local-dev: boot-time dev sandbox provisions a runnable game on up
Adds backend/internal/devsandbox: an idempotent boot-time hook that, when BACKEND_DEV_SANDBOX_EMAIL is set, ensures (1) the configured engine_version row, (2) the real dev user, (3) PlayerCount-1 deterministic dummy users, (4) a private "Dev Sandbox" game with a year-out turn schedule, (5) memberships for every participant via the new lobby.Service.InsertMembershipDirect helper, (6) a drive of the lifecycle to running. Re-running on a populated DB is a no-op; partial states from earlier crashes are recovered. tools/local-dev gains the matching env vars in .env, surfaces them in compose, and acquires a `make build-engine` target that builds galaxy-engine:local-dev from game/Dockerfile (a prerequisite of `up`/`rebuild`). The compose game-state mount is changed from a named volume to a host bind on /tmp/galaxy-game-state so backend's bind-mount source for spawned engine containers resolves on the docker daemon. After `make -C tools/local-dev up`, login as dev@local.test with the dev code 123456 and the Dev Sandbox already shows up in My Games. Per-user behaviour for the same email survives a backend restart. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -35,6 +35,11 @@ pnpm -C ui/frontend dev
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Open <http://localhost:5173> for the UI and
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<http://localhost:8025> for Mailpit.
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The first `make up` builds the engine image (`galaxy-engine:local-dev`)
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from `game/Dockerfile`. Subsequent invocations skip the build when the
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image already exists; force a rebuild with `docker rmi galaxy-engine:local-dev`
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followed by `make build-engine`.
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## Daily flow
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```sh
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@@ -69,6 +74,42 @@ To force the second path (no fast-bypass), edit
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`make rebuild` (or simply `docker compose up -d backend` to recreate
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the backend with the new env).
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## Auto-provisioned dev sandbox
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`make up` provisions a private game called **Dev Sandbox** owned by
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the dev user (default `dev@local.test`). The flow is implemented in
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`backend/internal/devsandbox` and runs on every backend boot when
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`BACKEND_DEV_SANDBOX_EMAIL` is non-empty in `tools/local-dev/.env`.
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Bootstrap is idempotent — re-running `make up` after a `make down`
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finds the existing user, dummy participants, game, and memberships
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without creating duplicates. If a previous boot crashed mid-way
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(game stuck in `enrollment_open` or `ready_to_start`), the next boot
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resumes the lifecycle.
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To log in straight into the sandbox:
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1. `make -C tools/local-dev up`
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2. `pnpm -C ui/frontend dev` (in another terminal)
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3. Open <http://localhost:5173/login>, enter `dev@local.test`, then
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the dev code `123456`.
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4. The lobby shows **Dev Sandbox** in *My Games*; click in.
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To disable the bootstrap, clear `BACKEND_DEV_SANDBOX_EMAIL` in
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`tools/local-dev/.env` and `docker compose up -d backend` (or
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`make rebuild`). Existing users / games are not removed.
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The bootstrap requires:
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- `galaxy-engine:local-dev` Docker image (`make build-engine`).
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- `BACKEND_DEV_SANDBOX_ENGINE_VERSION` parses as plain semver
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(`MAJOR.MINOR.PATCH`); the default `0.1.0` is what the bootstrap
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registers in the `engine_versions` row that points at the image.
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- `BACKEND_DEV_SANDBOX_PLAYER_COUNT` ≥ 20 (the engine's minimum;
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19 deterministic dummies fill the slots so the single real user
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can start the game).
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- A frozen turn schedule (`0 0 1 1 *` — once a year) so the visible
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game state stays at turn 1 until you explicitly progress it.
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## Network map
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```
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@@ -105,8 +146,9 @@ To point the proxy at a non-local gateway, run
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## Make targets
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```text
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make up Bring up the stack (build if needed) and wait for health
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make up Bring up the stack (build engine + compose images if needed) and wait for health
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make rebuild Rebuild the backend / gateway images (ignores cache)
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make build-engine Build galaxy-engine:local-dev from game/Dockerfile (no-op if image already present)
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make down Stop containers, keep volumes
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make clean Stop and wipe volumes (postgres + game-state)
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make logs Tail every service's logs
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