feat: primitive styling

This commit is contained in:
IliaDenisov
2026-03-07 17:01:22 +02:00
parent 477e656008
commit e4b956232f
18 changed files with 1264 additions and 175 deletions
@@ -0,0 +1,205 @@
package world
import (
"image/color"
"testing"
"github.com/stretchr/testify/require"
)
func TestRender_AppliesStyleBeforeAddCommands_ForFirstItemInTile(t *testing.T) {
t.Parallel()
w := NewWorld(10, 10)
w.resetGrid(2 * SCALE)
// Create a derived circle style so we can observe a style application transition.
red := color.RGBA{R: 255, A: 255}
styleID := w.AddStyleCircle(StyleOverride{FillColor: red})
_, err := w.AddCircle(5, 5, 1, CircleWithStyleID(styleID), CircleWithPriority(100))
require.NoError(t, err)
for _, obj := range w.objects {
w.indexObject(obj)
}
params := RenderParams{
ViewportWidthPx: 10,
ViewportHeightPx: 10,
MarginXPx: 0,
MarginYPx: 0,
CameraXWorldFp: 5 * SCALE,
CameraYWorldFp: 5 * SCALE,
CameraZoom: 1.0,
Options: &RenderOptions{
BackgroundColor: color.RGBA{A: 255},
},
}
d := &fakePrimitiveDrawer{}
require.NoError(t, w.Render(d, params))
cmds := d.Commands()
iSetFill := indexOfFirstName(cmds, "SetFillColor")
iAddCircle := indexOfFirstName(cmds, "AddCircle")
require.NotEqual(t, -1, iSetFill)
require.NotEqual(t, -1, iAddCircle)
require.Less(t, iSetFill, iAddCircle, "style must be applied before AddCircle")
}
func TestRender_DoesNotReapplySameStyleAcrossMultipleObjects(t *testing.T) {
t.Parallel()
w := NewWorld(10, 10)
w.resetGrid(2 * SCALE)
// Two lines with the same default line style and same priority.
_, err := w.AddLine(1, 5, 9, 5, LineWithPriority(100))
require.NoError(t, err)
_, err = w.AddLine(1, 6, 9, 6, LineWithPriority(101)) // ensure deterministic order by priority
require.NoError(t, err)
for _, obj := range w.objects {
w.indexObject(obj)
}
params := RenderParams{
ViewportWidthPx: 10,
ViewportHeightPx: 10,
MarginXPx: 0,
MarginYPx: 0,
CameraXWorldFp: 5 * SCALE,
CameraYWorldFp: 5 * SCALE,
CameraZoom: 1.0,
Options: &RenderOptions{
BackgroundColor: color.RGBA{A: 255},
},
}
d := &fakePrimitiveDrawer{}
require.NoError(t, w.Render(d, params))
// We expect style application at least once.
setWidth := d.CommandsByName("SetLineWidth")
require.NotEmpty(t, setWidth)
// The key batching assertion: style setters should not be called twice *between* two AddLine calls.
cmds := d.Commands()
line1 := indexOfFirstName(cmds, "AddLine")
require.NotEqual(t, -1, line1)
line2 := indexOfNextName(cmds, "AddLine", line1+1)
require.NotEqual(t, -1, line2)
// Between line1 and line2 there must be no SetLineWidth / SetStrokeColor / SetDash / SetDashOffset,
// because StyleID is the same and the renderer caches lastStyleID.
for i := line1 + 1; i < line2; i++ {
switch cmds[i].Name {
case "SetLineWidth", "SetStrokeColor", "SetDash", "SetDashOffset", "SetFillColor":
t.Fatalf("unexpected style setter %q between two AddLine commands at index %d", cmds[i].Name, i)
}
}
}
func TestRender_ReappliesStyleWhenStyleIDChanges(t *testing.T) {
t.Parallel()
w := NewWorld(10, 10)
w.resetGrid(2 * SCALE)
// Two circles, different derived fill colors => different StyleIDs.
red := color.RGBA{R: 255, A: 255}
green := color.RGBA{G: 255, A: 255}
styleRed := w.AddStyleCircle(StyleOverride{FillColor: red})
styleGreen := w.AddStyleCircle(StyleOverride{FillColor: green})
_, err := w.AddCircle(4, 5, 1, CircleWithStyleID(styleRed), CircleWithPriority(100))
require.NoError(t, err)
_, err = w.AddCircle(6, 5, 1, CircleWithStyleID(styleGreen), CircleWithPriority(101))
require.NoError(t, err)
for _, obj := range w.objects {
w.indexObject(obj)
}
params := RenderParams{
ViewportWidthPx: 10,
ViewportHeightPx: 10,
MarginXPx: 0,
MarginYPx: 0,
CameraXWorldFp: 5 * SCALE,
CameraYWorldFp: 5 * SCALE,
CameraZoom: 1.0,
Options: &RenderOptions{
BackgroundColor: color.RGBA{A: 255},
},
}
d := &fakePrimitiveDrawer{}
require.NoError(t, w.Render(d, params))
cmds := d.Commands()
firstCircle := indexOfFirstName(cmds, "AddCircle")
secondCircle := indexOfNextName(cmds, "AddCircle", firstCircle+1)
require.NotEqual(t, -1, firstCircle)
require.NotEqual(t, -1, secondCircle)
// There must be at least one SetFillColor before each circle.
// And importantly, we expect a SetFillColor BETWEEN the two circles due to style change.
setBeforeFirst := lastIndexOfNameBefore(cmds, "SetFillColor", firstCircle)
require.NotEqual(t, -1, setBeforeFirst)
setBetween := indexOfFirstNameInRange(cmds, "SetFillColor", firstCircle+1, secondCircle)
require.NotEqual(t, -1, setBetween, "expected style reapply (SetFillColor) between circles with different StyleIDs")
}
/* ---------- helper functions for fake command slices ---------- */
func indexOfFirstName(cmds []fakeDrawerCommand, name string) int {
for i, c := range cmds {
if c.Name == name {
return i
}
}
return -1
}
func indexOfNextName(cmds []fakeDrawerCommand, name string, start int) int {
for i := start; i < len(cmds); i++ {
if cmds[i].Name == name {
return i
}
}
return -1
}
func lastIndexOfNameBefore(cmds []fakeDrawerCommand, name string, before int) int {
if before > len(cmds) {
before = len(cmds)
}
for i := before - 1; i >= 0; i-- {
if cmds[i].Name == name {
return i
}
}
return -1
}
func indexOfFirstNameInRange(cmds []fakeDrawerCommand, name string, start, end int) int {
if start < 0 {
start = 0
}
if end > len(cmds) {
end = len(cmds)
}
for i := start; i < end; i++ {
if cmds[i].Name == name {
return i
}
}
return -1
}