ui/phase-9: PixiJS map renderer with torus and no-wrap modes

Stand up the vector map renderer in ui/frontend/src/map/ on top of
PixiJS v8 + pixi-viewport@^6. Torus mode renders nine container
copies for seamless wrap; no-wrap mode pins the camera at world
bounds and centres on an axis when the viewport exceeds the world
along that axis. Hit-test is a brute-force pass with deterministic
[-priority, distSq, kindOrder, id] ordering and torus-shortest
distance, validated by hand-built unit cases.

The development playground at /__debug/map exposes a window
debug surface for the Playwright spec, which forces WebGPU on
chromium-desktop, WebGL on webkit-desktop, and accepts the
auto-picked backend on mobile projects.

Algorithm spec lives in ui/docs/renderer.md, which also pins the
new deprecation status of galaxy/client (the entire Fyne client
module, including client/world). client/world/README.md and the
Phase 9 stub in ui/PLAN.md gain matching deprecation banners.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
Ilia Denisov
2026-05-08 14:06:23 +02:00
parent 9d2504c42d
commit db415f8aa4
17 changed files with 2064 additions and 41 deletions
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// Fixture data for the map renderer playground and visual checks.
//
// sampleWorld() returns a 1000-primitive deterministic world built
// with a small linear-congruential RNG so the layout is reproducible
// across runs and across machines. The mix of primitive kinds
// exercises all draw paths: many points (planets), several stroked
// circles (orbits), several filled circles (zones), and a handful of
// lines (routes).
import {
type CirclePrim,
type LinePrim,
type PointPrim,
type Primitive,
World,
} from "./world";
const WORLD_W = 4000;
const WORLD_H = 4000;
// Tiny deterministic RNG so fixtures stay byte-identical regardless
// of host platform. Seed values picked to give a visually pleasant
// distribution; not cryptographically meaningful.
function lcg(seed: number): () => number {
let s = seed >>> 0;
return () => {
s = (Math.imul(s, 1664525) + 1013904223) >>> 0;
return s / 0x1_0000_0000;
};
}
// sampleWorld constructs the playground world. The result is stable
// across calls — it allocates fresh arrays but the data is identical.
export function sampleWorld(): World {
const rand = lcg(0x5eed1234);
const primitives: Primitive[] = [];
let nextId = 0;
// 950 stars (points).
for (let i = 0; i < 950; i++) {
const star: PointPrim = {
kind: "point",
id: nextId++,
x: rand() * WORLD_W,
y: rand() * WORLD_H,
priority: 1,
style: { pointRadiusPx: 2 + Math.floor(rand() * 3) },
hitSlopPx: 0,
};
primitives.push(star);
}
// 30 stroked circles (orbits / influence rings).
for (let i = 0; i < 30; i++) {
const orbit: CirclePrim = {
kind: "circle",
id: nextId++,
x: rand() * WORLD_W,
y: rand() * WORLD_H,
radius: 80 + rand() * 220,
priority: 2,
style: { strokeWidthPx: 1, strokeAlpha: 0.6 },
hitSlopPx: 0,
};
primitives.push(orbit);
}
// 10 filled translucent circles (zones).
for (let i = 0; i < 10; i++) {
const zone: CirclePrim = {
kind: "circle",
id: nextId++,
x: rand() * WORLD_W,
y: rand() * WORLD_H,
radius: 150 + rand() * 250,
priority: 0,
style: { fillColor: 0x37474f, fillAlpha: 0.25 },
hitSlopPx: 0,
};
primitives.push(zone);
}
// 10 lines (routes between random anchor points).
for (let i = 0; i < 10; i++) {
const route: LinePrim = {
kind: "line",
id: nextId++,
x1: rand() * WORLD_W,
y1: rand() * WORLD_H,
x2: rand() * WORLD_W,
y2: rand() * WORLD_H,
priority: 3,
style: { strokeWidthPx: 1, strokeAlpha: 0.8 },
hitSlopPx: 0,
};
primitives.push(route);
}
return new World(WORLD_W, WORLD_H, primitives);
}
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// Hit-test pass over the world primitives.
