ui/phase-18: ship-class calc bridge with live designer preview
Wires pkg/calc/ship.go into the WASM Core boundary as seven thin
wrappers (DriveEffective, EmptyMass, WeaponsBlockMass, FullMass,
Speed, CargoCapacity, CarryingMass). The ship-class designer reads
Core through a new CORE_CONTEXT_KEY populated by the in-game layout
and renders a five-row preview pane (mass, full-load mass, max
speed, range at full load, cargo capacity) that updates reactively
on every form edit and on the player's localPlayer{Drive,Weapons,
Shields,Cargo} tech levels — three of which are now decoded from
the report's Player block alongside the existing localPlayerDrive.
CarryingMass is the seventh wrapper added to the original six-function
list so that "full-load mass" composes through pkg/calc/ functions
without putting math in TypeScript.
This commit is contained in:
@@ -25,6 +25,12 @@ import {
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OrderDraftStore,
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} from "../src/sync/order-draft.svelte";
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import { RENDERED_REPORT_CONTEXT_KEY } from "../src/lib/rendered-report.svelte";
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import {
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CORE_CONTEXT_KEY,
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type CoreHandle,
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} from "../src/lib/core-context.svelte";
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import { loadWasmCoreForTest } from "./setup-wasm";
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import type { Core } from "../src/platform/core/index";
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import { IDBCache } from "../src/platform/store/idb-cache";
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import { openGalaxyDB, type GalaxyDB } from "../src/platform/store/idb";
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import type { Cache } from "../src/platform/store/index";
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@@ -100,21 +106,27 @@ function makeReport(localShipClass: ShipClassSummary[] = []): GameReport {
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localShipClass,
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routes: [],
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localPlayerDrive: 0,
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localPlayerWeapons: 0,
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localPlayerShields: 0,
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localPlayerCargo: 0,
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};
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}
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function mountDesigner(opts: {
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classId?: string;
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report?: GameReport | null;
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core?: Core | null;
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}) {
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const report = opts.report ?? makeReport();
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pageMock.params = opts.classId
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? { id: "g1", classId: opts.classId }
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: { id: "g1" };
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const renderedReport = { get report() { return report; } };
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const coreHandle: CoreHandle = { core: opts.core ?? null };
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const context = new Map<unknown, unknown>([
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[ORDER_DRAFT_CONTEXT_KEY, draft],
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[RENDERED_REPORT_CONTEXT_KEY, renderedReport],
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[CORE_CONTEXT_KEY, coreHandle],
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]);
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return render(DesignerShipClass, { context });
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}
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@@ -260,3 +272,136 @@ describe("ship-class designer (view mode)", () => {
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).toHaveTextContent("Ghost");
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});
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});
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describe("ship-class designer preview pane (Phase 18)", () => {
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test("hides preview while validation fails", () => {
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const ui = mountDesigner({});
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expect(
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ui.queryByTestId("designer-ship-class-preview"),
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).not.toBeInTheDocument();
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});
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test("hides preview when no Core is provided", async () => {
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const ui = mountDesigner({});
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await fireEvent.input(ui.getByTestId("designer-ship-class-input-name"), {
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target: { value: "Drone" },
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});
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await fireEvent.input(ui.getByTestId("designer-ship-class-input-drive"), {
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target: { value: "1" },
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});
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await waitFor(() =>
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expect(ui.getByTestId("designer-ship-class-save")).not.toBeDisabled(),
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);
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expect(
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ui.queryByTestId("designer-ship-class-preview"),
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).not.toBeInTheDocument();
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});
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test("renders five rows once form is valid and Core is ready", async () => {
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const core = await loadWasmCoreForTest();
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const report: GameReport = {
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turn: 1,
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mapWidth: 1000,
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mapHeight: 1000,
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planetCount: 0,
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planets: [],
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race: "",
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localShipClass: [],
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routes: [],
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localPlayerDrive: 1.5,
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localPlayerWeapons: 1,
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localPlayerShields: 1,
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localPlayerCargo: 1.2,
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};
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const ui = mountDesigner({ report, core });
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await fireEvent.input(ui.getByTestId("designer-ship-class-input-name"), {
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target: { value: "Cruiser" },
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});
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await fireEvent.input(ui.getByTestId("designer-ship-class-input-drive"), {
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target: { value: "8" },
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});
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await fireEvent.input(
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ui.getByTestId("designer-ship-class-input-armament"),
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{ target: { value: "2" } },
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);
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await fireEvent.input(ui.getByTestId("designer-ship-class-input-weapons"), {
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target: { value: "5" },
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});
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await fireEvent.input(ui.getByTestId("designer-ship-class-input-shields"), {
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target: { value: "3" },
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});
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await fireEvent.input(ui.getByTestId("designer-ship-class-input-cargo"), {
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target: { value: "4" },
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});
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await waitFor(() =>
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expect(
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ui.getByTestId("designer-ship-class-preview"),
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).toBeInTheDocument(),
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);
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// Empty mass = drive + shields + cargo + (armament+1)*(weapons/2)
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// = 8 + 3 + 4 + 3 * 2.5 = 22.5
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expect(
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ui.getByTestId("designer-ship-class-preview-mass"),
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).toHaveTextContent("22.5");
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// CargoCapacity = cargoTech * (cargo + cargo²/20)
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// = 1.2 * (4 + 16/20) = 1.2 * 4.8 = 5.76
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expect(
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ui.getByTestId("designer-ship-class-preview-cargo-capacity"),
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).toHaveTextContent("5.76");
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// CarryingMass at full = capacity / cargoTech = 5.76 / 1.2 = 4.8
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// FullLoadMass = 22.5 + 4.8 = 27.3
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expect(
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ui.getByTestId("designer-ship-class-preview-full-load-mass"),
