local-dev: boot-time dev sandbox provisions a runnable game on up
Adds backend/internal/devsandbox: an idempotent boot-time hook that, when BACKEND_DEV_SANDBOX_EMAIL is set, ensures (1) the configured engine_version row, (2) the real dev user, (3) PlayerCount-1 deterministic dummy users, (4) a private "Dev Sandbox" game with a year-out turn schedule, (5) memberships for every participant via the new lobby.Service.InsertMembershipDirect helper, (6) a drive of the lifecycle to running. Re-running on a populated DB is a no-op; partial states from earlier crashes are recovered. tools/local-dev gains the matching env vars in .env, surfaces them in compose, and acquires a `make build-engine` target that builds galaxy-engine:local-dev from game/Dockerfile (a prerequisite of `up`/`rebuild`). The compose game-state mount is changed from a named volume to a host bind on /tmp/galaxy-game-state so backend's bind-mount source for spawned engine containers resolves on the docker daemon. After `make -C tools/local-dev up`, login as dev@local.test with the dev code 123456 and the Dev Sandbox already shows up in My Games. Per-user behaviour for the same email survives a backend restart. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
@@ -6,3 +6,13 @@
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# real bcrypt-verified code. Leave the value blank to disable the
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# override and force every login through Mailpit.
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BACKEND_AUTH_DEV_FIXED_CODE=123456
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# Boot-time dev sandbox (backend/internal/devsandbox). When EMAIL is
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# non-empty the backend ensures a real user with that address, the
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# configured number of dummy participants, a private "Dev Sandbox"
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# game, and drives the lifecycle to running on every boot. Leave
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# EMAIL blank to disable the bootstrap entirely.
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BACKEND_DEV_SANDBOX_EMAIL=dev@local.test
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BACKEND_DEV_SANDBOX_ENGINE_IMAGE=galaxy-engine:local-dev
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BACKEND_DEV_SANDBOX_ENGINE_VERSION=0.1.0
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BACKEND_DEV_SANDBOX_PLAYER_COUNT=20
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@@ -1,14 +1,17 @@
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.PHONY: help up down logs status rebuild clean psql logs-backend logs-gateway logs-mail wait
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.PHONY: help up down logs status rebuild clean psql logs-backend logs-gateway logs-mail build-engine wait
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.DEFAULT_GOAL := help
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COMPOSE := docker compose
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REPO_ROOT := $(realpath $(CURDIR)/../..)
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ENGINE_IMAGE := galaxy-engine:local-dev
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help:
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@echo "Local development stack for the Galaxy UI:"
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@echo " make up Build (if needed) and bring up the stack, wait until healthy"
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@echo " make down Stop containers, keep volumes"
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@echo " make rebuild Force rebuild of backend / gateway images and bring up"
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@echo " make build-engine Build the engine image $(ENGINE_IMAGE) used by the dev sandbox"
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@echo " make clean Stop and wipe volumes (postgres data, game state)"
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@echo " make logs Tail all logs"
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@echo " make logs-backend Tail only the backend logs"
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@@ -20,14 +23,25 @@ help:
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@echo "After 'make up', point the UI at the stack with:"
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@echo " pnpm -C ui/frontend dev"
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@echo "and open http://localhost:5173 (UI) plus http://localhost:8025 (Mailpit)."
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@echo ""
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@echo "Default login for the auto-provisioned dev sandbox: dev@local.test"
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@echo "(see BACKEND_DEV_SANDBOX_EMAIL in .env). Login code: 123456."
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up:
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up: build-engine
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$(COMPOSE) up -d --wait
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rebuild:
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rebuild: build-engine
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$(COMPOSE) build --no-cache backend gateway
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$(COMPOSE) up -d --wait
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build-engine:
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@if docker image inspect $(ENGINE_IMAGE) >/dev/null 2>&1; then \
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echo "$(ENGINE_IMAGE) already built; skipping (use 'docker rmi $(ENGINE_IMAGE)' to force a rebuild)."; \
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else \
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echo "building $(ENGINE_IMAGE)…"; \
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docker build -t $(ENGINE_IMAGE) -f $(REPO_ROOT)/game/Dockerfile $(REPO_ROOT); \
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fi
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down:
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$(COMPOSE) down
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@@ -35,6 +35,11 @@ pnpm -C ui/frontend dev
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Open <http://localhost:5173> for the UI and
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<http://localhost:8025> for Mailpit.
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The first `make up` builds the engine image (`galaxy-engine:local-dev`)
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from `game/Dockerfile`. Subsequent invocations skip the build when the
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image already exists; force a rebuild with `docker rmi galaxy-engine:local-dev`
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followed by `make build-engine`.
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## Daily flow
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```sh
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@@ -69,6 +74,42 @@ To force the second path (no fast-bypass), edit
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`make rebuild` (or simply `docker compose up -d backend` to recreate
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the backend with the new env).
