battle-fetch: migrate to user.games.battle ConnectRPC command
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The Phase 27 BattleViewer was the last UI surface still issuing raw
fetch() against the backend REST contract (`/api/v1/user/games/...
/battles/...`). The dev-deploy gateway never proxied that path, so
the viewer worked only in tools/local-dev/. Move it onto the signed
ConnectRPC channel every other authenticated surface already uses.
Wire pieces:
- FBS GameBattleRequest in pkg/schema/fbs/battle.fbs, regenerated
Go + TS bindings.
- MessageTypeUserGamesBattle constant + GameBattleRequest struct in
pkg/model/report/messages.go.
- pkg/transcoder/battle.go gains GameBattleRequestToPayload and
PayloadToGameBattleRequest helpers.
- gateway games_commands.go switches on the new message type and
GETs /api/v1/user/games/{id}/battles/{turn}/{battle_id}; the JSON
response is re-encoded as a FlatBuffers BattleReport before being
returned. 404 from backend surfaces as the canonical `not_found`
gateway error.
- ui/frontend/src/api/battle-fetch.ts now builds the FBS request,
calls GalaxyClient.executeCommand, and decodes the FBS response
into the existing UI shape (Record<string,string> race/ship maps,
string-form UUID). BattleFetchError carries an HTTP-style status
derived from the result code so the active-view's not_found branch
keeps working.
- battle.svelte pulls the GalaxyClient from the in-game shell
context. While the layout's boot Promise.all is in flight the
effect stays in `loading` until the client handle becomes
non-null.
- ui/Makefile FBS_INPUTS gains battle.fbs.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -25,6 +25,10 @@ viewer keeps its prop-driven contract.
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RENDERED_REPORT_CONTEXT_KEY,
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type RenderedReportSource,
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} from "$lib/rendered-report.svelte";
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import {
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GALAXY_CLIENT_CONTEXT_KEY,
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type GalaxyClientHandle,
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} from "$lib/galaxy-client-context.svelte";
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import {
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MapShipClassLookup,
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type ShipClassLookup,
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@@ -46,6 +50,9 @@ viewer keeps its prop-driven contract.
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const rendered = getContext<RenderedReportSource | undefined>(
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RENDERED_REPORT_CONTEXT_KEY,
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);
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const galaxyClient = getContext<GalaxyClientHandle | undefined>(
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GALAXY_CLIENT_CONTEXT_KEY,
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);
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const shipClassLookup = $derived.by<ShipClassLookup>(() => {
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const map = new Map<string, ShipClassRef>();
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@@ -85,8 +92,16 @@ viewer keeps its prop-driven contract.
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state = { kind: "not_found" };
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return;
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}
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const client = galaxyClient?.client ?? null;
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if (!client) {
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// Layout populates the client after the boot Promise.all
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// resolves; stay in `loading` so the effect re-runs once
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// the handle becomes non-null.
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state = { kind: "loading" };
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return;
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}
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state = { kind: "loading" };
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fetchBattle(gameId, turn, battleId)
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fetchBattle(client, gameId, turn, battleId)
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.then((report) => {
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state = { kind: "ready", report };
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})
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