//
// Algorithm: convert the cursor to world coordinates, then walk every
// primitive computing its squared distance to the cursor in world
// units. The threshold for a hit is (visualRadius + slopWorld)²
// where slopWorld = slopPx / camera.scale, so the on-screen click
// margin stays constant regardless of zoom. Candidates are sorted by
// (-priority, distSq, kindOrder, id) and the best is returned.
//
// In torus mode, distance is measured along the toroidal shortest
// path on each axis. In no-wrap mode, distance is plain Euclidean
// and a primitive does not get matched through wrap copies.
import { distSqPointToSegment, screenToWorld, torusShortestDelta } from "./math";
import {
DEFAULT_HIT_SLOP_PX,
KIND_ORDER,
type Camera,
type CirclePrim,
type LinePrim,
type PointPrim,
type Primitive,
type Viewport,
type World,
type WrapMode,
} from "./world";
export interface Hit {
primitive: Primitive;
distSq: number; // in world units squared
}
// hitTest returns the best-matching primitive under the cursor, or
// null if no primitive matches within its hit slop.
export function hitTest(
world: World,
camera: Camera,
viewport: Viewport,
cursorPx: { x: number; y: number },
mode: WrapMode,
): Hit | null {
const cursor = screenToWorld(cursorPx, camera, viewport);
const candidates: Hit[] = [];
for (const p of world.primitives) {
const slopPx = p.hitSlopPx > 0 ? p.hitSlopPx : DEFAULT_HIT_SLOP_PX[p.kind];
const slopWorld = slopPx / camera.scale;
let result: number | null;
if (p.kind === "point") {
result = matchPoint(p, cursor, slopWorld, mode === "torus" ? world : null);
} else if (p.kind === "circle") {
result = matchCircle(p, cursor, slopWorld, mode === "torus" ? world : null);
} else {
result = matchLine(p, cursor, slopWorld, mode === "torus" ? world : null);
}
if (result !== null) {
candidates.push({ primitive: p, distSq: result });
}
}
if (candidates.length === 0) return null;
candidates.sort(compareHits);
return candidates[0];
}
function compareHits(a: Hit, b: Hit): number {
if (a.primitive.priority !== b.primitive.priority) {
return b.primitive.priority - a.primitive.priority;
}
if (a.distSq !== b.distSq) return a.distSq - b.distSq;
const ka = KIND_ORDER[a.primitive.kind];
const kb = KIND_ORDER[b.primitive.kind];
if (ka !== kb) return ka - kb;
return a.primitive.id - b.primitive.id;
}
// torusDelta returns (cursor - origin) measured along the toroidal
// shortest path when world is non-null, otherwise plain Euclidean.
function torusDelta(
originX: number,
originY: number,
cursorX: number,
cursorY: number,
world: World | null,
): { dx: number; dy: number } {
if (world === null) {
return { dx: cursorX - originX, dy: cursorY - originY };
}
return {
dx: torusShortestDelta(originX, cursorX, world.width),
dy: torusShortestDelta(originY, cursorY, world.height),
};
}
function matchPoint(
p: PointPrim,
cursor: { x: number; y: number },
slopWorld: number,
world: World | null,
): number | null {
const { dx, dy } = torusDelta(p.x, p.y, cursor.x, cursor.y, world);
const distSq = dx * dx + dy * dy;
const r = slopWorld;
if (distSq <= r * r) return distSq;
return null;
}
function matchCircle(
p: CirclePrim,
cursor: { x: number; y: number },
slopWorld: number,
world: World | null,
): number | null {
const { dx, dy } = torusDelta(p.x, p.y, cursor.x, cursor.y, world);
const distSq = dx * dx + dy * dy;
const isFilled = p.style.fillColor !== undefined && (p.style.fillAlpha ?? 1) > 0;
if (isFilled) {
const r = p.radius + slopWorld;
if (distSq <= r * r) return distSq;
return null;
}
// Stroke-only ring: cursor must be within slop of the ring.
