feat(ui): F8-12 — owner feedback round 2 (#55)
* Bug fix: theme flip no longer leaves planets oversized. The camera-preserving remount now calls a new `RendererHandle.refreshCameraDerivedDraws` explicitly after the manual moveCenter/setZoom pair so the post-mount geometry tracks `viewport.scaled` even if pixi-viewport's `'zoomed'` listener races the next Ticker tick. * Doc #3: clicks on a planet label route through the same hit-test path as a click on the disc. The label `Container` now has a pointer hit area sized to the text + frame padding; pointertap simulates a click at the planet centre, so selection and pick-mode resolution behave identically. * Doc #4: battle X-crosses + cargo arrowhead wings grow sub-linearly with zoom (PLANET_SIZE_ZOOM_ALPHA). New `Style.softLengthAnchor` ('center' / 'start') makes the renderer treat the recorded endpoints as the geometry "at the reference scale" and rescale around the midpoint (X-cross) or the start endpoint (arrow wings). Arrowhead base length is halved from 6 to 3 world units to match the owner's "in half" request. * Doc #5: picker overlay loses the anchor ring at the source, the cursor line drops to a cargo-route-thin 0.6 px stroke, and the hover ring around the destination is replaced by a planet-style outline (visible disc + 1 px padding) in the `pickHighlight` accent — so candidate destinations read like selection in warm yellow. * Doc #6: regression test pins the in-disc hit zone. * Perf #1: camera-driven redraws are throttled onto the next Ticker tick. A rapid wheel / pinch burst now coalesces into at most one `clear() + redraw` pass per painted frame, which keeps the 500-planet map responsive on zoom and toggle flips. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -280,6 +280,21 @@ describe("hitTest — empty results and scale", () => {
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expect(ids(w, "torus", cam05, cursorOver(516, 500, cam05))).toBe(null);
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});
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test("F8-12 / #6 — clicks inside the disc hit, not just on its edge", () => {
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// At scale=1 with pointRadiusBasePx=10 and scaleRef=1, the
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// visible world radius is 10. Any cursor inside that disc must
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// resolve to the planet — the bug owner spotted in the picker
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// was the click being ignored once the cursor moved off the
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// circumference toward the centre.
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const camAtRef = camAt(500, 500, 1);
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const w = new World(1000, 1000, [
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point(1, 500, 500, { style: { pointRadiusBasePx: 10 } }),
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]);
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for (const dx of [0, 2, 5, 8, 9.5]) {
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expect(ids(w, "torus", camAtRef, cursorOver(500 + dx, 500, camAtRef))).toBe(1);
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}
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});
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test("pointRadiusBasePx scales softly with zoom (F8-12 / #31)", () => {
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// world 1000×1000, viewport 200×200 → scaleRef = 0.2. At
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// scale=0.5 the on-screen pixel size is
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