ui/phase-22: skip the no-op stance click in the races table

Clicking the already-active WAR/PEACE button still appended a
\`setDiplomaticStance\` whose \`relation\` matched the row's current
value. The engine would accept the duplicate harmlessly, but the
order tab inflates with rows that say nothing and every auto-sync
re-ships the redundant payload. Compare against the overlayed
stance (so a queued-but-not-applied change suppresses a re-click
that matches the *intended* state, not just the server snapshot)
and short-circuit when they agree. Mirrors the vote picker, which
already had the same guard.

vitest.config.ts: \`mergeConfig\` refuses callback-form base
configs, so resolve \`vite.config.ts\`'s callback with the test
context first and merge the plain object. Surfaced after the
\`loadEnv\` migration switched the root config to the callback
form.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
Ilia Denisov
2026-05-11 11:19:57 +02:00
parent c0382117b8
commit e2a4790f6c
3 changed files with 32 additions and 5 deletions
@@ -148,6 +148,15 @@ data fetching is performed here — the layout is responsible.
async function setStance(acceptor: string, relation: Relation): Promise<void> {
if (draft === undefined) return;
// No-op when the row already reflects the requested stance — the
// engine would accept the duplicate, but queueing a wire entry
// that re-states the current state inflates the order tab and
// the auto-sync envelope for nothing. The current stance reads
// off the overlay (`races[i].relation`), so a queued-but-not-
// applied stance change correctly suppresses a duplicate click
// that matches the *queued* intent, not just the server snapshot.
const current = races.find((r) => r.name === acceptor)?.relation;
if (current === relation) return;
await draft.add({
kind: "setDiplomaticStance",
id: crypto.randomUUID(),