local-dev: boot-time dev sandbox provisions a runnable game on up
Adds backend/internal/devsandbox: an idempotent boot-time hook that, when BACKEND_DEV_SANDBOX_EMAIL is set, ensures (1) the configured engine_version row, (2) the real dev user, (3) PlayerCount-1 deterministic dummy users, (4) a private "Dev Sandbox" game with a year-out turn schedule, (5) memberships for every participant via the new lobby.Service.InsertMembershipDirect helper, (6) a drive of the lifecycle to running. Re-running on a populated DB is a no-op; partial states from earlier crashes are recovered. tools/local-dev gains the matching env vars in .env, surfaces them in compose, and acquires a `make build-engine` target that builds galaxy-engine:local-dev from game/Dockerfile (a prerequisite of `up`/`rebuild`). The compose game-state mount is changed from a named volume to a host bind on /tmp/galaxy-game-state so backend's bind-mount source for spawned engine containers resolves on the docker daemon. After `make -C tools/local-dev up`, login as dev@local.test with the dev code 123456 and the Dev Sandbox already shows up in My Games. Per-user behaviour for the same email survives a backend restart. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -95,6 +95,11 @@ const (
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envNotificationAdminEmail = "BACKEND_NOTIFICATION_ADMIN_EMAIL"
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envNotificationWorkerInterval = "BACKEND_NOTIFICATION_WORKER_INTERVAL"
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envNotificationMaxAttempts = "BACKEND_NOTIFICATION_MAX_ATTEMPTS"
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envDevSandboxEmail = "BACKEND_DEV_SANDBOX_EMAIL"
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envDevSandboxEngineImage = "BACKEND_DEV_SANDBOX_ENGINE_IMAGE"
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envDevSandboxEngineVersion = "BACKEND_DEV_SANDBOX_ENGINE_VERSION"
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envDevSandboxPlayerCount = "BACKEND_DEV_SANDBOX_PLAYER_COUNT"
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)
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// Default values applied when an environment variable is absent.
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@@ -157,6 +162,9 @@ const (
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defaultNotificationWorkerInterval = 5 * time.Second
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defaultNotificationMaxAttempts = 8
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defaultDevSandboxEngineVersion = "0.1.0"
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defaultDevSandboxPlayerCount = 20
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)
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// Allowed values for the closed-set string options.
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@@ -193,12 +201,29 @@ type Config struct {
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Engine EngineConfig
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Runtime RuntimeConfig
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Notification NotificationConfig
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DevSandbox DevSandboxConfig
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// FreshnessWindow mirrors the gateway freshness window and is used by the
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// push server to bound the cursor TTL.
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FreshnessWindow time.Duration
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}
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// DevSandboxConfig configures the boot-time bootstrap implemented in
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// `backend/internal/devsandbox`. When Email is empty the bootstrap
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// is a no-op, which is the production posture. When Email is set —
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// from `BACKEND_DEV_SANDBOX_EMAIL` in the `tools/local-dev` stack —
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// the bootstrap idempotently provisions a real user, the configured
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// number of dummy participants, a private "Dev Sandbox" game, the
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// matching memberships, and drives the lifecycle to `running`. The
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// engine image and engine version refer to a row that the bootstrap
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// also seeds in `engine_versions`.
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type DevSandboxConfig struct {
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Email string
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EngineImage string
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EngineVersion string
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PlayerCount int
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}
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// LoggingConfig stores the parameters used by the structured logger.
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type LoggingConfig struct {
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// Level is the zap level name (e.g. "debug", "info", "warn", "error").
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@@ -469,6 +494,10 @@ func DefaultConfig() Config {
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WorkerInterval: defaultNotificationWorkerInterval,
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MaxAttempts: defaultNotificationMaxAttempts,
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},
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DevSandbox: DevSandboxConfig{
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EngineVersion: defaultDevSandboxEngineVersion,
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PlayerCount: defaultDevSandboxPlayerCount,
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},
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Runtime: RuntimeConfig{
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WorkerPoolSize: defaultRuntimeWorkerPoolSize,
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JobQueueSize: defaultRuntimeJobQueueSize,
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@@ -628,6 +657,13 @@ func LoadFromEnv() (Config, error) {
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return Config{}, err
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}
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cfg.DevSandbox.Email = strings.TrimSpace(loadString(envDevSandboxEmail, cfg.DevSandbox.Email))
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cfg.DevSandbox.EngineImage = strings.TrimSpace(loadString(envDevSandboxEngineImage, cfg.DevSandbox.EngineImage))
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cfg.DevSandbox.EngineVersion = strings.TrimSpace(loadString(envDevSandboxEngineVersion, cfg.DevSandbox.EngineVersion))
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if cfg.DevSandbox.PlayerCount, err = loadInt(envDevSandboxPlayerCount, cfg.DevSandbox.PlayerCount); err != nil {
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return Config{}, err
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}
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if err := cfg.Validate(); err != nil {
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return Config{}, err
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}
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@@ -823,6 +859,21 @@ func (c Config) Validate() error {
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}
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}
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if email := strings.TrimSpace(c.DevSandbox.Email); email != "" {
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if _, err := netmail.ParseAddress(email); err != nil {
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return fmt.Errorf("%s must be a valid RFC 5322 address: %w", envDevSandboxEmail, err)
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}
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if strings.TrimSpace(c.DevSandbox.EngineImage) == "" {
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return fmt.Errorf("%s must not be empty when %s is set", envDevSandboxEngineImage, envDevSandboxEmail)
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}
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if strings.TrimSpace(c.DevSandbox.EngineVersion) == "" {
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return fmt.Errorf("%s must not be empty when %s is set", envDevSandboxEngineVersion, envDevSandboxEmail)
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}
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if c.DevSandbox.PlayerCount <= 0 {
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return fmt.Errorf("%s must be positive when %s is set", envDevSandboxPlayerCount, envDevSandboxEmail)
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}
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}
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return nil
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}
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