ui/phase-18: ship-class calc bridge with live designer preview

Wires pkg/calc/ship.go into the WASM Core boundary as seven thin
wrappers (DriveEffective, EmptyMass, WeaponsBlockMass, FullMass,
Speed, CargoCapacity, CarryingMass). The ship-class designer reads
Core through a new CORE_CONTEXT_KEY populated by the in-game layout
and renders a five-row preview pane (mass, full-load mass, max
speed, range at full load, cargo capacity) that updates reactively
on every form edit and on the player's localPlayer{Drive,Weapons,
Shields,Cargo} tech levels — three of which are now decoded from
the report's Player block alongside the existing localPlayerDrive.

CarryingMass is the seventh wrapper added to the original six-function
list so that "full-load mass" composes through pkg/calc/ functions
without putting math in TypeScript.
This commit is contained in:
Ilia Denisov
2026-05-09 23:14:40 +02:00
parent 721fa2172d
commit e4dc0ce029
25 changed files with 1056 additions and 64 deletions
@@ -0,0 +1,31 @@
// Exposes the WASM `Core` instance through a Svelte context so views
// that need its math bridge (Phase 18 ship-class preview, future
// inspector calculators) can read it without re-booting the module.
// The layout populates `core` after `loadCore()` resolves; consumers
// observe `null` while the boot is in flight and the live `Core`
// once the runtime is ready.
import type { Core } from "../platform/core/index";
/**
* CORE_CONTEXT_KEY is the Svelte context key the in-game shell
* layout uses to expose its booted `Core` to descendants such as
* the ship-class designer preview pane.
*/
export const CORE_CONTEXT_KEY = Symbol("core");
export interface CoreHandle {
readonly core: Core | null;
}
export class CoreHolder implements CoreHandle {
#core: Core | null = $state(null);
get core(): Core | null {
return this.#core;
}
set(core: Core | null): void {
this.#core = core;
}
}