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).toHaveTextContent("27.3");
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// DriveEffective = 8 * 1.5 = 12
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// MaxSpeed = 12 * 20 / 22.5 = 10.666… → "10.67"
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expect(
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ui.getByTestId("designer-ship-class-preview-max-speed"),
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).toHaveTextContent("10.67");
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// RangeAtFull = 12 * 20 / 27.3 = 8.791… → "8.79"
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expect(
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ui.getByTestId("designer-ship-class-preview-range"),
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).toHaveTextContent("8.79");
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});
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test("preview reacts to subsequent edits", async () => {
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const core = await loadWasmCoreForTest();
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const report: GameReport = {
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turn: 1,
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mapWidth: 1000,
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mapHeight: 1000,
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planetCount: 0,
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planets: [],
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race: "",
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localShipClass: [],
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routes: [],
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localPlayerDrive: 1,
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localPlayerWeapons: 1,
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localPlayerShields: 1,
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localPlayerCargo: 1,
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};
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const ui = mountDesigner({ report, core });
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await fireEvent.input(ui.getByTestId("designer-ship-class-input-name"), {
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target: { value: "Hauler" },
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});
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await fireEvent.input(ui.getByTestId("designer-ship-class-input-drive"), {
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target: { value: "1" },
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});
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await fireEvent.input(ui.getByTestId("designer-ship-class-input-cargo"), {
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target: { value: "5" },
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});
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await waitFor(() =>
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expect(
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ui.getByTestId("designer-ship-class-preview-cargo-capacity"),
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).toHaveTextContent("6.25"),
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);
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await fireEvent.input(ui.getByTestId("designer-ship-class-input-cargo"), {
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target: { value: "10" },
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});
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await waitFor(() =>
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expect(
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ui.getByTestId("designer-ship-class-preview-cargo-capacity"),
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).toHaveTextContent("15"),
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);
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});
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});
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@@ -208,5 +208,14 @@ function mockCore(opts: MockCoreOptions): Core & {
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verifyResponse: vi.fn(opts.verifyResponseImpl),
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verifyEvent: vi.fn(() => true),
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verifyPayloadHash: vi.fn(opts.verifyPayloadHashImpl),
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// `GalaxyClient` does not exercise the Phase 18 calc bridge,
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// so these stubs only need to satisfy the `Core` interface.
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driveEffective: () => 0,
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emptyMass: () => 0,
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weaponsBlockMass: () => 0,
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fullMass: () => 0,
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speed: () => 0,
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cargoCapacity: () => 0,
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carryingMass: () => 0,
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};
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}
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@@ -42,6 +42,9 @@ function withGameState(opts: {
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localShipClass: [],
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routes: [],
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localPlayerDrive: 0,
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localPlayerWeapons: 0,
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localPlayerShields: 0,
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localPlayerCargo: 0,
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};
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store.status = "ready";
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}
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@@ -76,6 +76,9 @@ function makeReport(planets: ReportPlanet[]): GameReport {
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localShipClass: [],
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routes: [],
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localPlayerDrive: 0,
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localPlayerWeapons: 0,
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localPlayerShields: 0,
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localPlayerCargo: 0,
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};
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}
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@@ -83,6 +83,9 @@ function makeReport(planets: ReportPlanet[]): GameReport {
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localShipClass: [],
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routes: [],
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localPlayerDrive: 0,
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localPlayerWeapons: 0,
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localPlayerShields: 0,
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localPlayerCargo: 0,
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};
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}
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@@ -58,6 +58,9 @@ function makeReport(
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localShipClass: [],
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routes: [{ sourcePlanetNumber: source, entries }],
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localPlayerDrive: 1,
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localPlayerWeapons: 0,
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localPlayerShields: 0,
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localPlayerCargo: 0,
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};
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}
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@@ -199,6 +202,9 @@ describe("buildCargoRouteLines", () => {
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localShipClass: [],
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routes: [],
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localPlayerDrive: 1,
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localPlayerWeapons: 0,
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localPlayerShields: 0,
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localPlayerCargo: 0,
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};
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expect(buildCargoRouteLines(report)).toEqual([]);
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});
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@@ -50,6 +50,9 @@ function makeReport(planets: ReportPlanet[]): GameReport {
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localShipClass: [],
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routes: [],
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localPlayerDrive: 0,
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localPlayerWeapons: 0,
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localPlayerShields: 0,
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localPlayerCargo: 0,
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};
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}
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@@ -23,6 +23,9 @@ function makeReport(overrides: Partial<GameReport> = {}): GameReport {
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localShipClass: [],
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routes: [],
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localPlayerDrive: 0,
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localPlayerWeapons: 0,
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localPlayerShields: 0,
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localPlayerCargo: 0,
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...overrides,
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};
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}
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@@ -98,6 +98,9 @@ function makeReport(localShipClass: ShipClassSummary[]): GameReport {
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localShipClass,
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routes: [],
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localPlayerDrive: 0,
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localPlayerWeapons: 0,
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localPlayerShields: 0,
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localPlayerCargo: 0,
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};
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}
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