ui/phase-21: harden applyOrderOverlay against HMR-stale localScience
Fixes a black-canvas regression on /map after creating a science in DEV: when Vite hot-reloads the decoder bump that adds the `localScience` field, the live in-memory `gameState.report` keeps its older shape with no such field, so the overlay's `[...report.localScience]` throws inside the reactive getter and silently aborts the map view's `$effect`. The fix wraps the spread and the final return in `?? []` defaults — and matches the ship-class branches for symmetry — so the overlay stays well-defined for any partial report shape upstream consumers may carry across an HMR boundary. Also adds order-overlay regression tests covering the createScience / removeScience branches plus the explicit HMR-stale shape, and a Playwright e2e (sciences-map-regress.spec.ts) replaying the user-reported flow: /map → /designer/science → save → /map, asserting no map-mount-error overlay and no console errors. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
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// Regression: navigating back to the map after creating a science
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// must not leave the canvas blank. Replays the user-reported flow:
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// boot, go to /map, navigate to /designer/science, save a science,
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// navigate to /map, assert the renderer mounts cleanly (no
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// `data-testid="map-mount-error"` overlay) and the canvas surface
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// is non-empty.
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import { fromJson, type JsonValue } from "@bufbuild/protobuf";
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import { expect, test, type Page } from "@playwright/test";
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import { ByteBuffer } from "flatbuffers";
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import { ExecuteCommandRequestSchema } from "../../src/proto/galaxy/gateway/v1/edge_gateway_pb";
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import { UUID } from "../../src/proto/galaxy/fbs/common";
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import {
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CommandPayload,
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CommandScienceCreate,
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UserGamesOrder,
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UserGamesOrderGet,
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} from "../../src/proto/galaxy/fbs/order";
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import { GameReportRequest } from "../../src/proto/galaxy/fbs/report";
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import { forgeExecuteCommandResponseJson } from "./fixtures/sign-response";
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import {
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buildMyGamesListPayload,
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type GameFixture,
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} from "./fixtures/lobby-fbs";
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import { buildReportPayload } from "./fixtures/report-fbs";
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import {
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buildOrderGetResponsePayload,
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buildOrderResponsePayload,
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type CommandResultFixture,
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} from "./fixtures/order-fbs";
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const SESSION_ID = "phase-21-map-regress-session";
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const GAME_ID = "21212121-cafe-cafe-cafe-cafecafecafe";
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async function mockGateway(page: Page): Promise<void> {
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const game: GameFixture = {
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gameId: GAME_ID,
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gameName: "Phase 21 Map Regress",
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gameType: "private",
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status: "running",
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ownerUserId: "user-1",
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minPlayers: 2,
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maxPlayers: 8,
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enrollmentEndsAtMs: BigInt(Date.now() + 86_400_000),
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createdAtMs: BigInt(Date.now() - 86_400_000),
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updatedAtMs: BigInt(Date.now()),
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currentTurn: 1,
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};
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let storedOrder: CommandResultFixture[] = [];
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await page.route(
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"**/galaxy.gateway.v1.EdgeGateway/ExecuteCommand",
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async (route) => {
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const reqText = route.request().postData();
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if (reqText === null) {
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await route.fulfill({ status: 400 });
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return;
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}
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const req = fromJson(
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ExecuteCommandRequestSchema,
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JSON.parse(reqText) as JsonValue,
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);
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let resultCode = "ok";
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let payload: Uint8Array;
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switch (req.messageType) {
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case "lobby.my.games.list":
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payload = buildMyGamesListPayload([game]);
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break;
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case "user.games.report": {
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GameReportRequest.getRootAsGameReportRequest(
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new ByteBuffer(req.payloadBytes),
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).gameId(new UUID());
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payload = buildReportPayload({
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turn: 1,
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mapWidth: 4000,
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mapHeight: 4000,
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race: "Earthlings",
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players: [{ name: "Earthlings", drive: 1 }],
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localPlanets: [
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{
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number: 1,
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name: "Earth",
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x: 2000,
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y: 2000,
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size: 1000,
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resources: 5,
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population: 800,
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industry: 600,
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},
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],
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});
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break;
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}
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case "user.games.order": {
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const decoded = UserGamesOrder.getRootAsUserGamesOrder(
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new ByteBuffer(req.payloadBytes),
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);
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const length = decoded.commandsLength();
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const fixtures: CommandResultFixture[] = [];
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for (let i = 0; i < length; i++) {
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const item = decoded.commands(i);
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if (item === null) continue;
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const cmdId = item.cmdId() ?? "";
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if (item.payloadType() === CommandPayload.CommandScienceCreate) {
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const inner = new CommandScienceCreate();
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item.payload(inner);
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fixtures.push({
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kind: "createScience",
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cmdId,