const dist = Math.sqrt(distSq);
if (Math.abs(dist - p.radius) <= slopWorld) {
const ringGap = dist - p.radius;
return ringGap * ringGap;
}
return null;
}
function matchLine(
p: LinePrim,
cursor: { x: number; y: number },
slopWorld: number,
world: World | null,
): number | null {
// In torus mode the canonical line representation goes from
// (x1,y1) to (x1 + dx, y1 + dy) where (dx,dy) is the torus-
// shortest delta from end1 to end2. The cursor's distance is
// then the perpendicular distance to this canonical segment,
// using the torus-shortest cursor-to-end1 delta as the basis.
if (world === null) {
const distSq = distSqPointToSegment(cursor.x, cursor.y, p.x1, p.y1, p.x2, p.y2);
if (distSq <= slopWorld * slopWorld) return distSq;
return null;
}
const segDx = torusShortestDelta(p.x1, p.x2, world.width);
const segDy = torusShortestDelta(p.y1, p.y2, world.height);
const cur = torusDelta(p.x1, p.y1, cursor.x, cursor.y, world);
const distSq = distSqPointToSegment(cur.dx, cur.dy, 0, 0, segDx, segDy);
if (distSq <= slopWorld * slopWorld) return distSq;
return null;
}
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// Public surface of the map renderer module.
export {
DEFAULT_HIT_SLOP_PX,
KIND_ORDER,
DARK_THEME,
World,
type Camera,
type CirclePrim,
type LinePrim,
type PointPrim,
type Primitive,
type PrimitiveBase,
type PrimitiveID,
type PrimitiveKind,
type Style,
type Theme,
type Viewport,
type WrapMode,
} from "./world";
export {
clamp,
distSqPointToSegment,
screenToWorld,
torusShortestDelta,
worldToScreen,
} from "./math";
export {
clampCameraNoWrap,
minScaleNoWrap,
pivotZoom,
} from "./no-wrap";
export { hitTest, type Hit } from "./hit-test";
export {
createRenderer,
type RendererHandle,
type RendererOptions,
type RendererPreference,
} from "./render";
export { sampleWorld } from "./fixtures";
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// Geometry primitives used by the map renderer.
//
// All distances are in world units (TS numbers, float64). Functions
// in this file are pure and side-effect-free; tests exercise them
// directly.
import type { Camera, Viewport } from "./world";
// clamp returns v constrained to [lo, hi]. If lo > hi the function
// returns lo (callers are expected to keep the bounds well-formed).
export function clamp(v: number, lo: number, hi: number): number {
if (v < lo) return lo;
if (v > hi) return hi;
return v;
}
// torusShortestDelta returns the signed delta from a to b on a circle
// of circumference `size`, picking the direction with the smaller
// absolute distance. Result lies in (-size/2, size/2].
//
// At exactly size/2 the function returns +size/2 (positive direction);
// the lower bound is exclusive so a delta of -size/2 wraps to +size/2.
// This deterministic tie-break keeps the function self-consistent
// regardless of input order. The `+0` at the end normalises -0 (which
// JavaScript produces for some modulo cases) to +0.
export function torusShortestDelta(a: number, b: number, size: number): number {
if (!(size > 0)) {
throw new Error(`torusShortestDelta: size must be positive, got ${size}`);
}
let d = (b - a) % size;
if (d > size / 2) d -= size;
else if (d <= -size / 2) d += size;
return d + 0;
}
// distSqPointToSegment returns the squared distance from point (px,py)
// to the segment (ax,ay)(bx,by). For zero-length segments it falls
// back to point-to-point distance.
export function distSqPointToSegment(
px: number,
py: number,
ax: number,
ay: number,
bx: number,
by: number,
): number {
const dx = bx - ax;
const dy = by - ay;
const lenSq = dx * dx + dy * dy;
if (lenSq === 0) {
const ex = px - ax;
const ey = py - ay;
return ex * ex + ey * ey;
}
let t = ((px - ax) * dx + (py - ay) * dy) / lenSq;
if (t < 0) t = 0;
else if (t > 1) t = 1;
const fx = ax + t * dx;
const fy = ay + t * dy;
const ex = px - fx;
const ey = py - fy;
return ex * ex + ey * ey;
}
// screenToWorld converts cursor pixel coordinates (relative to the
// viewport top-left) to world coordinates under the given camera.
