ui/phase-9: PixiJS map renderer with torus and no-wrap modes
Stand up the vector map renderer in ui/frontend/src/map/ on top of PixiJS v8 + pixi-viewport@^6. Torus mode renders nine container copies for seamless wrap; no-wrap mode pins the camera at world bounds and centres on an axis when the viewport exceeds the world along that axis. Hit-test is a brute-force pass with deterministic [-priority, distSq, kindOrder, id] ordering and torus-shortest distance, validated by hand-built unit cases. The development playground at /__debug/map exposes a window debug surface for the Playwright spec, which forces WebGPU on chromium-desktop, WebGL on webkit-desktop, and accepts the auto-picked backend on mobile projects. Algorithm spec lives in ui/docs/renderer.md, which also pins the new deprecation status of galaxy/client (the entire Fyne client module, including client/world). client/world/README.md and the Phase 9 stub in ui/PLAN.md gain matching deprecation banners. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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// Hand-built cases for the hit-test pass in src/map/hit-test.ts.
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//
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// Each describe block exercises one rule from the algorithm spec in
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// ui/docs/renderer.md. Worlds are kept tiny (1–5 primitives) so the
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// expected hit is obvious from the geometry; the camera is at scale=1
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// in most cases so slop in pixels equals slop in world units.
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import { describe, expect, test } from "vitest";
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import { hitTest } from "../src/map/hit-test";
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import {
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type Camera,
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type Primitive,
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type Viewport,
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World,
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type WrapMode,
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} from "../src/map/world";
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const VP: Viewport = { widthPx: 200, heightPx: 200 };
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// Centre the camera over the world centre at scale=1 so screen px
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// equals world units inside the visible region.
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function camAt(centerX: number, centerY: number, scale = 1): Camera {
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return { centerX, centerY, scale };
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}
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// Cursor at world point (wx, wy) under the given camera.
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function cursorOver(wx: number, wy: number, cam: Camera, vp: Viewport = VP) {
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return {
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x: vp.widthPx / 2 + (wx - cam.centerX) * cam.scale,
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y: vp.heightPx / 2 + (wy - cam.centerY) * cam.scale,
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};
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}
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function point(
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id: number,
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x: number,
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y: number,
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overrides: Partial<Primitive> = {},
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): Primitive {
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return {
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kind: "point",
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id,
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x,
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y,
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priority: 0,
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style: {},
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hitSlopPx: 0,
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...overrides,
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} as Primitive;
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}
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function circle(
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id: number,
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x: number,
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y: number,
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radius: number,
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overrides: Partial<Primitive> = {},
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): Primitive {
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return {
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kind: "circle",
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id,
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x,
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y,
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radius,
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priority: 0,
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style: {},
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hitSlopPx: 0,
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...overrides,
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} as Primitive;
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}
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function line(
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id: number,
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x1: number,
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y1: number,
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x2: number,
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y2: number,
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overrides: Partial<Primitive> = {},
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): Primitive {
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return {
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kind: "line",
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id,
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x1,
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y1,
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x2,
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y2,
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priority: 0,
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style: {},
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hitSlopPx: 0,
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...overrides,
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} as Primitive;
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}
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function ids(world: World, mode: WrapMode, cam: Camera, cursorPx: { x: number; y: number }) {
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const h = hitTest(world, cam, VP, cursorPx, mode);
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return h?.primitive.id ?? null;
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}
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describe("hitTest — point primitive", () => {
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const cam = camAt(500, 500);
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const w = new World(1000, 1000, [point(1, 500, 500)]);
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test("direct hit at centre", () => {
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expect(ids(w, "torus", cam, cursorOver(500, 500, cam))).toBe(1);
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});
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test("hit within default slop (8px)", () => {
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// 7 world units away at scale=1 → within 8px slop.
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expect(ids(w, "torus", cam, cursorOver(507, 500, cam))).toBe(1);
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});
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test("miss just outside default slop", () => {
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expect(ids(w, "torus", cam, cursorOver(509, 500, cam))).toBe(null);
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});
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test("custom hitSlopPx widens the hit area", () => {
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const w2 = new World(1000, 1000, [point(1, 500, 500, { hitSlopPx: 20 })]);
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expect(ids(w2, "torus", cam, cursorOver(515, 500, cam))).toBe(1);
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});
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});
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describe("hitTest — torus wrap", () => {
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test("point near the right edge is hit by cursor near the left edge", () => {
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// World 100×100, point at x=98. Camera at left edge (x=2).
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// Cursor at x=4 is 6 units from x=98 via the wrap; default
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// point slop is 8px → hit.
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const cam = camAt(2, 50);
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const w = new World(100, 100, [point(1, 98, 50)]);
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expect(ids(w, "torus", cam, cursorOver(4, 50, cam))).toBe(1);
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});
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test("no-wrap mode does not match through the torus seam", () => {
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const cam = camAt(2, 50);
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const w = new World(100, 100, [point(1, 98, 50)]);
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expect(ids(w, "no-wrap", cam, cursorOver(4, 50, cam))).toBe(null);
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});
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test("line spanning the torus seam is hit at the wrapped midpoint", () => {
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// World 100×100, line from (95, 50) to (5, 50).
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// Torus-shortest is the wrap segment of length 10.
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// Cursor at x=0,y=50 is on the wrapped segment.
