(http.StatusCreated, lobbyApplicationDetailToWire(app))
|
||||
}
|
||||
}
|
||||
|
||||
// Approve handles POST /api/v1/user/lobby/games/{game_id}/applications/{application_id}/approve.
|
||||
func (h *UserLobbyApplicationsHandlers) Approve() gin.HandlerFunc {
|
||||
if h.svc == nil {
|
||||
return handlers.NotImplemented("userLobbyApplicationsApprove")
|
||||
}
|
||||
return func(c *gin.Context) {
|
||||
userID, ok := userid.FromContext(c.Request.Context())
|
||||
if !ok {
|
||||
httperr.Abort(c, http.StatusBadRequest, httperr.CodeInvalidRequest, "X-User-ID header is required")
|
||||
return
|
||||
}
|
||||
gameID, ok := parseGameIDParam(c)
|
||||
if !ok {
|
||||
return
|
||||
}
|
||||
applicationID, ok := parseApplicationIDParam(c)
|
||||
if !ok {
|
||||
return
|
||||
}
|
||||
ctx := c.Request.Context()
|
||||
caller := userID
|
||||
updated, err := h.svc.ApproveApplication(ctx, &caller, false, gameID, applicationID)
|
||||
if err != nil {
|
||||
respondLobbyError(c, h.logger, "user lobby applications approve", ctx, err)
|
||||
return
|
||||
}
|
||||
c.JSON(http.StatusOK, lobbyApplicationDetailToWire(updated))
|
||||
}
|
||||
}
|
||||
|
||||
// Reject handles POST /api/v1/user/lobby/games/{game_id}/applications/{application_id}/reject.
|
||||
func (h *UserLobbyApplicationsHandlers) Reject() gin.HandlerFunc {
|
||||
if h.svc == nil {
|
||||
return handlers.NotImplemented("userLobbyApplicationsReject")
|
||||
}
|
||||
return func(c *gin.Context) {
|
||||
userID, ok := userid.FromContext(c.Request.Context())
|
||||
if !ok {
|
||||
httperr.Abort(c, http.StatusBadRequest, httperr.CodeInvalidRequest, "X-User-ID header is required")
|
||||
return
|
||||
}
|
||||
gameID, ok := parseGameIDParam(c)
|
||||
if !ok {
|
||||
return
|
||||
}
|
||||
applicationID, ok := parseApplicationIDParam(c)
|
||||
if !ok {
|
||||
return
|
||||
}
|
||||
ctx := c.Request.Context()
|
||||
caller := userID
|
||||
updated, err := h.svc.RejectApplication(ctx, &caller, false, gameID, applicationID)
|
||||
if err != nil {
|
||||
respondLobbyError(c, h.logger, "user lobby applications reject", ctx, err)
|
||||
return
|
||||
}
|
||||
c.JSON(http.StatusOK, lobbyApplicationDetailToWire(updated))
|
||||
}
|
||||
}
|
||||
|
||||
// lobbyApplicationSubmitRequestWire mirrors `LobbyApplicationSubmitRequest`.
|
||||
type lobbyApplicationSubmitRequestWire struct {
|
||||
RaceName string `json:"race_name"`
|
||||
}
|
||||
Reference in New Issue
Block a user