export function screenToWorld(
cursorPx: { x: number; y: number },
camera: Camera,
viewport: Viewport,
): { x: number; y: number } {
const offX = cursorPx.x - viewport.widthPx / 2;
const offY = cursorPx.y - viewport.heightPx / 2;
return {
x: camera.centerX + offX / camera.scale,
y: camera.centerY + offY / camera.scale,
};
}
// worldToScreen converts a world-space point to viewport pixel
// coordinates under the given camera.
export function worldToScreen(
world: { x: number; y: number },
camera: Camera,
viewport: Viewport,
): { x: number; y: number } {
return {
x: viewport.widthPx / 2 + (world.x - camera.centerX) * camera.scale,
y: viewport.heightPx / 2 + (world.y - camera.centerY) * camera.scale,
};
}
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// Camera helpers for bounded-plane (no-wrap) mode.
//
// In no-wrap mode the world is a finite rectangle [0, W) × [0, H).
// The camera must keep the visible viewport inside the world, except
// when the visible viewport is larger than the world along some axis
// — in that case the camera is centred on that axis. This is the
// semantics asserted by the tests in tests/map-no-wrap.test.ts.
import { clamp } from "./math";
import type { Camera, Viewport, World } from "./world";
// minScaleNoWrap returns the smallest camera.scale value at which the
// visible viewport fits inside the world along both axes. Below this
// scale the user would see "void" outside world bounds.
export function minScaleNoWrap(viewport: Viewport, world: World): number {
return Math.max(viewport.widthPx / world.width, viewport.heightPx / world.height);
}
// clampCameraNoWrap returns a camera whose centre is constrained so
// that the visible viewport stays within world bounds. When the
// visible viewport span exceeds world span on an axis, the camera is
// centred on that axis (independent of input centerX/centerY).
//
// The function does not modify camera.scale. Callers that want to
// also enforce minScaleNoWrap should call that separately.
export function clampCameraNoWrap(camera: Camera, viewport: Viewport, world: World): Camera {
const halfSpanX = viewport.widthPx / (2 * camera.scale);
const halfSpanY = viewport.heightPx / (2 * camera.scale);
let centerX = camera.centerX;
if (halfSpanX * 2 >= world.width) {
centerX = world.width / 2;
} else {
centerX = clamp(centerX, halfSpanX, world.width - halfSpanX);
}
let centerY = camera.centerY;
if (halfSpanY * 2 >= world.height) {
centerY = world.height / 2;
} else {
centerY = clamp(centerY, halfSpanY, world.height - halfSpanY);
}
return { centerX, centerY, scale: camera.scale };
}
// pivotZoom keeps the world point under cursor stable while changing
// camera.scale from oldScale to newScale. It returns a new camera
// with the same scale=newScale and a recomputed centre.
//
// Invariant: screenToWorld(cursorPx, returned, viewport) ===
// screenToWorld(cursorPx, { ...camera, scale: oldScale }, viewport)
// (within float64 precision, see tests/map-no-wrap.test.ts).
export function pivotZoom(
camera: Camera,
viewport: Viewport,
cursorPx: { x: number; y: number },
newScale: number,
): Camera {
const oldScale = camera.scale;
if (!(newScale > 0)) {
throw new Error(`pivotZoom: newScale must be positive, got ${newScale}`);
}
const offX = cursorPx.x - viewport.widthPx / 2;
const offY = cursorPx.y - viewport.heightPx / 2;
const worldX = camera.centerX + offX / oldScale;
const worldY = camera.centerY + offY / oldScale;
return {
centerX: worldX - offX / newScale,
centerY: worldY - offY / newScale,
scale: newScale,
};
}
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// PixiJS map renderer with pan/zoom, torus and no-wrap modes.
//
// Owns the Pixi `Application` lifecycle and a `pixi-viewport` instance
// configured for the active wrap mode. Torus mode renders nine
// container copies at offsets {-W, 0, W} × {-H, 0, H}, giving the
// user a seamless toroidal world. No-wrap mode hides eight of the
// nine copies and pins the camera with `pixi-viewport`'s `clamp`
// plugin plus a `moved` listener that recentres the camera when the
// visible viewport exceeds the world along an axis.