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## Auto-provisioned dev sandbox
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`make up` provisions a private game called **Dev Sandbox** owned by
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the dev user (default `dev@local.test`). The flow is implemented in
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`backend/internal/devsandbox` and runs on every backend boot when
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`BACKEND_DEV_SANDBOX_EMAIL` is non-empty in `tools/local-dev/.env`.
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Bootstrap is idempotent — re-running `make up` after a `make down`
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finds the existing user, dummy participants, game, and memberships
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without creating duplicates. If a previous boot crashed mid-way
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(game stuck in `enrollment_open` or `ready_to_start`), the next boot
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resumes the lifecycle.
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To log in straight into the sandbox:
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1. `make -C tools/local-dev up`
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2. `pnpm -C ui/frontend dev` (in another terminal)
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3. Open <http://localhost:5173/login>, enter `dev@local.test`, then
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the dev code `123456`.
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4. The lobby shows **Dev Sandbox** in *My Games*; click in.
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To disable the bootstrap, clear `BACKEND_DEV_SANDBOX_EMAIL` in
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`tools/local-dev/.env` and `docker compose up -d backend` (or
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`make rebuild`). Existing users / games are not removed.
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The bootstrap requires:
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- `galaxy-engine:local-dev` Docker image (`make build-engine`).
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- `BACKEND_DEV_SANDBOX_ENGINE_VERSION` parses as plain semver
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(`MAJOR.MINOR.PATCH`); the default `0.1.0` is what the bootstrap
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registers in the `engine_versions` row that points at the image.
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- `BACKEND_DEV_SANDBOX_PLAYER_COUNT` ≥ 20 (the engine's minimum;
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19 deterministic dummies fill the slots so the single real user
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can start the game).
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- A frozen turn schedule (`0 0 1 1 *` — once a year) so the visible
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game state stays at turn 1 until you explicitly progress it.
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## Network map
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```
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@@ -105,8 +146,9 @@ To point the proxy at a non-local gateway, run
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## Make targets
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```text
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make up Bring up the stack (build if needed) and wait for health
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make up Bring up the stack (build engine + compose images if needed) and wait for health
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make rebuild Rebuild the backend / gateway images (ignores cache)
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make build-engine Build galaxy-engine:local-dev from game/Dockerfile (no-op if image already present)
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make down Stop containers, keep volumes
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make clean Stop and wipe volumes (postgres + game-state)
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make logs Tail every service's logs
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@@ -102,7 +102,7 @@ services:
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BACKEND_SMTP_FROM: "galaxy-backend@galaxy.local"
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BACKEND_SMTP_TLS_MODE: none
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BACKEND_DOCKER_NETWORK: galaxy-local-dev-net
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BACKEND_GAME_STATE_ROOT: /var/lib/galaxy/game-state
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BACKEND_GAME_STATE_ROOT: /tmp/galaxy-game-state
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BACKEND_GEOIP_DB_PATH: /var/lib/galaxy/geoip.mmdb
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BACKEND_NOTIFICATION_ADMIN_EMAIL: admin@galaxy.local
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BACKEND_AUTH_CHALLENGE_THROTTLE_MAX: "100"
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@@ -111,9 +111,22 @@ services:
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BACKEND_OTEL_TRACES_EXPORTER: none
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BACKEND_OTEL_METRICS_EXPORTER: none
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BACKEND_AUTH_DEV_FIXED_CODE: ${BACKEND_AUTH_DEV_FIXED_CODE:-}
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BACKEND_DEV_SANDBOX_EMAIL: ${BACKEND_DEV_SANDBOX_EMAIL:-}
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BACKEND_DEV_SANDBOX_ENGINE_IMAGE: ${BACKEND_DEV_SANDBOX_ENGINE_IMAGE:-}
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BACKEND_DEV_SANDBOX_ENGINE_VERSION: ${BACKEND_DEV_SANDBOX_ENGINE_VERSION:-}
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BACKEND_DEV_SANDBOX_PLAYER_COUNT: ${BACKEND_DEV_SANDBOX_PLAYER_COUNT:-}
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volumes:
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- /var/run/docker.sock:/var/run/docker.sock
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- game-state:/var/lib/galaxy/game-state
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# Per-game state directories live under the same absolute path
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# both inside the backend container and on the Docker daemon
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# host (colima VM), so the bind-mount source the backend hands
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# to the daemon resolves correctly when spawning engine
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# containers. See backend/internal/runtime/service.go:454.
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- type: bind
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source: /tmp/galaxy-game-state
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target: /tmp/galaxy-game-state
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bind:
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create_host_path: true
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- ../../pkg/geoip/test-data/test-data/GeoIP2-Country-Test.mmdb:/var/lib/galaxy/geoip.mmdb:ro
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networks:
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- galaxy-net
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@@ -182,5 +195,3 @@ networks:
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volumes:
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postgres-data:
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name: galaxy-local-dev-postgres-data
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game-state:
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name: galaxy-local-dev-game-state
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