feat: primitive styling
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@@ -113,6 +113,9 @@ func (e *editor) renderRasterImage(viewportW, viewportH int, p world.RenderParam
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canvasH := p.CanvasHeightPx()
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e.ensureDrawerCanvas(canvasW, canvasH)
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// Savety clamp
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e.world.ClampRenderParamsNoWrap(&p)
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// 4) Render into expanded canvas backing (full or incremental is decided inside world.Render).
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_ = e.world.Render(e.drawer, p) // handle error in your real code
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