//
// Hit-test is owned by ./hit-test.ts; this file only exposes the
// current camera and viewport so callers can run hits.
import { Application, Container, Graphics, type Renderer, type RendererType } from "pixi.js";
import { Viewport as PixiViewport } from "pixi-viewport";
import { hitTest, type Hit } from "./hit-test";
import { minScaleNoWrap } from "./no-wrap";
import {
DARK_THEME,
type Camera,
type CirclePrim,
type LinePrim,
type PointPrim,
type Primitive,
type Theme,
type Viewport,
type World,
type WrapMode,
} from "./world";
// RendererPreference matches Pixi's accepted values for backend
// selection. The map renderer always restricts to webgpu/webgl.
export type RendererPreference = "webgpu" | "webgl";
export interface RendererOptions {
canvas: HTMLCanvasElement;
world: World;
mode: WrapMode;
preference?: RendererPreference | RendererPreference[];
theme?: Theme;
resolution?: number; // device pixel ratio override; defaults to window.devicePixelRatio
}
export interface RendererHandle {
app: Application;
viewport: PixiViewport;
getMode(): WrapMode;
setMode(mode: WrapMode): void;
getCamera(): Camera;
getViewport(): Viewport;
getBackend(): "webgl" | "webgpu" | "canvas";
hitAt(cursorPx: { x: number; y: number }): Hit | null;
resize(widthPx: number, heightPx: number): void;
dispose(): void;
}
const TORUS_OFFSETS: ReadonlyArray<readonly [number, number]> = [
[-1, -1],
[0, -1],
[1, -1],
[-1, 0],
[0, 0],
[1, 0],
[-1, 1],
[0, 1],
[1, 1],
];
const ORIGIN_COPY_INDEX = 4; // (0, 0) entry of TORUS_OFFSETS
export async function createRenderer(opts: RendererOptions): Promise<RendererHandle> {
const theme = opts.theme ?? DARK_THEME;
const preference = opts.preference ?? ["webgpu", "webgl"];
const resolution = opts.resolution ?? globalThis.devicePixelRatio ?? 1;
const canvas = opts.canvas;
const widthPx = canvas.clientWidth || canvas.width || 800;
const heightPx = canvas.clientHeight || canvas.height || 600;
const app = new Application();
await app.init({
canvas,
width: widthPx,
height: heightPx,
preference,
backgroundColor: theme.background,
backgroundAlpha: 1,
antialias: true,
autoDensity: true,
resolution,
});
const viewport = new PixiViewport({
screenWidth: widthPx,
screenHeight: heightPx,
worldWidth: opts.world.width,
worldHeight: opts.world.height,
events: app.renderer.events,
});
viewport.drag().wheel({ smooth: 5 }).pinch().decelerate();
app.stage.addChild(viewport);
// Create nine torus copies, each holding its own primitive
// graphics. Origin copy is always visible; the other eight
// follow the active wrap mode.
const copies: Container[] = TORUS_OFFSETS.map(([dx, dy]) => {
const c = new Container();
c.x = dx * opts.world.width;
c.y = dy * opts.world.height;
viewport.addChild(c);
return c;
});
for (const c of copies) {
for (const p of opts.world.primitives) {
c.addChild(buildGraphics(p, theme));
}
}
let mode: WrapMode = opts.mode;
const enforceCentreWhenLarger = (): void => {
const halfW = viewport.screenWidth / (2 * viewport.scaled);
const halfH = viewport.screenHeight / (2 * viewport.scaled);
const overX = halfW * 2 >= opts.world.width;
const overY = halfH * 2 >= opts.world.height;
if (!overX && !overY) return;
viewport.moveCenter(
overX ? opts.world.width / 2 : viewport.center.x,
overY ? opts.world.height / 2 : viewport.center.y,
);
};
const applyMode = (newMode: WrapMode): void => {
mode = newMode;
for (let i = 0; i < copies.length; i++) {
copies[i].visible = newMode === "torus" || i === ORIGIN_COPY_INDEX;
}
// Always reset clamp plugins; reattach for no-wrap.
