Add the games, runtime, and engine-version pages over the existing lobby,
runtime, and engine-version services (no new business logic).
- GET/POST /_gm/games list + create public game
- GET /_gm/games/{id} detail incl. runtime snapshot
- POST /_gm/games/{id}/force-start|stop game state actions
- POST /_gm/games/{id}/ban-member ban a member (uuid + reason)
- POST /_gm/games/{id}/runtime/restart|patch|force-next-turn
- GET/POST /_gm/engine-versions registry + register
- POST /_gm/engine-versions/{ver}/disable disable a version
Console depends on GameAdmin / RuntimeAdmin / EngineVersionAdmin interfaces
(satisfied by the concrete services) so the pages render in tests without a
database. Collection-mutating POSTs are mounted on the collection path to avoid
a static-vs-param route conflict in gin. Writes flow through the CSRF guard and
redirect back; the create form parses datetime-local as UTC.
Tests: list/detail (with and without a runtime), create (visibility/owner/time
assertions), force-start (+ bad-CSRF), ban-member (+ bad uuid), runtime patch
(+ missing version), engine-version list/register/disable, and unavailable.
Docs: backend/docs/admin-console.md page inventory extended.
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package adminconsole
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// GameRow is one line in the games list table.
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type GameRow struct {
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GameID string
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GameName string
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Visibility string
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Status string
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Owner string
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Players string
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TurnSchedule string
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CreatedAt string
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}
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// GamesListData is the view model for the paginated games list.
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type GamesListData struct {
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Items []GameRow
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Page int
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PageSize int
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Total int
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HasPrev bool
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HasNext bool
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PrevPage int
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NextPage int
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}
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// GameDetailData is the view model for a single game, combining the lobby
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// record with the runtime snapshot and the available actions.
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type GameDetailData struct {
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GameID string
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GameName string
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Description string
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Visibility string
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Status string
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Owner string
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MinPlayers int32
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MaxPlayers int32
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StartGapHours int32
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StartGapPlayers int32
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TurnSchedule string
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TargetEngineVersion string
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EnrollmentEndsAt string
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CreatedAt string
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StartedAt string
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FinishedAt string
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HasRuntime bool
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RuntimeStatus string
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CurrentEngineVersion string
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EngineHealth string
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CurrentTurn int32
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NextGenerationAt string
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Paused bool
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}
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// EngineVersionRow is one line in the engine-version registry table.
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type EngineVersionRow struct {
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Version string
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ImageRef string
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Enabled bool
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CreatedAt string
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}
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// EngineVersionsData is the view model for the engine-version registry page.
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type EngineVersionsData struct {
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Items []EngineVersionRow
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}
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