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const cam = camAt(0, 50);
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const w = new World(100, 100, [line(1, 95, 50, 5, 50)]);
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expect(ids(w, "torus", cam, cursorOver(0, 50, cam))).toBe(1);
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});
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});
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describe("hitTest — circle primitive", () => {
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const cam = camAt(500, 500);
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test("filled circle: cursor inside disc hits", () => {
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const w = new World(1000, 1000, [
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circle(1, 500, 500, 50, { style: { fillColor: 0xffffff, fillAlpha: 1 } }),
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]);
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expect(ids(w, "torus", cam, cursorOver(530, 500, cam))).toBe(1);
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});
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test("stroked-only circle: cursor inside disc but far from ring misses", () => {
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const w = new World(1000, 1000, [circle(1, 500, 500, 50)]);
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expect(ids(w, "torus", cam, cursorOver(510, 500, cam))).toBe(null);
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});
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test("stroked-only circle: cursor on ring within slop hits", () => {
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const w = new World(1000, 1000, [circle(1, 500, 500, 50)]);
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// Cursor at (548, 500): distance to centre is 48; ring at 50;
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// gap is 2 < default slop 6 → hit.
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expect(ids(w, "torus", cam, cursorOver(548, 500, cam))).toBe(1);
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});
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test("stroked-only circle: cursor far outside the ring misses", () => {
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const w = new World(1000, 1000, [circle(1, 500, 500, 50)]);
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expect(ids(w, "torus", cam, cursorOver(580, 500, cam))).toBe(null);
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});
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});
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describe("hitTest — line primitive", () => {
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const cam = camAt(500, 500);
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test("cursor on the segment hits", () => {
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const w = new World(1000, 1000, [line(1, 480, 500, 520, 500)]);
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expect(ids(w, "torus", cam, cursorOver(500, 500, cam))).toBe(1);
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});
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test("cursor near the segment within slop hits", () => {
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const w = new World(1000, 1000, [line(1, 480, 500, 520, 500)]);
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// 4 world units away at scale=1 → within default slop 6.
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expect(ids(w, "torus", cam, cursorOver(500, 504, cam))).toBe(1);
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});
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test("cursor near the segment outside slop misses", () => {
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const w = new World(1000, 1000, [line(1, 480, 500, 520, 500)]);
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expect(ids(w, "torus", cam, cursorOver(500, 510, cam))).toBe(null);
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});
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test("cursor beyond endpoint clamps and slop applies", () => {
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const w = new World(1000, 1000, [line(1, 480, 500, 520, 500)]);
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// 4 world units beyond x=520 along x; default slop 6.
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expect(ids(w, "torus", cam, cursorOver(524, 500, cam))).toBe(1);
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// 8 world units beyond x=520 → outside slop.
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expect(ids(w, "torus", cam, cursorOver(528, 500, cam))).toBe(null);
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});
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});
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describe("hitTest — ordering", () => {
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const cam = camAt(500, 500);
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test("higher priority wins over lower priority at equal distance", () => {
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const w = new World(1000, 1000, [
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point(1, 500, 500, { priority: 0 }),
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point(2, 500, 500, { priority: 5 }),
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]);
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expect(ids(w, "torus", cam, cursorOver(500, 500, cam))).toBe(2);
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});
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test("smaller distance wins at equal priority", () => {
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const w = new World(1000, 1000, [point(1, 504, 500), point(2, 502, 500)]);
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expect(ids(w, "torus", cam, cursorOver(500, 500, cam))).toBe(2);
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});
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test("kind tie-break: point beats circle at exact distance and priority", () => {
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const w = new World(1000, 1000, [
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circle(1, 500, 500, 0.0001, { style: { fillColor: 0xffffff } }),
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point(2, 500, 500),
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]);
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expect(ids(w, "torus", cam, cursorOver(500, 500, cam))).toBe(2);
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});
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test("id tie-break: smaller id wins at exact tie", () => {
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const w = new World(1000, 1000, [point(7, 500, 500), point(3, 500, 500)]);
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expect(ids(w, "torus", cam, cursorOver(500, 500, cam))).toBe(3);
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});
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});
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describe("hitTest — empty results and scale", () => {
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const cam = camAt(500, 500);
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test("returns null when nothing matches", () => {
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const w = new World(1000, 1000, [point(1, 100, 100)]);
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expect(ids(w, "torus", cam, cursorOver(500, 500, cam))).toBe(null);
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});
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test("higher zoom shrinks the on-screen slop in world units", () => {
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// At scale=4, 8px on screen = 2 world units.
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// A point 3 world units away misses.
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const w = new World(1000, 1000, [point(1, 503, 500)]);
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expect(ids(w, "torus", camAt(500, 500, 4), cursorOver(500, 500, camAt(500, 500, 4)))).toBe(
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null,
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);
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// A point 1.5 world units away hits at scale=4 (≤ 2).
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const w2 = new World(1000, 1000, [point(1, 501.5, 500)]);
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expect(
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ids(w2, "torus", camAt(500, 500, 4), cursorOver(500, 500, camAt(500, 500, 4))),
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).toBe(1);
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});
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test("lower zoom widens the on-screen slop in world units", () => {
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// At scale=0.5, 8px on screen = 16 world units.
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const w = new World(1000, 1000, [point(1, 514, 500)]);
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expect(
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ids(
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w,
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"torus",
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camAt(500, 500, 0.5),
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cursorOver(500, 500, camAt(500, 500, 0.5)),
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),
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).toBe(1);
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});
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});
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