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name: inner.name() ?? "",
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drive: inner.drive(),
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weapons: inner.weapons(),
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shields: inner.shields(),
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cargo: inner.cargo(),
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applied: true,
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errorCode: null,
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});
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}
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}
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storedOrder = fixtures;
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payload = buildOrderResponsePayload(GAME_ID, fixtures, Date.now());
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break;
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}
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case "user.games.order.get":
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UserGamesOrderGet.getRootAsUserGamesOrderGet(
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new ByteBuffer(req.payloadBytes),
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);
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payload = buildOrderGetResponsePayload(
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GAME_ID,
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storedOrder,
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Date.now(),
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storedOrder.length > 0,
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);
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break;
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default:
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resultCode = "internal_error";
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payload = new Uint8Array();
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}
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const body = await forgeExecuteCommandResponseJson({
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requestId: req.requestId,
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timestampMs: BigInt(Date.now()),
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resultCode,
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payloadBytes: payload,
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});
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await route.fulfill({
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status: 200,
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contentType: "application/json",
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body,
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});
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},
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);
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await page.route(
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"**/galaxy.gateway.v1.EdgeGateway/SubscribeEvents",
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async () => {
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await new Promise<void>(() => {});
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},
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);
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}
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async function bootSession(page: Page): Promise<void> {
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await page.goto("/__debug/store");
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await expect(page.getByTestId("debug-store-ready")).toBeVisible();
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await page.waitForFunction(() => window.__galaxyDebug?.ready === true);
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await page.evaluate(() => window.__galaxyDebug!.clearSession());
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await page.evaluate(
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(id) => window.__galaxyDebug!.setDeviceSessionId(id),
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SESSION_ID,
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);
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await page.evaluate(
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(gameId) => window.__galaxyDebug!.clearOrderDraft(gameId),
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GAME_ID,
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);
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}
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test("returning to /map after creating a science keeps the renderer alive", async ({
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page,
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}, testInfo) => {
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test.skip(
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testInfo.project.name.startsWith("chromium-mobile"),
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"phase 21 regression covers desktop layout; mobile inherits the same store",
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);
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const consoleErrors: string[] = [];
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page.on("pageerror", (err) => consoleErrors.push(`pageerror: ${err.message}`));
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page.on("console", (msg) => {
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if (msg.type() === "error") {
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consoleErrors.push(`console.error: ${msg.text()}`);
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}
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});
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await mockGateway(page);
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await bootSession(page);
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// Step 1: open /map and let the renderer mount cleanly.
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await page.goto(`/games/${GAME_ID}/map`);
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await expect(page.getByTestId("active-view-map")).toHaveAttribute(
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"data-status",
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"ready",
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);
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await expect(page.getByTestId("map-mount-error")).toHaveCount(0);
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// Step 2: navigate to the science designer via the view menu.
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await page.getByTestId("view-menu-trigger").click();
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await page.getByTestId("view-menu-item-designer-science").click();
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await expect(page.getByTestId("active-view-designer-science")).toHaveAttribute(
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"data-mode",
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"new",
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);
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// Step 3: fill the form and Save.
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await page.getByTestId("designer-science-input-name").fill("FirstStep");
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await page.getByTestId("designer-science-input-drive").fill("25");
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await page.getByTestId("designer-science-input-weapons").fill("25");
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await page.getByTestId("designer-science-input-shields").fill("25");
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await page.getByTestId("designer-science-input-cargo").fill("25");
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await page.getByTestId("designer-science-save").click();
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await expect(page.getByTestId("sciences-table")).toBeVisible();
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// Step 4: navigate back to /map.
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await page.getByTestId("view-menu-trigger").click();
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await page.getByTestId("view-menu-item-map").click();
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// Step 5: assert the map renderer mounted cleanly and there are
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// no JS exceptions (the bug report's symptom is a black canvas).
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await expect(page.getByTestId("active-view-map")).toBeVisible();
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await expect(page.getByTestId("active-view-map")).toHaveAttribute(
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"data-status",
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"ready",
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);
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await expect(page.getByTestId("map-mount-error")).toHaveCount(0);
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expect(consoleErrors, consoleErrors.join("\n")).toEqual([]);
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});
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