Add the games, runtime, and engine-version pages over the existing lobby,
runtime, and engine-version services (no new business logic).
- GET/POST /_gm/games list + create public game
- GET /_gm/games/{id} detail incl. runtime snapshot
- POST /_gm/games/{id}/force-start|stop game state actions
- POST /_gm/games/{id}/ban-member ban a member (uuid + reason)
- POST /_gm/games/{id}/runtime/restart|patch|force-next-turn
- GET/POST /_gm/engine-versions registry + register
- POST /_gm/engine-versions/{ver}/disable disable a version
Console depends on GameAdmin / RuntimeAdmin / EngineVersionAdmin interfaces
(satisfied by the concrete services) so the pages render in tests without a
database. Collection-mutating POSTs are mounted on the collection path to avoid
a static-vs-param route conflict in gin. Writes flow through the CSRF guard and
redirect back; the create form parses datetime-local as UTC.
Tests: list/detail (with and without a runtime), create (visibility/owner/time
assertions), force-start (+ bad-CSRF), ban-member (+ bad uuid), runtime patch
(+ missing version), engine-version list/register/disable, and unavailable.
Docs: backend/docs/admin-console.md page inventory extended.
This commit is contained in:
@@ -375,10 +375,13 @@ func run(ctx context.Context) (err error) {
|
||||
}
|
||||
adminConsoleHandlers := backendserver.NewAdminConsoleHandlers(backendserver.AdminConsoleDeps{
|
||||
CSRF: consoleCSRF,
|
||||
Monitor: opsstatus.NewStore(db),
|
||||
Ready: ready,
|
||||
Users: userSvc,
|
||||
Logger: logger,
|
||||
Monitor: opsstatus.NewStore(db),
|
||||
Ready: ready,
|
||||
Users: userSvc,
|
||||
Games: lobbySvc,
|
||||
Runtime: runtimeSvc,
|
||||
EngineVersions: engineVersionSvc,
|
||||
Logger: logger,
|
||||
})
|
||||
|
||||
handler, err := backendserver.NewRouter(backendserver.RouterDependencies{
|
||||
|
||||
Reference in New Issue
Block a user