viewport.plugins.remove("clamp");
viewport.plugins.remove("clamp-zoom");
viewport.off("moved", enforceCentreWhenLarger);
if (newMode === "no-wrap") {
const minScale = minScaleNoWrap(
{ widthPx: viewport.screenWidth, heightPx: viewport.screenHeight },
opts.world,
);
viewport.clampZoom({ minScale });
if (viewport.scaled < minScale) viewport.setZoom(minScale, true);
viewport.clamp({ direction: "all" });
viewport.on("moved", enforceCentreWhenLarger);
enforceCentreWhenLarger();
} else {
// Torus mode: drop tight bounds, allow free pan.
viewport.moveCenter(viewport.center.x, viewport.center.y);
}
};
applyMode(mode);
const handle: RendererHandle = {
app,
viewport,
getMode: () => mode,
setMode: applyMode,
getCamera: () => ({
centerX: viewport.center.x,
centerY: viewport.center.y,
scale: viewport.scaled,
}),
getViewport: () => ({
widthPx: viewport.screenWidth,
heightPx: viewport.screenHeight,
}),
getBackend: () => rendererBackendName(app.renderer),
hitAt: (cursorPx) =>
hitTest(opts.world, handle.getCamera(), handle.getViewport(), cursorPx, mode),
resize: (w, h) => {
app.renderer.resize(w, h);
viewport.resize(w, h, opts.world.width, opts.world.height);
if (mode === "no-wrap") {
const minScale = minScaleNoWrap({ widthPx: w, heightPx: h }, opts.world);
viewport.plugins.remove("clamp-zoom");
viewport.clampZoom({ minScale });
if (viewport.scaled < minScale) viewport.setZoom(minScale, true);
enforceCentreWhenLarger();
}
},
dispose: () => {
viewport.off("moved", enforceCentreWhenLarger);
app.destroy({ removeView: false }, { children: true });
},
};
return handle;
}
function rendererBackendName(r: Renderer): "webgl" | "webgpu" | "canvas" {
const t = r.type as RendererType;
// 1=WEBGL, 2=WEBGPU, 4=CANVAS per RendererType enum.
if (t === 2) return "webgpu";
if (t === 4) return "canvas";
return "webgl";
}
function buildGraphics(p: Primitive, theme: Theme): Graphics {
const g = new Graphics();
if (p.kind === "point") drawPoint(g, p, theme);
else if (p.kind === "circle") drawCircle(g, p, theme);
else drawLine(g, p, theme);
return g;
}
function drawPoint(g: Graphics, p: PointPrim, theme: Theme): void {
const color = p.style.fillColor ?? theme.pointFill;
const alpha = p.style.fillAlpha ?? 1;
const radiusPx = p.style.pointRadiusPx ?? 3;
g.circle(p.x, p.y, radiusPx);
g.fill({ color, alpha });
}
function drawCircle(g: Graphics, p: CirclePrim, theme: Theme): void {
g.circle(p.x, p.y, p.radius);
if (p.style.fillColor !== undefined) {
g.fill({ color: p.style.fillColor, alpha: p.style.fillAlpha ?? 1 });
}
const strokeColor = p.style.strokeColor ?? theme.circleStroke;
const strokeAlpha = p.style.strokeAlpha ?? 1;
const strokeWidth = p.style.strokeWidthPx ?? 1;
g.stroke({ color: strokeColor, alpha: strokeAlpha, width: strokeWidth });
}
function drawLine(g: Graphics, p: LinePrim, theme: Theme): void {
g.moveTo(p.x1, p.y1);
g.lineTo(p.x2, p.y2);
const color = p.style.strokeColor ?? theme.lineStroke;
const alpha = p.style.strokeAlpha ?? 1;
const width = p.style.strokeWidthPx ?? 1;
g.stroke({ color, alpha, width });
}
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// Data model for the map renderer.
//
// World coordinates are TypeScript numbers (float64). The world is a
// rectangle [0, W) × [0, H). When wrap mode is 'torus', the world
// behaves toroidally — primitives near the right edge are visible at
// the left edge once the camera scrolls past, etc. When wrap mode is
// 'no-wrap', the world is a bounded plane and the camera is clamped
// at its edges.
//
// The algorithm specification for hit-test, torus wrap, and no-wrap
// camera behaviour lives in ui/docs/renderer.md. See that document
// before changing the contract of the types in this file.
export type PrimitiveID = number;
export type WrapMode = "torus" | "no-wrap";
// Style describes the visual appearance of a primitive. Any field may
// be omitted; missing fields fall back to the active theme defaults.
export interface Style {
fillColor?: number; // 0xRRGGBB
fillAlpha?: number; // 0..1
strokeColor?: number; // 0xRRGGBB
strokeAlpha?: number; // 0..1
strokeWidthPx?: number; // pixels at any zoom
pointRadiusPx?: number; // pixels at any zoom (for kind === 'point')
}
// PrimitiveBase carries the fields shared by every primitive kind.
//
// priority is used for deterministic ordering during hit-test: higher
// priority wins ties. hitSlopPx is an optional per-primitive override
// of the kind default, in screen pixels.
export interface PrimitiveBase {
id: PrimitiveID;
priority: number;
style: Style;
hitSlopPx: number; // 0 = use kind default
}
export interface PointPrim extends PrimitiveBase {
kind: "point";
x: number;
y: number;
}
export interface CirclePrim extends PrimitiveBase {
kind: "circle";
x: number;
y: number;
radius: number; // world units
}
export interface LinePrim extends PrimitiveBase {
kind: "line";
x1: number;
y1: number;
x2: number;
y2: number;
}
export type Primitive = PointPrim | CirclePrim | LinePrim;
export type PrimitiveKind = Primitive["kind"];
// Default hit slop in screen pixels per primitive kind. Chosen for
// touch ergonomics; per-primitive `hitSlopPx` overrides the default.
export const DEFAULT_HIT_SLOP_PX: Record<PrimitiveKind, number> = {
point: 8,
circle: 6,
line: 6,
};
// kindOrder is the deterministic tie-break order used during hit-test
// when two primitives match a cursor at identical priority and
// distance. Smaller value wins.
export const KIND_ORDER: Record<PrimitiveKind, number> = {
point: 0,
line: 1,
circle: 2,
};
// Camera describes the world point at the centre of the viewport and
// the scale (pixels per world unit). Pan/zoom mutate this struct;
// `pixi-viewport` keeps its own internal state and we mirror it here
// for hit-test and for tests that read camera state directly.
export interface Camera {
centerX: number;
centerY: number;
scale: number;
}
export interface Viewport {
widthPx: number;
heightPx: number;
}
// World is the immutable container of primitives plus the toroidal
// dimensions. The renderer reindexes nothing — the brute-force
// hit-test walks all primitives on every pointer event, which is
// adequate for the ~1000-primitive Phase 9 budget.
export class World {
readonly width: number;
readonly height: number;
readonly primitives: Primitive[];
constructor(width: number, height: number, primitives: Primitive[] = []) {
if (!(width > 0) || !(height > 0)) {
throw new Error(`World: width and height must be positive, got ${width}×${height}`);
}
this.width = width;
this.height = height;
this.primitives = primitives;
}
}
// Theme carries the default colours used when a primitive's `style`
// leaves a colour unset. Phase 9 ships a single dark theme; runtime
// theme switching is deferred to Phase 35.
export interface Theme {
background: number;
pointFill: number;
circleStroke: number;
lineStroke: number;
}
export const DARK_THEME: Theme = {
background: 0x0a0e1a,
pointFill: 0xe8eaf6,
circleStroke: 0x4fc3f7,
lineStroke: 0xa5d6a7,
};
@@ -0,0 +1,195 @@
<script lang="ts">
import { onDestroy, onMount } from "svelte";
import { page } from "$app/state";
import {
createRenderer,
sampleWorld,
type RendererHandle,
type RendererPreference,
type WrapMode,
} from "../../../map/index";
interface DebugMapSurface {
ready: true;
getMode(): WrapMode;
setMode(mode: WrapMode): void;
getCamera(): { centerX: number; centerY: number; scale: number };
getViewport(): { widthPx: number; heightPx: number };
getBackend(): string;
getWorldSize(): { width: number; height: number };
hitAt(x: number, y: number): number | null;
}
type DebugMapWindow = typeof globalThis & { __galaxyMap?: DebugMapSurface };
let canvasEl: HTMLCanvasElement | null = $state(null);
let containerEl: HTMLDivElement | null = $state(null);
let mode: WrapMode = $state("torus");
let backend = $state("");
let initError: string | null = $state(null);
let handle: RendererHandle | null = null;
let onResize: (() => void) | null = null;
function readPreference(): RendererPreference | RendererPreference[] {
const v = page.url.searchParams.get("renderer");
if (v === "webgl") return "webgl";
if (v === "webgpu") return "webgpu";
return ["webgpu", "webgl"];
}
function describe(err: unknown): string {
if (err instanceof Error) return `${err.name}: ${err.message}`;
return String(err);
}
onMount(() => {
(async () => {
if (canvasEl === null || containerEl === null) return;
const world = sampleWorld();
try {
handle = await createRenderer({
canvas: canvasEl,
world,
mode,
preference: readPreference(),
});
} catch (err) {
initError = describe(err);
return;
}
backend = handle.getBackend();
// Initial camera: place world centre.
handle.viewport.moveCenter(world.width / 2, world.height / 2);
// Initial zoom: fit-ish (slight zoom-in from minScale).
const minScale = Math.max(
containerEl.clientWidth / world.width,
containerEl.clientHeight / world.height,
);
handle.viewport.setZoom(minScale * 1.2, true);
if (mode === "no-wrap") handle.setMode("no-wrap"); // re-clamp post zoom
const surface: DebugMapSurface = {
ready: true,
getMode: () => handle?.getMode() ?? "torus",
setMode: (m) => {
if (handle === null) return;
handle.setMode(m);
mode = m;
},
getCamera: () => handle?.getCamera() ?? { centerX: 0, centerY: 0, scale: 1 },
getViewport: () =>
handle?.getViewport() ?? { widthPx: 0, heightPx: 0 },
getBackend: () => handle?.getBackend() ?? "",
getWorldSize: () => ({ width: world.width, height: world.height }),
hitAt: (x, y) => {
if (handle === null) return null;
const hit = handle.hitAt({ x, y });
return hit?.primitive.id ?? null;
},
};
(window as DebugMapWindow).__galaxyMap = surface;
onResize = (): void => {
if (handle === null || containerEl === null) return;
handle.resize(containerEl.clientWidth, containerEl.clientHeight);
};
window.addEventListener("resize", onResize);
})();
});
onDestroy(() => {
if (onResize !== null) {
window.removeEventListener("resize", onResize);
onResize = null;
}
if (handle !== null) {
handle.dispose();
handle = null;
}
const w = window as DebugMapWindow;
if (w.__galaxyMap !== undefined) delete w.__galaxyMap;
});
function toggleMode(): void {
if (handle === null) return;
const next: WrapMode = mode === "torus" ? "no-wrap" : "torus";
handle.setMode(next);
mode = next;
}
</script>
<main>
<header>
<h1>map debug</h1>
<div class="controls">
<button type="button" data-testid="mode-toggle" onclick={toggleMode}>
mode: {mode}
</button>
<span data-testid="backend" data-backend={backend}>backend: {backend || "…"}</span>
</div>
</header>
{#if initError !== null}
<p class="error" data-testid="init-error">{initError}</p>
{/if}
<div class="canvas-wrap" bind:this={containerEl}>
<canvas bind:this={canvasEl}></canvas>
</div>
</main>
<style>
main {
display: flex;
flex-direction: column;
height: 100vh;
margin: 0;
font-family: system-ui, sans-serif;
color: #e8eaf6;
background: #0a0e1a;
}
header {
padding: 0.5rem 1rem;
display: flex;
gap: 1rem;
align-items: center;
border-bottom: 1px solid #20253a;
}
h1 {
margin: 0;
font-size: 1rem;
font-weight: 500;
}
.controls {
display: flex;
gap: 0.75rem;
align-items: center;
}
button {
padding: 0.25rem 0.75rem;
background: #1c2238;
color: #e8eaf6;
border: 1px solid #2a3150;
border-radius: 4px;
cursor: pointer;
font: inherit;
}
button:hover {
background: #232b48;
}
.canvas-wrap {
flex: 1;
position: relative;
overflow: hidden;
}
canvas {
display: block;
width: 100%;
height: 100%;
}
.error {
padding: 0.5rem 1rem;
background: #4a1820;
color: #ffb4b4;
}
</style>